Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 24 / 221



Achtung! Cthulhu 2d20: Assault on the Führer Train
Achtung! Cthulhu 2d20: Assault on the Führer Train

Climb Aboard Hitler’s Steel Behemoth!

It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line.

In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history will come to know it, will be launched, but other forces are also at play in the snowy Ardennes.

Credible intelligence reaches a local resistance cell that an armoured train which contains the Führer himself, is heading toward a secret Black Sun and Nachtwölfe facility deep in the heart of the forest.

With time pressing, resistance leader Marta Archambaud seizes her chance and decides to gamble on a covert raid, hoping to clamber aboard, sweep through the train, and cut off the head of the snake by assassinating Hitler himself.

It is a dangerous, possibly even foolhardy mission and the odds are stacked against her, but Marta and four brave colleagues are prepared to risk all, for if they succeed, they can bring the war to a premature conclusion saving millions of lives.

But is this a genuine chance to kill the Führer or a carefully baited trap designed to draw the resistance out and lure them to their deaths? Find out in this thrilling mission!

Features:
* A 50-page standalone mission for Resistance agents
* Can be run as a prequel to the main Forest of Fear campaign, or can be played as an exciting standalone adventure in its own right
* Features a breathtaking cover and full colour artwork, plus blueprints and maps of the steel behemoth
* Contains five pre-generated resistance heroes ready to launch the assault, with print-at-home handouts and maps to enhance your tabletop play

Requires the Achtung! Cthulhu 2d20 core books to run.

  !   tilattava tuote
19.00 €
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)

A dread tome black as the Exarch's Heart!

This terrifying tome has been liberated from the secret library of Black Sun Exarch Reinhardt Weissler himself and contains an abundance of arcane knowledge and forbidden wisdom that would challenge the sanity of Abdul Alhazred himself.

Lovingly crafted with a black leatherette cover, it features a debossed Black Sun symbol in gold foil, gold paper edging, and a Secret War Squid symbol on the spine and contains the unholy text of both the Achtung! Cthulhu 2d20 Player’s Guide and Gamemaster’s Guide in one 450+ page full colour US Letter sized definitive edition, which is sure to make you the envy of occult bibliophiles everywhere! Protect it with your strongest magical wards and charms!

* A strictly limited Collector’s Edition of Achtung! Cthulhu, which uses a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns.
* A complete step-by-step guide to building a Secret War operative which mixes archetype, background and characteristic to create a truly unique agent.
* Dedicated advice on the art of gamemastering which includes advanced rules, managing the game economy and specific tips for creating memorable NPCs, adventures and campaigns to thrill and delight your players.
* Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwölfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals.
* Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

  !   tilattava tuote
154.10 €
Achtung! Cthulhu 2d20: Forest of Fear
Achtung! Cthulhu 2d20: Forest of Fear

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Tanks, Tentacles and Terror!

Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge!

It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in. But Hitler has one last great gambit planned, a massive, armoured offensive, which will split British and US forces and hurl the allies back, so he can recapture the deep water port of Antwerp.

Concealed within the main assault, a Nazi scientist known as the Blackbird plans to unleash his legion of monstrous panzers and terrifying new shock troops, to cut a swathe through the allied lines. But other forces are also astir beneath the boughs of this ancient woodland, as a cult of evil men seeks to revive an ancient godling and unleash madness and death.

As these powerful forces contend, Section M dispatches a crack team of experienced agents to investigate. Can they thwart the Nazi occult’s plans, and foil the rise of the Slumbering Horror, or will they, like so many others, succumb to the Forest of Fear?

Features:
* An epic late war adventure featuring both a battle against the Nazi occult and an ancient evil lurking beneath the forest’s boughs!
* 11 awesome missions await, taking you from your first steps beneath the trees, to an ancient Elder Thing undercity, a cursed monastery, and an epic finale at the Blackbird’s Nest
* Comes with a FREE PDF for the prologue mission Assault on the Fuhrer Train a 50-page standalone adventure which sees resistance agents raid Hitler’s personal armoured express!
* Also includes Secret War Operations PDF for the full historical background to the Forest of Fear, plus a PDF version of the full campaign
* An array of awesome art, maps, playing aids, GM tips and handouts bring the Forest of Fear to life!

