Star Wars RPG Age of Rebellion: Stay on Target (HC)
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Stay on Target focuses on the Ace career, expanding it with new specializations, talents, and signature abilities. Simultaneously, it introduces new character options for all players, including new species, starfighters, modifications, and equipment, as well as options for alien mounts. These large beasts feature prominently in one of the book’s new Ace specializations but lend advantages to any combatant who rides them into battle. Additionally, GMs gain new tools to help them incorporate Aces, starfighters, mounts, and rivals into a wide range of exciting and memorable adventures.

It’s Not Just a Career, It’s a Calling
Part of the reason the Ace excels at piloting, driving, and riding is because he views his ride as a means of more than transportation; it becomes a means of expression. More than just about anyone, the Ace can intuitively adjust his actions to account for the presence and limitations of his ride. This is true whether that ride is a single-pilot starfighter, a landspeeder, or a temperamental dewback.

Players looking to create an Ace, or to advance an Ace who’s ready for an new challenge, will find plenty of options within Stay on Target. The supplement rounds out the career with three new specializations: Beast Rider, Hotshot, and Rigger.

Beast Rider
Sometimes, instead of spending credits to adapt vehicles to worlds with extreme environments, the Rebellion finds it easier to call upon the talents of the Beast Rider. Just about anyone can ride a trained mount, but the Beast Rider is the one who can break in wild mounts and train them. Moreover, once he has trained a mount, the Beast Rider can coax it to perform incredible feats, even in the heat of a battle.

Even without a mount, the Beast Rider is an expert survivalist and can prove a great asset to any team looking to confront the Empire in rough and difficult environments.

Hotshot
Where the Ace Pilot uses hard-won skill, technique, and by-the-book tactics, the Hotshot is naturally gifted, overly aggressive, and makes the rest up as he speeds along. For the Hotshot, risk-taking isn’t just a style of flying, it’s a way of life. When he sees a chance, he takes it without blinking. His unpredictable and often irrational behavior, combined with his raw talent and control in the cockpit, makes the Hotshot a lethal adversary and a valuable companion, even if you’re likely to suffer through his bragging about his exploits afterward.

Rigger
While most Rebel Aces operate standard vehicles maintained by engineering crews, a surprising number bring their own private vehicles with them into a fight. The Rigger doesn’t believe in risking his life from the seat of a stock-class anything, and is always adding, tweaking, and fine-tuning his vehicle not only to achieve the highest performance, but also to bring unexpected surprises with him to the battlefield.

While each of these specializations further defines the Ace’s unique relationship with his ride, a pair of signature abilities allow experienced Aces to refine their talents to a degree that others simply cannot match.

Recruiting for the Rag-Tag Rebellion
While it focuses on the Ace career, Stay on Target nonetheless provides an abundance of materials certain to appeal to other players and GMs. The book introduces a wide array of weapons, armor, vehicles, and starfighters, as well as new Astromech Droids and rules for running Astromechs as NPCs or slotting PC Astromechs into starfighters.

Additionally, players can choose to build characters from three new playable species: Chadra-Fan, Dressellian, and Xexto. While these species are particularly well-suited to the Ace career, they can just as easily play other roles within the Rebel Alliance, or even within games set within the Star Wars: Edge of the Empire roleplaying system.

Finally, as Rebel and Imperial pilots continue to fly their starfighters into engagements across the galaxy, Stay on Target offers Game Masters a range of different advice, insight, and adventure seeds to help incorporate Aces, starfighter battles, and mounts into any Age of Rebellion campaign. You’ll find new ways to think about rivals, and you’ll find ways to work your Aces into any sort of adventure.

The Stars Are the Limit
In Stay on Target, the Rebellion’s finest pilots gain the opportunity to help turn the tides of battle, but to do so they’ll need all the help they can get.

Top Gear
A Rebel strike force is often in need of a good getaway vehicle, something capable of outrunning any Imperial pursuit. The sleek, precision-built AV21 landspeeder can carry two Rebels away from the scene of the crime faster than almost anything else on land. A favorite of racing aficionados and the wealthy elite, an AV21 would delight any speed-addicted Driver or Hotshot who could get his hands on one of these rare, expensive hot rods.

