Star Wars RPG Age of Rebellion: Core Rulebook (HC)
x
66.00 €
 
Saatavuus: epävarma
Voit varata tuotteen ostoskorin kautta.
Tuotteen toimitus alkaen 0 eur. Postikululaskuri
 

Take on the sinister Galactic Empire as a member of the Rebel Alliance! The 464-page Star Wars: Age of Rebellion Core Rulebook provides everything you and your friends need to wage guerrilla warfare across the Star Wars galaxy, face down legions of stormtroopers, or steal secret plans and restricted codes. No matter what role you play in the Rebellion, the fate of the galaxy rests in your hands while custom dice help create an immersive narrative with each and every check.

The second of three standalone, cross-compatible roleplaying games, Age of Rebellion allows you to become a hero of the Rebel Alliance, and take on the sinister Galactic Empire. The Age of Rebellion Core Rulebook provides everything you and your friends need to wage guerrilla warfare across the galaxy.

Do You Have What it Takes?
The Empire treats all Rebels harshly. Sympathizers are imprisoned and questioned about other Rebels. Captured Rebels are imprisoned locally, shipped off to prison planets, or executed as traitors to the Empire. Once in Imperial hands, many are never seen again.

The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. They fight for freedom from oppression for both themselves and for others. They reject the Emperor and his fear-mongering and oppressive ways. They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large.

The Rebel Alliance is the greatest hope and biggest single symbol of dissent in the galaxy. Its success emboldens others to join the fight. But to succeed, the Rebel Alliance requires people of all types and capabilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy.

Do you have the tenacity and courage it takes to become a Rebel hero?

Stay in the Action
The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect your character's innate talents or abilities, special training, superior resources, or other advantages that could be applied to the specific task. Negative dice represent the forces that could hinder or disrupt your character, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.

If the successes a player rolls outnumber the failures, the action succeeds.

What’s Inside the Age of Rebellion Core Rulebook?
The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:

* An introduction to roleplaying in the Star Wars universe
* Concise rules for character generation and advancement
* Clear descriptions of the game’s skills and talents
* Convenient charts of weapons, gear, devices, starships, and vehicles
* Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign
* Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire
* A wealth of advice for GMs on how to create and run an Age of Rebellion campaign
* A complete, introductory adventure to launch players into action!

Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.

The Star Wars: Age of Rebellion Core Rulebook provides everything you and your friends need to become heroes of the Rebel Alliance.

The Rebel Alliance
The Rebel Alliance is the greatest hope and biggest single symbol of dissent in the galaxy. Its success emboldens others to join the fight.

But to succeed, the Rebel Alliance requires people of all types and capabilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy.

The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. They fight for freedom from oppression for both themselves and for others. They reject the Emperor and his fear-mongering and oppressive ways. They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large.

The Star Wars Universe at Your Fingertips
The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign.

The Age of Rebellion Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life as a member of the Rebel Alliance. You’ll build characters, encounter memorable adversaries, and confront your destinies.

Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Age of Rebellion supplements. These will add more adventures for you to use in your campaign, and they will further explore the game's setting. Players will also gain more options for building and advancing their characters.

Characters in Age of Rebellion
Make your mark on the galaxy as a member of the Rebel Alliance. Everyone has the potential to do something great, and in Age of Rebellion, your characters will have the chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s most courageous and daring heroes.

Character creation in Age of Rebellion works from the assumption that each character enters his or her first adventure with a history. Play as an agressive Bothan Commando, a wily Duros Saboteur, a tough and focused Mon Calamari Commander or a character that no one but you could possibly imagine. No matter who your character is or where he came from, all members of the Rebel Alliance share the desire to cast off the oppressive rule of the Galactic Empire.

It is this motivation that caused your character to join up with the Rebel Alliance. Is your character seeking revenge against the tyrannical Empire for the destruction of his planet? Was your character an unlikely recruit, joining after recognizing the toxic influence of the Empire on his life? No matter the reason, each member of the Rebel Alliance has different goals for their service to the cause.