Requires the Achtung! Cthulhu 2d20 core books to run.

  !   tilattava tuote
42.40 €
Achtung! Cthulhu 2d20: Serpent and the Sands
Achtung! Cthulhu 2d20: Serpent and the Sands

Venom, Vengeance and Victory!

It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians!

In the Guide to North Africa, you’ll find chapters on both the conventional and Secret War, with briefs, adventure seeds, bases and locations for all major factions in theatre, with the centrepiece a double page map and guide to Nachtwölfe‘s top secret “Adlerhorst” Eagle’s Nest base.

Agents can explore new character creation options like adventurer, gambler and diplomat, plus a host of new North African-themed backgrounds, characteristics and talents to expand their characters. Discover fresh NPC heroes and villains of North Africa, then arm yourself with new tools of the trade, including weapons, vehicles and creatures.

Once you’ve been thoroughly briefed, it’s time to tackle an epic 10-part campaign which takes you from Alexandria to Cairo via Tobruk, visiting lost Alexandrian temples, bizarre oases, sinister caravanserais, and forgotten temples. Dare you foil the machinations of Alom Shallar, a newly awakened Ophidian sorceress who is intent on realising the destiny of the Evolved Serpent and resurrecting the long-lost Ophidian empire?

With a climax that plays out on the deadly streets of Sethopolis, the newly arisen Serpent capital, this is thrilling, heroic pulp adventure at its finest!

Features:
* Awesome combined guide and campaign book for both GMs and players
* Complete guide to the Serpent People, their history, culture, creatures, technology and equipment, including a major new spellbook of Yig
* A dedicated chapter devoted to rules for desert traversal and survival to randomly generate adventures through the great wastes
* Includes a free digital copy of John Houlihan’s novella, Tomb of the Aeons, the original inspiration for the entire campaign!
* Also contains free digital map pack for Virtual Table Tops!

Requires the Achtung! Cthulhu 2d20 core books to run.

  !   tilattava tuote
9999 €
Agents of Concordia: Core Book (HC)
Agents of Concordia: Core Book (HC)

Agents of Concordia is a complete action/mystery/fantasy RPG, presented in a beautiful high quality format with a serviceable page-count of 188.

Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in the 1960s you never knew existed.

Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of the multiverse. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the habited worlds. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you've ever seen.

The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression.

* Multiple Worlds: With a large number of different worlds in the Concord, there are no limits to the variation of missions and adversaries.

* Science Fantasy: Play as a 9' Ogre Investigator or a 3' Marmoseti Locksmith. Use mysticism and rituals as well as guns and lab-equipment. Travel by gate or aether-fuelled rocket car.

* Story-driven rules: Created to be streamlined and fast-paced, the game system is easy to learn and adaptive to all situations. The game is designed to keep page-flipping to a minimum during game sessions, for maximum velocity roleplaying action.

* Veterancy system: The veterancy system lets you level up in different situations. If your character is involved in a lot of heists, she will soon be a heist specialist, no matter her additional occupation.

* Modular setting: This game offers you the ultimate freedom. There is a section in the book for creating your own worlds, creatures and playable classes, and enough room in the multiverse to include them. If you want restrictions, feel free to use the parameters already in place. If you want creative freedom, start making all the worlds and creatures you want for your campaign!

* Words matter: All rolls in the game can be subject to Support and Cripple effects. These are standardized bonuses you get from items, abilities or conditions. This means that every time you wonder "Should my wings give me a bonus on jumping?" or "Should the bullet in my shoulder give me a penalty in swimming?” The only thing the GM has to wonder about is "YES" or "NO".

