Fate of Cthulhu RPG (HC)
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The stars are right for Great Cthulhu’s return. It’s up to you to make them wrong again!

The Great Old Ones reach out from the future and into their past—our present—corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day heroes stands in their way.

You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future.

Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu!

Fate of Cthulhu is a stand-alone game powered by the Fate Core System. No other books are needed to play.

In this game, you’ll find:
* Corruption mechanics that show how close your heroes are coming to the monsters they fight, and the monstrous abilities they gain!
* Five detailed example timelines plus rules for running them and making your own.
* A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes.
* Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome.
* A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play.

The apocalypse is coming. It’s time to punch it in the face or die trying in Fate of Cthulhu!

The idea for Fate of Cthulhu started with a simple question: what if Cthulhu operated like Skynet? In this game you'll face down Mythos-style threats with Terminator-style action and adventure, whether as a present-day Sarah Connor type, or an agent from the future already facing the creeping effects of corruption. This is Lovecraftian roleplaying made new again, with time-traveling operatives from a future apocalypse journeying back to the present day to warn others of the coming danger (and recruit them) to try to set the timeline on a new and hopefully better course.

You'll discover whether they succeed, and whether or not their success will lead to salvation or some fresh new horror, throughout the course of play. The future changes with each move the heroes make, the Old Ones always pushing back with their own dire countermoves, both inflicting new ripples on the timeline. Sometimes the best you can hope for is a less awful apocalypse—but somewhere out beyond the dark roiling clouds and tentacle-lashed landscape of mankind's ruin, there is a glimmer of hope, thanks to your sacrifices.

And the sacrifices will be many. To fight the tentacular and squamous, operatives must become so themselves. Through time travel itself or exposure to Old One threats during their missions, characters will gain strange new abilities and bizarre new anatomies as they absorb more corruption into their own flesh and psyches. In time, they might twist so far they become lost, turning into new agents of the Old Ones themselves... with any luck, they'll have a good friend nearby to put them down when it happens.

I'm a Fate fan, what new fate tech can I expect?
* A corruption clock that fills up as you sacrifice more of your humanity to power or gain monstrous abilities (supercharged stunts), slowly transforming your character's aspects into new, corrupted versions of themselves.
* A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes.
* Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome.
* A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play.
* Five detailed example timelines plus rules for running them and making your own.
* The full Fate Core game system condensed to about 50 pages but still supporting the standard Core skill list, stunt building, and more.

I'm new to Fate. Why should I want to fight the machinations of Elder Gods in this system?
Fate is a system focused on story, where both success and failure help to create interesting moments for players and characters. Fate models fiction, not physics. In Fate it's as much about the choices your time-traveling agents face and the story consequences of those choices, for good or ill, as it is about those visceral, dangerous fights to save the human race. (You'll get plenty of both.)

Do you sacrifice more of your humanity to gain the abilities you need to fight the Great Old One's minions? Or do you hold on to what makes you human and avoid turning into the very monsters you fight? When you choose to stick with or go off of your mission, how does it affect the future's timeline? Fate helps generate drama by pushing play toward answering these questions.

No other books needed!
We've put everything you need into Fate of Cthulhu. That's right: you don't need to buy any other books to play Fate of Cthulhu, though you're welcome to grab other Fate products and cross-pollinate with this one.

Fate is a nimble rules-light system that uses 4 six-sided dice and a pool of tokens to advance the narrative. While you can use standard d6's or poker chips if that's your jam, we do offer our own Fate Dice and Fate Points which you can grab as part of the Equipment Cache and Well-Equipped Elder God Squad reward levels. We put a lot of thought into the design of these items. If you love dice and game accessories as much as we do, you'll be very happy to put these on your table top!

Page Count: 256 Pages, featuring color art in 6"x9" hardcover and a whole lot of tentacles (so, so many tentacles).

viivakoodi 9781613171721

valmistaja
Evil Hat Productions
luokka
roolipeli
pakkaus
kirja
tuotekoodi
EHP 0047
sarja
peli
tyyppi
peli
tullut Fantasiapeleihin
2020-01-21

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