These goals are represented mechanically in the game as Duty.

As a part of the Rebellion, each Player Character has a commitment to a specific kind of Duty. This is his main focus, not just on a single mission, but in everything he does for the Alliance. It might be one of the driving factors for why he joined, or it could be the area of focus for which he has particular talent. Whatever the reason for adopting this expression of Duty, it has become how he is judged in terms of his successful contributions to the effort to overthrow the Empire.

Duty in Age of Rebellion ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.

Stay in the Action
The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail.

Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect his innate talents or abilities, special training, superior resources, or other advantages that he can apply to the specific task. Negative dice represent the forces that would hinder or disrupt him, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.

If your character’s successes () outnumber his failures (), the action succeeds. However, the situations of Age of Rebellion are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantages or suffers any Threats as the result of the attempt.

The sheer number of possibilities provides opportunities to narrate truly memorable action sequences and scenes. Nearly anything can happen in the heat of the moment; even a single shot fired at an Imperial Star Destroyer might hit some critical component that results in its destruction.

Players and GMs alike are encouraged to take these opportunities to think about how the symbols can help move the story along and add details and special effects that create action-packed sessions.

Expanding Your Star Wars Universe
Age of Rebellion is the second in a series of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Wars roleplay experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.

The Core Rulebook for Age of Rebellion allows players to take the fight to the Galactic Empire as members of the Rebel Alliance. Star Wars: Edge of the Empire allows players to create characters with checkered pasts and deep obligations, and it invites them to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy.

The third book in the series, Star Wars: Force and Destiny will permit players to assume the burden of the last surviving Force users who are hunted by the Empire and must fight for survival even as they seek to uphold the ideals of their forbears – the fabled Jedi.

Meanwhile, players of the Star Wars: Age of Rebellion Beginner Game will find that the Age of Rebellion Core Rulebook unlocks whole new worlds and fantastic opportunities for adventure. Whereas the Beginner Game is designed to introduce players to the most basic concepts of roleplaying in a Star Wars setting, the Age of Rebellion Core Rulebook provides all the materials players and GMs need in order to continue their adventures or begin new ones. The Core Rulebook’s rules for character creation and advancement allow players to invent unique characters to suit their tastes, and its rules for character Duties and motivations add layers of excitement and engender storytelling.

With the Star Wars: Age of Rebellion Roleplaying Game, you and your friends gain the opportunity to fight for a cause greater than any one person. As members of the Rebel Alliance, you’ll undertake desperate and daring missions to help undermine the evil Galactic Empire and restore freedom to the galaxy!

In Age of Rebellion, your success is vital to the Rebellion. It’s vital to the Rebellion’s next intelligence operation or military success, and it’s vital to the people you know and for whom you care. Your missions are matters of life or death. Your actions touch upon the fates of hundreds of planets and thousands of Rebels. This is war, and you must prevail, no matter the odds.

Heroes of the Rebellion
One of the ways that Age of Rebellion grounds you in the civil war raging between the Galactic Empire and the Rebel Alliance is through its use of Duty.

Duty is a positive mechanic in Age of Rebellion. Players want their characters to accrue Duty points; the more they receive, the more they’re recognized, and the more central they become to the Rebel Alliance and its efforts.

In turn, this means that Age of Rebellion is a relatively selfless gaming experience, and your character is a true hero. He or she isn’t hunting credits or swindling other con artists at a sabacc table; your character’s using his or her talents to aid the Rebellion.

* Fly your starfighter into battle alongside other Rebels.
* Rally talented scientists to the Rebellion's cause.
* Operate a listening post deep undercover in Imperial territories.
* Launch guerrilla strikes against Imperial supply ships.

The variety of missions you can undertake are limited only by your imagination, but whatever you do, you’re doing it for the good of the galaxy. You're risking your life to free others from the tyranny of an evil, authoritarian regime.