The World of AoC
Agents of Concordia is set in an alternative 1960's, where in a secret organization is charged with the safety of hundreds of parallel worlds. With a myriad of species working with equal parts technology and mysticism, the Agents of Concordia is like nothing you've ever seen.

A Wild Multiverse
There are hundreds, even thousands of worlds in the UVA Concordia Commonwealth. From the Alden Machine world to the lost ruins of the Flash Network, there are as many places to explore and species to meet as there are moments in a lifetime. Interdimensional travel has been in place for hundreds of years, and new gates and portals are opening every day. There are only two places that are heavily restricted;

The Primal Realms - Origin of a monsterous horde that nearly snuffed out all sentient life, and Terra Firma - The last bastion before entering the plane of pure Magic.

C.C.I, The Concordia Central Intelligence, is the last line of defence against all internal and external threats to the UVA Concordia and its citizens. Hundreds of agents risk their lives every day for the sake of stability and prosperity in the Commonwealth.

The Players
The players take the role of agents in the C C I, Concordia Central Intelligence. With over 20 species, 15 backgrounds and 10 Branches to choose from, no two agents will ever be the same. So gather your crew, read the mission folder and procure the perfect equipment for your next mission!

When you create a new character in Agents of Concordia, you create just that; An Agent in the Concordia Central Intelligence. As a new recruit, you and your team will soon test your mettle on one of the Countless missions falling into the CCI's lap every day. Fight monsters and Vagrants, infiltrate devious cults, investigate curious happenings, explore lost worlds, find hidden treasure and use all your Wits, knowledge and even the mysticism to do so.

The multiverse is full of different species and characters, and the C.C.I is no different! There are over 20 different species to choose from (in the core game alone) with their own stats and special abilities. The same goes for the 15 backgrounds and the 10 branches, giving you 4000+ different combinations with their own unique set of abilities. Will you be the Ogre Archeologist who grew up on the streets of Concordia prime, the high-society Alden Investigator or the silent but deadly Cadaver Infiltrator from the depths of Donum mines?

The System
The game is a Pen & Paper RPG with Strangewood Studios Pentivity system. It is a quick and fun dice system with focus on action, narrative and story over math, tables and measurements. Learn the system in minutes, explore it's depth long-term and make it yours.

The Strangewood Studios Pentivity system is a new and action-oriented dice system that utilises Twelve sided dice. From the beginning, the main goal has been to create a system that combines the thrill of uncertainty with the flow a good story deserve.

The core principle of the system is that you roll a number of 12 sided dice equal to you skill-level (1-3), choose one of them to keep and add bonuses from items and basic abilities, and compare the result against a Target Number (TN) set by the game master. All effects from rolls (like damage from attacks, speed of a climb, compliance of an interrogation subject or tastyness of a cake) is depending on how many times you double your result (rolling 10 when the TN is 5 gives you 1 additional effect, 15 gives you 2 and so on).

All players also have something called "Veterancy" in different fields, which will allow them to do stunts, activate abilities of simply succeed when the dice's wont play along. Veterancy point recover over time, so choose your battles carefully!

The book is going to be about 200 pages in standard letter format (8.5X11 in), with thick matte paper and hardback cover. It will be full color and brimming with beautiful art. It will contain information on the setting, the rules for the game, and a lot of inspiration and thoughts on how to create fun and exciting adventures!

      heti saatavilla
60.50 €
Ancient Ruins & Cursed Cities (HC)
Ancient Ruins & Cursed Cities (HC)

Welcome to the Ruins

SOMEWHERE IN THESE PRIMITIVE FORESTS WERE THE RUINS OF AN ANCIENT, ACCURSED CITY, MEN WHISPERED, AND AMONG ITS TOMBS SLUNK GRAY, ANTHROPOMORPHIC SHADOWS…

The Hyborian world in the time of Conan teems with remote and forgotten places, brimming with danger and secrets. Ancient Ruins & Cursed Cities is the ultimate Gamemaster reference for bringing these crumbling ruins and remote locales to life in Robert E. Howard’s Conan: Adventures in an Age Undreamed Of.

