Legendary Inventors

Legendary Inventors
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Over the course of human history, curious and cunning men and women have explored the limits of science, technology, philosophy, and more. Exciting discoveries and brilliant new inventions have the capability to alter the landscape of humanity into the far reaches of the future. These intellectual pioneers have organized across time into teams of sorts, combining their talents in an effort to more effectively create new inventions. Which of these teams will be known throughout history as Legendary Inventors?

In Legendary Inventors, two to five players will each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions and/or who has the smartest inventors wins the game, and goes down in history as legendary inventors!

Diagrams and Calculations
Each game of Legendary Inventors is played over three Ages, with each age representing a different period of technological advancement, and those inventions becoming more complex in each subsequent age. Represented by Invention cards, these inventions are sorted by age and placed face down at the beginning of each game. Each player chooses a team of inventors, represented by color-coordinated Inventor tiles. On these tiles, you can find each Inventor’s own unique and different combination of starting skills. For example, Albert Einstein has a starting skill of four Physics, while Johannes Gutenberg has a starting skill of two Mechanics.

At the beginning of each Age, Invention cards equal to the number of players plus three are placed face up in between all players, and two reward tokens placed on each Invention card. Then it’s time for the savvy teams to get to work. On each turn, a player must send an inventor to work.

Create a Prototype
To send an inventor to work, a player assigns an available inventor to one of the face up invention cards. This is represented by placing cubes of the player’s color on the squares of the Invention cards which correspond to the type and current knowledge level of the inventor.

For example, the Wagon Invention card has one Physics square, three Mechanics squares, and one Mathematics square. If a player assigns Johannes Gutenberg to work on the Wagon, the player would place cubes on two Mechanics squares, which correspond to Guteneberg’s starting two Mechanics knowledge.

At any time during the game, players can improve the knowledge of their inventors with progress tokens to make their inventor more efficient at working on inventions. Each Inventor tile has a victory point bonus for achieving the target knowledge level shown on the tile.

Once an Inventor has been sent to work on an invention, that Inventor tile is turned sideways and cannot be sent to work on another invention until it has been refreshed. During their turn, players can refresh all exhausted inventors instead of sending inventors to work on an invention.

Unveil the Final Product
Rival teams of inventors may find themselves collaborating on an invention. Collaboration produces results, but only one inventor can hold the patent! Once all the squares on an invention card have been marked with players’ cubes, the invention is completed and ready to be acquired and patented. All players are free to contribute to working on the same invention, but only the three players who have contributed the most to a given invention will reap the rewards of its completion! Players can choose to acquire and patent the invention by placing the Invention card face up in front of them, or earn reward tokens used to upgrade their inventors, gain extra victory points, and even add additional knowledge to an invention.

As soon as all but two Inventions in a given Age are completed, that Age ends and a new one begins. When the third Age ends, the game is over and the team of inventors with the most victory points wins and goes down in history as Legendary Inventors!

• Command the talents of history’s greatest inventors across time including Albert Einstein, Marie Curie, Isaac Newton, and more
• Innovative collaborative and competitive mechanics offer truly unique gameplay
• Biographical booklet provides historical context and educational information on each inventor
• Rebuild history’s greatest inventions on your path to lead the greatest team of inventors history has ever seen

Contents:
* 20 cardboard tiles
* 85 cardboard tokens
* 36 cards
* 75 wooden cubes
* 1 plastic figurine
* 1 bag
* 2 booklets

40 minutes
2 - 5 players
Ages 10+

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