Even the careers and specializations you’ll find in the Age of Rebellion Core Rulebook suggest that your conflicts may resonate with other actions on a much grander scope. Careers like the Commander and the Diplomat are well-suited to players who want to keep an eye on the bigger picture. One of the Engineer specializations, the Scientist, is all about devising new ways to help the Rebel Alliance stay in the fight against the much richer Galactic Empire and its newest technological advances. Even the Soldier career suggests a character’s role within a larger conflict; its specializations – the Commando, Medic, and Sharpshooter – all lead characters into clearly defined roles that are meant to interact well with their teammates and other members of the Rebel Alliance.

In Age of Rebellion, you and your friends are the protagonists of your adventures, but those stories are defined by your roles within the Rebel Alliance. You’re heroes, but you’re not the only ones.

Fighting for Galactic Freedom
It’s important that the characters in Age of Rebellion are part of a force greater than themselves because they’re fighting against an overwhelming military force that no single individual could possibly hope to withstand.

The evil Galactic Empire has subjugated countless worlds. Its Navy uses Star Destroyers and swarms of TIE fighters to spread fear through the galaxy. It marches across battlefields with AT-AT walkers. Its military presence in the galaxy is completely unmatched.

Despite this fact, the Rebel Alliance continues to fight. Massively outnumbered and outgunned, the Rebellion must rely on tactics other than pitched battles to strike at Imperial forces. Defeat and retreat against the superior foe is common, and victories are hard-won. Living to fight another day is essential to the success of the Rebellion. Retreat is often not only a wise long-term move; it is built into Rebel battle planning.

The Age of Rebellion Core Rulebook allows you to participate in the countless skirmishes, battles, and incidents that occur between the Rebellion and Empire, and you’ll find a vast array of the Empire’s mightiest weapons brought to life amid the book’s sections on adversaries, vehicles, and starships. You’ll also find stat blocks for Rebel starfighters like the X-wing, A-wing, and B-wing, but none of these ships will hold up long against a full squad of TIE fighters or TIE interceptors. Ultimately, you’ll need to learn how to coordinate your actions with the rest of the Rebellion in order to make your shots count.

Hope, Faith, and Courage
Members of the Rebel Alliance don’t live easy lives. Instead, they devote themselves to the cause of galactic freedom. Against the unparalleled military prowess of the Galactic Empire, they rely upon cunning tactics and each other.

Prepare for the fight of your life as a member of the Rebel Alliance! Join forces with the iconic heroes of the Star Wars universe, and work against the evil Empire. The fate of the galaxy rests your hands. It’s time to enter the Age of Rebellion.

• A complete standalone roleplaying experience set within the Star Wars galaxy
• Concise rules for character generation and advancement get you started in minutes
• Contains extensive background information on the Galactic Civil War, the Rebel Alliance, and dozens of weapons, devices, starships, and adversaries
• Features a complete introductory adventure to launch players into the action
• Fully compatible with the Star Wars: Edge of the Empire RPG line

viivakoodi 9781616617806 / 8435407637245

valmistaja
Edge
luokka
roolipeli
pakkaus
kirja
tuotekoodi
FFG SWA02
genre
scifi
sarja
tyyppi
peli
tullut Fantasiapeleihin
2014-07-10

summittainen saatavuus liikkeissä

Muistathan että voit varmistaa saatavuuden varaamalla tai noutotilaamalla tuotteen. Aloita laittamalla tuote ostoskoriin ja seuraa korin päälle tulevia ohjeita, jos tuote on varattava, tai etene kassalle, jossa pääset valitsemaan noutopisteen. Lue tästä lisää: noutotilaamisesta.

Helsinki (myymäläsaldoa ei ole saatavilla erikseen)
liike&varasto: -
Joensuu: -
Jyväskylä: -
Kuopio: -
Oulu: -
Tampere: -
Turku: -
All images, product descriptions and logos are presented for descriptive purposes only. ©, TM and/or ® by the manufacturer. No challenge to any intellectual properties is intended.

Tuotteen kanssa aiemmin tilattua