* Descriptions of famous ruins from Conan’s adventures, including Kuthchemes, Alkmeenon, and the ruined city along the Black Coast where Bêlit met her fate.
* New places inspired by the writings of Robert E. Howard — including the Nameless City, the mountain resort-city of Kamula, Lemurian and Atlantean ruins, and other settings from before the Cataclysm — as well as locales from the Cthulhu Mythos stories of H.P. Lovecraft such as R’lyeh, the City of the Old Ones, and others.
* Doom and Momentum spends specific to these locations, and story seeds to inspire gamemasters in crafting new CONAN adventures.
* A ruins generation system allowing Gamemasters to create their own ancient ruins and cursed cities.
* Write-ups of diabolical and powerful entities such as ka-ghouls; the servants of Bit-Yakin; nightmare mounts; Thugra Khotan; and Gyatha, Master of the Black City.
* Rules for exploring and moving through ruins, dodging traps, and environmental effects to avoid.
* Treasures of renown such as the Teeth of Gwahlur, the Dagger of Derketa, the Staff of Epemitreus, and others, as well as a treasure hoard generation system and new item qualities.
* Developed with leading Conan scholars, this book explores the lost and fallen locales of the Hyborian Age, providing Gamemasters with the tools to create their own memorable environments

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

      loppu varastosta
30.40 €
Black Void RPG: Into the Oblivious Depths (HC)
Black Void RPG: Into the Oblivious Depths (HC)

Into the Oblivious Depths is a quintessential Black Void adventure where the characters are thrust into a perilous journey exploring the wonders and horrors beyond Llyhn the Eternal as they search for a new home for Humanity.

Welcome to the Tadh Consortium, a Ka’Alum faction dedicated to launching Void-traversing expeditions discovering and exploring new worlds. You and your compatriots have been hired as part of an expeditionary crew to travel the Void, investigating uncharted worlds to find a new home for humankind.

Guided by a charter based on rumours and fragmented reports of paradisial worlds, you prepare to voyage into the oblivious depths abord the Void Vessel “The Sentinel”. You have all heard the fireside stories about the horrors awaiting unprepared Voidfarers. Still, the rewards of this venture and the chance to bring hope to humanity are certainly worth any risks.

While your travels may indeed be perilous, the clandestine, callous, and nefarious scheming behind the scenes may well be the greatest threat you have to face.


* 132-page full-colour hardback adventure for the BLACK VOID RPG.
* Ideally suited for four to six characters, each in the 65-75 character points range.
* Four brand new Cosmic worlds for the players to explore.
* New thrilling monsters and exciting sentient species with full stats and artwork.
* Gorgeous layout and original artworks by the core book artists.

Into the Oblivious Depths" is a must-have adventure for Black Void Arbiters and players looking to explore the wonders and horrors beyond Llyhn the Eternal, epicentre of the Cosmos.

“Into the Oblivious Depths” is an enticing adventure for players enjoying exploration, horror, and intrigue scenarios. The second in the series of stand-alone scenarios that can be played separately or readily integrated into ongoing Black Void campaigns. The exciting storyline of "Into the Oblivious Depths" can be played as a complete campaign or easily adapted into four separate modules.

      heti saatavilla
21.20 €
Book of Skelos (HC)
Book of Skelos (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

The Book of Skelos delves into the deepest mysteries of sorcery in the Hyborian Age, dramatically expanding the rules for sorcery and all things magical for gamemaster and player characters alike.

Included within these pages are rules and guidelines on handling player character and non-player character sorcerers, the usages of sorcery in campaigns, a host of magic items, creatures of the Outer Dark, and new skills and techniques to bolster any sorcerers repertoire. So, don your wards and charms, step inside your circle of protection, and read these accursed pages!

New sorcerous archetypes the industrious Alchemist, cunning Charlatan, enlightened Sage, devoted Sorcerer, and the primitive Witch Doctor for player characters to become, with new sorcerous backgrounds, educations, and natures.