The BTS-A2 H-wing starship will interest any Gunners on your team. Perfect for long-range patrols, freighter escorts, piracy jobs, or safely transporting diplomats, the heavily armored and heavily armed H-wing punches well above its weight. It has two cockpits: one for the pilot, and another where a pair of weapons system operators control the turret-mounted laser cannon, forward-mounted light ion cannons, and forward-mounted torpedo launchers. Not many Rebel installations field the H-wings but your team might find it the perfect interstellar vehicle.

For Mechanics and Riggers wanting to customize a starship, the A3-Nimbus “V-wing” interceptor is ideal: durable, well-designed, and inexpensive. V-wings entered service with the Republic Navy late in the Clone Wars, selected for their speed and agility. They lack hyperdrive, but each one was originally outfitted with a Q7 astromech droid to monitor systems and perform light maintenance. With a little tinkering, your V-wing could have an X-wing’s speed and firepower.

War Beasts
Almost every culture in the Star Wars universe uses beasts of burden in agriculture, labor, and warfare. Stay on Target allows players and GMs to transform almost any animal that is large enough into a mount by giving the animal the traits of a vehicle: silhouette, speed (based on Agility), and handling (based on Agility, silhouette, and Willpower). Animals can be trained as mounts or mounted untrained at the rider’s own peril – a Survival check determines whether character can successfully ride a beast. Beast mounts can perform many of the same combat maneuvers that other vehicles can, but they can also climb, jump, and even push objects with their bodies. They may also be able to sense imminent danger, defend themselves in battle, or even save the life of a beloved rider.

No one knows where the narglatch evolved. Because of their immunity to cold, they are used as mounts on the freezing world of Orto Plutonia, yet they have also been found in the swamps of Naboo. These feline beasts have never truly been domesticated, but remain instinctive predators who quietly stalk their prey before closing in on the kill. However, once trained a narglatch will become loyal to its master and fearsome in battle with claws deadlier than many melee weapons. If you want to sneak up on an Imperial installation and attack before your presence is noticed, a narglatch may be the perfect mount for you.

Rupings have been used as mounts on the temperate world of Onderon for generations. These graceful, soaring reptiles possess two sets of eyes facing opposite directions, allowing them a huge field of vision and making them difficult to catch off guard. Rupings also are armed with giant claws that can deliver mortal wounds in an instant or snatch up prey and carry it aloft. They make ideal mounts for Rebel scouts gathering intelligence about an Imperial installation, and while a ruping may not fly faster than an airspeeder, it can keep you out of danger and touch down in tight spots where no airspeeder could possibly land.

The Ride of Your Life
If a ruping or narglatch doesn’t appeal to your Beast Rider character, Stay on Target describes fifteen other beasts, including tauntauns, banthas, and the immense reptilian fambaa that have been part of the Gungan army for decades. As a GM, you might deploy Imperial soldiers mounted on narglatch against your team of Rebels, or send your rebels on a mission in the Tatooine desert, with no transporation other than banthas.

Beyond rebel starfighters, Stay on Target also introduces three different starfighter carriers and a quartet of TIE fighters, including the fearsome TIE Phantom, equipped with a cloaking device that makes it invisible both to radar and to the naked eye. Whether you’re an Ace looking for the perfect ride or a GM seeking new obstacles for a team of Rebellion operatives, the vehicles and beasts of Stay on Target will enrich your Age of Rebellion campaign.

* A 96-page rules supplement for Star Wars: Age of Rebellion
* Expands the Ace career with new specializations, signature abilities, starfighters, vehicles, and alien mounts
* New playable species, talents, and equipment offer options for any character to explore
* Game Masters gain helpful tips for incorporating Ace characters into their campaigns
* Provides the idea seeds for a range of different Ace-focused adventures

viivakoodi 9781633440197

valmistaja
Edge
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FFG SWA25
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scifi
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tullut Fantasiapeleihin
2014-12-23

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