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Aether Sea
Aether Sea

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One tiny ship.
One huge expanse of aetherspace.

Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal Hegemony keeps a tight rein on the Spellcaster’s Union, and the magic that makes aether travel possible. Play the crew of a little aethercraft out in the deep sea. But you’ve got bad blood with the Royals, so take jobs carefully and make do with the best magic unofficial channels can provide. Keeping the ship afloat won’t be easy. The sea’s a dark and lonely place, and secondhand magic is... fussy. When it works at all.

The Aether Sea requires Fate Core or Fate Accelerated to play. This 44-page supplement contains:
* New species creation rules using Fate Accelerated style approaches.
* A simple, easy-to-use magic system, including systems for dabbling in magic, using cantrips for specific magical tasks, and spells and artifacts.
* Ideas for aethercraft, including aspects, combat, and maneuvering through space.
* A full starter adventure: It’s Only an Elven Moon.

The Aether Sea. Batten down the hatches and get ready for liftoff!

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12.00 €
Fate of Cthulhu RPG (HC)
Fate of Cthulhu RPG (HC)

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The stars are right for Great Cthulhu’s return. It’s up to you to make them wrong again!

The Great Old Ones reach out from the future and into their past—our present—corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day heroes stands in their way.

You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future.

Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu!

Fate of Cthulhu is a stand-alone game powered by the Fate Core System. No other books are needed to play.

In this game, you’ll find:
* Corruption mechanics that show how close your heroes are coming to the monsters they fight, and the monstrous abilities they gain!
* Five detailed example timelines plus rules for running them and making your own.
* A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes.
* Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome.
* A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play.

The apocalypse is coming. It’s time to punch it in the face or die trying in Fate of Cthulhu!

The idea for Fate of Cthulhu started with a simple question: what if Cthulhu operated like Skynet? In this game you'll face down Mythos-style threats with Terminator-style action and adventure, whether as a present-day Sarah Connor type, or an agent from the future already facing the creeping effects of corruption. This is Lovecraftian roleplaying made new again, with time-traveling operatives from a future apocalypse journeying back to the present day to warn others of the coming danger (and recruit them) to try to set the timeline on a new and hopefully better course.

You'll discover whether they succeed, and whether or not their success will lead to salvation or some fresh new horror, throughout the course of play. The future changes with each move the heroes make, the Old Ones always pushing back with their own dire countermoves, both inflicting new ripples on the timeline. Sometimes the best you can hope for is a less awful apocalypse—but somewhere out beyond the dark roiling clouds and tentacle-lashed landscape of mankind's ruin, there is a glimmer of hope, thanks to your sacrifices.

And the sacrifices will be many. To fight the tentacular and squamous, operatives must become so themselves. Through time travel itself or exposure to Old One threats during their missions, characters will gain strange new abilities and bizarre new anatomies as they absorb more corruption into their own flesh and psyches. In time, they might twist so far they become lost, turning into new agents of the Old Ones themselves... with any luck, they'll have a good friend nearby to put them down when it happens.

I'm a Fate fan, what new fate tech can I expect?
* A corruption clock that fills up as you sacrifice more of your humanity to power or gain monstrous abilities (supercharged stunts), slowly transforming your character's aspects into new, corrupted versions of themselves.
* A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes.
* Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome.
* A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play.
* Five detailed example timelines plus rules for running them and making your own.
* The full Fate Core game system condensed to about 50 pages but still supporting the standard Core skill list, stunt building, and more.

I'm new to Fate. Why should I want to fight the machinations of Elder Gods in this system?
Fate is a system focused on story, where both success and failure help to create interesting moments for players and characters. Fate models fiction, not physics. In Fate it's as much about the choices your time-traveling agents face and the story consequences of those choices, for good or ill, as it is about those visceral, dangerous fights to save the human race. (You'll get plenty of both.)

Do you sacrifice more of your humanity to gain the abilities you need to fight the Great Old One's minions? Or do you hold on to what makes you human and avoid turning into the very monsters you fight? When you choose to stick with or go off of your mission, how does it affect the future's timeline? Fate helps generate drama by pushing play toward answering these questions.

No other books needed!
We've put everything you need into Fate of Cthulhu. That's right: you don't need to buy any other books to play Fate of Cthulhu, though you're welcome to grab other Fate products and cross-pollinate with this one.

Fate is a nimble rules-light system that uses 4 six-sided dice and a pool of tokens to advance the narrative. While you can use standard d6's or poker chips if that's your jam, we do offer our own Fate Dice and Fate Points which you can grab as part of the Equipment Cache and Well-Equipped Elder God Squad reward levels. We put a lot of thought into the design of these items. If you love dice and game accessories as much as we do, you'll be very happy to put these on your table top!

Page Count: 256 Pages, featuring color art in 6"x9" hardcover and a whole lot of tentacles (so, so many tentacles).

      heti saatavilla
42.00 €
Fate Worlds 1: Worlds on Fire
Fate Worlds 1: Worlds on Fire

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Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.

Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich story settings. Each setting includes custom mechanics, NPCs, and story elements—all ready to go using the system provided in Fate Core. We’ve got you covered regardless of your flavor of RPG choice. Divest an evil cult of a powerful idol in Tower of the Serpents, or experience the small town supernatural in White Picket Witches. Explore the lives, loves, and losses of fire fighters in Fight Fire, or take on a horde of WWI mechanical monstrosities in Kriegszeppelin Valkyrie. Whether you stick with one world or go on a grand tour, Fate Worlds will provide everything you need to develop your Fate Core adventure except the snacks.

Fate Worlds. All the worlds. Your stage.