New skills and techniques such as necromancy, mesmerism, mummery, herbalism, human sacrifice, and astrology, to equip your sorcerer player characters and foes alike with a wide range of techniques and tactics.

New spells and alchemical enchantments, from Artifice of Yag to Visions of Exalted Wisdom. Rules for creating life, spawning new horrors, and modifying existing monsters with all-new sorcerous qualities. Expansive rules for creating and fostering sorcerous cabals, pitting them against one another, and using them to pursue goals both diabolical and deadly.

A history of sorcery spanning from the dawn of time through the Cataclysm, into the Hyborian Age. Thrill to tales of prehuman civilizations and their greatest secrets!

Developed with leading Conan scholars, this is the darkest sorcery of the Hyborian Age revealed at last, as Howard created it.

      heti saatavilla
29.50 €
Conan the Adventurer (HC)
Conan the Adventurer (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Welcome to the Southern Kingdoms!

Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as “the Black Kingdoms”.

Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue.

In this 112 page full colour book you will find:
* New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
* Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
* Stunning art and maps produced by a variety of new and renowned Conan artists.
* A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
* Conan described during his period as a war-chief in the Black Kingdoms.
* Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
* Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more.
* Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

      loppu varastosta
31.30 €
Conan the Brigand (HC)
Conan the Brigand (HC)

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

Welcome to life outside the law!

BUT NOT ALL MEN SEEK REST AND PEACE; SOME ARE BORN WITH THE SPIRIT OF THE STORM IN THEIR BLOOD, RESTLESS HARBINGERS OF VIOLENCE AND BLOODSHED, KNOWING NO OTHER PATH

Conan the Brigand is the complete guide to the nomadic brigands of the Hyborian Age, providing the gamemaster and player characters with all the resources to run campaigns that embrace the path of the brigand, or are affected by it. Here within these pages are all the resources needed to bring to life this outlaw world!

New material to expand your Conan campaign, with brigand-themed castes, stories, backgrounds, and equipment, allowing you to create your own unique brigands, nomads, and raiders.

* A gazetteer covering the kingdoms that Conan and his brigands raided — Khauran, Turan, and the city-state of Zamboula.
* Descriptions of important dignitaries and renegades of the region, including Lord of Khawarizm, Kings Yezdigerd and Yildiz of Turan, Shah Amurath, Queen Taramis and her devilish twin sister Salome, Constantius the Hawk, Baal-ptor the Strangler of Yota-pong, the notorious pirate Sergius of Krosha, and the roguish Zaraporaskan rogue Olgerd Vladislav.
* Beasts and unnatural monsters — vultures, iron statues, desert devils, gigantic rukh, and the Devil in Iron himself, Khosatral Khel.
* A guide to running brigand campaigns, with all-new rules for raiding and plunder, and brigand-themed carousing events to fill the time between raids.
* Gods and magic of the nomadic lands, including cults of Erlik, Ishtar, Tarim, and Yazadi, and magic artifacts such as the legendary Tulwar of Amir Khurum.
* A write-up of Conan during the period he lived and breathed the brigand life, along with his most notorious followers.
* Guidelines for running a desert nomad camp, recruiting brigands, surviving in the hostile environments of the southeast, and descriptions of the rewards and dangers of raiding.
* Developed with leading Conan scholars, this is the place for Hyborian Age desert adventure, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

  !   tilattava tuote
40.80 €
Conan the King (HC)
Conan the King (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Welcome to the Throne!

WHEN I WAS A FIGHTING-MAN, THE KETTLE-DRUMS THEY BEAT, THE PEOPLE SCATTERED GOLD-DUST BEFORE MY HORSE’S FEET; BUT NOW I AM A GREAT KING, THE PEOPLE HOUND MY TRACK WITH POISON IN MY WINE-CUP, AND DAGGERS AT MY BACK.