Worlds on Fire includes:
* Tower of the Serpents by Brennan Taylor
* White Picket Witches by Filamena Young
* Fight Fire by Jason Morningstar
* Kriegszeppelin Valkyrie by Clark Valentine
* Burn Shift by Sarah J. Newton
* Wild Blue by Brian Engard

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18.00 €
Fate: Atomic Robo Core Rules
Fate: Atomic Robo Core Rules

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Action! Science! Robots! Punching! More Science!

Are you ready for some two-fisted science adventure? Then it’s time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.

The Atomic Robo RPG brings you the most explosive Fate Core system experience yet. This is action science like you’ve never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer—or something stranger still from the hidden corners of super-science!

This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifically talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies!

In 1923, Nikola Tesla's career is in its twilight... until he unveils a robot with automatic intelligence - ATOMIC ROBO! After decades of dealing with all manner of weirdness, Atomic Robo and the so-called Action Scientists of Tesladyne become the go-to defense force against the unexplained! See ROBO take on Nazis, giant ants, clockwork mummies, walking pyramids, Mars, cyborgs, and his nemesis, Baron von Helsingard!

Action! Science! Robots! Punching! More Science! Are you ready for two-fisted science adventure? Face-down demented dinosaurs, rogue government agents, and stolen Tesla-powered technologies in the Atomic Robo RPG!

Powered by the Fate Core system, this is action science like you’ve never seen before - straight from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an action scientist or immortal robot, super-spy or pulp adventurer - or something stranger still from the hidden corners of super-science!

Are you action scientist material? Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing!

Remain Calm. Trust in Science. The Atomic Robo RPG is here!

Number of players: 3-6
Age of players: 12+
Length: 2-8 hours

Game Designers: Mike Olson, Morgan Ellis, Brian Clevinger, Jeremy Keller, Brian Engard.

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42.00 €
Fate: Fate Condensed
Fate: Fate Condensed

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The Essence of Fate

Fate Condensed is a compact, stand-alone version of the Fate Core System streamlined for clarity and ease of reference.

Fate Condensed gives you easy-to- digest rules in as few pages as possible, letting you get to the table and roll the dice, fast. It includes a few simple refinements to the Fate Core engine honed over a decade of active play and development. And best of all, it’s 100% compatible with every one of our 90+ Fate products already published.

Fate veterans will appreciate the concise layout, minor refinements, and additions to Fate’s rules (see below for the details).

New to Fate? Fate Condensed can drive any game, any scenario you can imagine. Unleash your creativity! Fate’s flexible rules make it easy.

You can adapt your favorite movie or tv series, or create an original world uniquely tailored to your group. Players populate that world with proactive, capable characters leading dramatic lives. The Game Master challenges them with crises tied both to the world and to their personal troubles.

Fate Condensed gives you the flexibility and power to bring your vision to life!

Refined. Streamlined.
Fate Condensed.

What’s new? Inside Fate Condensed, you’ll find:
* One-point stress boxes to help reduce player confusion. (Don’t worry, you can still use Fate Core stress if you want!)
* Skills no longer determine turn order. Instead, the story determines who goes first, and the active player chooses who goes next.
* We’ve improved advancement, eliminating significant milestones and finessing major milestones to compensate.
* Active opposition is no longer separate from the defend action.
* Fourteen pages of optional rules to make building your own custom variant of Fate easy. These options give you rules for countdowns, scale, extreme consequences, methods to make your Big Bads bigger and badder, and more.

Choose your Fate!
* Looking for an in-depth walk-through of the system? Fate Core contains copious examples and under-the-hood design philosophy.
* Want beginner-friendly, streamlined play? Check out Fate Accelerated, designed for speed.
* Seeking a tight, refined, wallet-friendly rules reference? Put one (or more!) copies of Fate Condensed in easy reach, break out your dice, and start playing.

Whatever way you want to play, there’s a Fate that’s right for you!

Game Designers: PK Sullivan, Lara Turner, Fred Hicks, Richard Bellingham, and Sophie Lagacé

      loppu varastosta
9.60 €
Fate: Mecha vs Kaiju
Fate: Mecha vs Kaiju

Born in nuclear fire, the kaiju stride across the face of the world, unstoppable. Only one power can hope to match these giant monsters: the Mecha Assault Force!

Become a fearless mecha pilot in this anime-inspired role playing game powered by the Fate Core engine. Craft your character based on anime archetypes. Design giant robots with custom-made weapons, armor, and other exotic systems. Pit your players against monstrous kaiju capable of leveling cities. Enter an intricate setting inspired by giant monster movies, military robot anime, and martial arts epics. Uncover the secret history of Japan and use its wealth of story possibilities to inspire your own battles in the relentless, never-ending conflict of Mecha vs Kaiju!

MECHA ASSAULT FORCE - IKIMASU!!!

Mecha vs Kaiju is both a setting and a toolbox, featuring a number of new additions to the Fate Core system:

* Anime-inspired Archetypes with unique stunt trees.
* New modern-day Skills with matching associated Stunts.
* Rules for the Supernatural, allowing players to use science, reilgion, or both as a basis for exploring the unknown.
* A complete Mecha and Kaiju Creation System, including numerous optional rules to match any style of play. Create Aspect-only mecha, or go in depth with a point-based system capable of crafting any giant monster or robot you can imagine.
* Play during any era of "kaiju eiga" (monster movie) using a complete Alternate History of Japan, from the creation of the first kaiju at the end of WWII through to the modern era. This timeline mirrors the famous giant monster films of history, and indeed assumes that every one of them actually happened.
* Gamemasters will find inspiration in the Secret History of Japan, reaching back to its mythological beginnings and incorporating many of the great moments in the nation's history.
* Finally MvK features a complete Campaign, plotted like an epic TV series, that sees players grow from raw recruits to mecha aces!

Mecha vs Kaiju requires the Fate Core rules to play.

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24.00 €

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