Just as Conan’s ultimate destiny was to claim the throne of Aquilonia, the crown jewel of the Hyborian civilizations, Conan the King is the ultimate sourcebook to those kingdoms and the most dangerous battlefield of all: that of the court. With the guidelines contained within this book, players may fight to earn thrones of their own… or die trying.

* New options for player characters include the Courtier, Healer, Knight, Minstrel, and Noble, including new castes, talents, background stories, and other options.
* The flower of the Hyborian world: regal Aquilonia, where Conan became king.
* Guidelines for campaigns set on the road to the throne, or the intrigues and plots within the court.
* Monstrous foes such as Satha the Undying, Yogtha the demon-plant of Yag, winged night-mounts, and the demonic slave of the Ring.
* Allies and enemies such as Zelata the witch; the mad poet Rinaldo; the exiled priest Orastes; Xaltotun, resurrected lord of ancient Acheron; and more.
* Myths and magic of the dreaming west, from the state religion of Mitra to the hidden cult of Asura, with items such as the Heart of Ahriman and entities like the ghost of Epemitreus the Sage.
* New rules for the ultimate measures of status within the court: holdings and titles.
* Art and maps developed by new and experienced Conan creators.
* Developed with leading Conan scholars, this is the essential guide to the treacherous courts and battlefields of the Hyborian Age, just as Howard envisioned them!
* Important members of court such as Counselor Publius, Count Trocero, General Prospero, Zenobia the slave who became queen, and finally, King Conan.

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

      loppu varastosta
32.00 €
Conan the Scout
Conan the Scout

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Welcome to the Frontier!

Now among the settlers beyond thunder river there was growing up a breed of forest-men capable of meeting the barbarians at their own game, but their numbers were still scanty.

Hungry for expansion, the kingdoms of the dreaming west expand into lands held for millennia by the Picts, an ancient race predating even the Hyborian Age. The Pictish Wilderness is vast and untamable, hiding mysteries and horror. In this wild theatre, the eternal struggle between civilization and savagery intensifies, and the people of this land hold the line against invasion. To the east, the Border Kingdom stands as civilization’s defence between the fearsome Hyperboreans and the unready kingdoms to the south.

Conan the Scout is the guide to life on the border, filled with information about the rugged world of the settlers, pioneers, hunters, and scouts, and their implacable enemies: the Picts. It is a place of danger and opportunity. Many have perished, but some have prospered. Standing against the tide of barbarians to the north are the Rangers, striving to protect the innocents, and born in this frontier are the famed Bossonian Archers and the vaunted mercenaries of Gunderland.

Take up your axe, your bow, and strike out into the untamed wilderness!

Contains:
* New archetypes, talents, and equipment allowing you to create frontier characters, ready to strike out into the unknown and forge a new home, or to protect those who settle this rough land.
* A gazetteer covering the regions at the edge of the civilized world — the Bossonian Marches, the Westermarck, Tauran, and Gunderland — as well as the tumultuous Border Kingdom.
* Information about the deep forests of the Pictish Wilderness, including the major Pict tribes, their magic, and their enigmatic ways.
* Descriptions of groups such as the Rangers, Bossonian archers, and Gunderland mercenaries — including how to join their ranks.

      loppu varastosta
40.80 €
Conan the Thief (HC)
Conan the Thief (HC)

Osta tämä peli Fantasiapeleistä ja saa välittömästi sen PDF -versio kaupan päälle!
Lue lisää täältä

Welcome to the Shadows!

Torches flared murkily on the revels in the maul, where the thieves of the east held carnival by night. In the maul they could carouse and roar as they liked, for honest people shunned the quarters, and watchmen well paid with stained coins, did not interfere with their sport...

Conan the Thief takes you into the dark underworld of the Hyborian Age. From the choked avenues of the most dangerous cities to the marbled corridors of the wealthiest palaces, master thieves and deadly assassins seek to make their fortunes, risking all in pursuit of gold, prestige, and respect.

Whatever it is you seek, fast hands and quicker wits can forge a legend.

Embark upon dangerous heists, avoiding traps, watchmen, hideous creatures, and fell sorceries in pursuit of treasures beyond your wildest dreams. Work alongside legendary thieves of Conan’s world, carrying out robberies worthy of their reputation, or work against them and take the riches of the world for yourself! Steal wealth beyond measure, avoid capture, and secure yourself a place in infamy!

Contains:
* New archetypes, talents, and equipment allowing you to create your own unique thief characters, with all the skills needed to flourish and survive.
* A gazetteer covering the locations of Conan’s world, where thieves prosper and riches are there for the plunder! Detailed guides to the cities of Zamora, Shadizar, and others, revealing those places where thieves can find gold for the taking and refuge from the law.
* Stunning art and maps, produced by world renowned Conan artists.
* Guides to running authentic thief games, with all-new rules for joining guilds, measuring your renown, and building your reputations as the greatest thieves the world has seen!
* A heist generator, allowing gamemasters to create unique adventures that capture the danger, darkness, and intrigue of a Conan story, all in a couple of dice rolls!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

  !   tilattava tuote
40.80 €
Conan the Wanderer (HC)
Conan the Wanderer (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Welcome to the mysterious East!

DANGER BREEDS CAUTION, AND ONLY A WARY MAN LIVES LONG IN THAT WILD COUNTRY WHERE THE HOT VENDHYAN PLAINS MEET THE CRAGS OF THE HIMELIANS. AN HOUR’S RIDE WESTWARD OR NORTHWARD AND ONE CROSSED THE BORDER AND WAS AMONG THE HILLS WHERE MEN LIVED BY THE LAW OF THE KNIFE.

Conan the Wanderer is an essential guide to the kingdoms of the East, a land barely explored by Conan during his illustrious lifetime. Nowhere in the Hyborian world is such a rich and varied array of countries, ranging from the rocky hills of Afghulistan, to the untamed steppes of Hyrkania, to the steaming jungles of Khitai, to the opulent palaces of old Vendhya.

Contains:
* New homelands, castes, talents, backgrounds, stories, and gear for wanderers.
* New character archetypes: Beggar, Court Official, Emissary, Horse Nomad, Mystic, and Vagabond.
* A gazetteer covering the kingdoms to the East: Ghulistan, Hyrkania, Iranistan, Kosala, Vendhya, and mysterious Khitai.
* The strange and terrible magic of the East, where the denizens of Yag are worshipped as gods.
* Secrets of ominous Mount Yimsha, home to the fearsome Black Circle.
* Statistics for Conan the Wanderer, as he explores kingdoms far from his homeland.
* Art and maps produced by new and renowned Conan artists.
* Developed with leading Conan scholars, this is the place for adventure in the Far East of the Hyborian Age, as Howard might have imagined it!

      loppu varastosta
30.40 €
Conan: Adventures in an Age Undreamed of (HC)
Conan: Adventures in an Age Undreamed of (HC)

Osta tämä peli Fantasiapeleistä ja saa sen PDF -versio kaupan päälle!
Lue lisää täältä

WELCOME TO THE HYBORIAN AGE!
KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS...
- Robert E. Howard

Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization — or barbarism — on a savage frontier!

This thick volume contains everything you’ll need to adventure in the world of Robert E. Howard’s hero, Conan. It is based entirely on the canonical Conan stories, and uses the 2D20 system developed by Modiphius and used in Mutant Chronicles 3rd Edition, Infinity, John Carter, and other fine games.

This tome presents character generation, the game’s rules, and a wealth of source material, including cultures, geography, religions, magic, gods, monsters, gamemastering advice, adventure seeds, and much more.

This work has been developed by an all-star writing team, with close involvement by respected Robert E. Howard authorities, and is illustrated by world-renowned Conan artists.

Full-color hardcover, 368 pages.

      loppu varastosta
60.00 €

Hakusivu: 1 2 3 6 8 9 10

Uutuuksia