Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 25 - 48 / 76



Savage Worlds: Hellfrost -Adventure Compendium 2
Savage Worlds: Hellfrost -Adventure Compendium 2

Lost but not completely forgotten, the City of Paraxus lies in the Barony of Cul and is rumoured to hold the hidden knowledge of the Heligi people, a long extinct people. Can the heroes find the lost manuscripts and tomes of knowledge? Or perhaps the heroes will be searching for gold, gems and other items of value in the exploration of The Lost City of Paraxus.

Unable to cure the insanity of the locals with herbs or magic, the cult of Eira hires a band of hardened adventurers to investigate the source of the insanity that is spreading amongst the inhabitants. From a village of fools to a more serious menace driven into the abyss of madness, the heroes must follow the path of lunacy and risk their own sanity in Descent into Madness.

The Ice Fiend & Other Tales is a set of four fantastic mini-adventures. In The Ice Fiend our heroes are asked to hunt a savage wolf that is terrorising a local farmers sheep stock. Or that is what they think! If your heroes want to see battle then A Brief Encounter is for them! When you are hired to escort some livestock to the local overlord for tribute it seems like an easy way to earn some money. However this is quickly forgotten as at every step along the way the heroes are attacked by a variety of opponents - in Taxation Troubles. The Haunted Woods harbour trouble for our heroes. After pitching camp near a dark mysterious forest one of the characters spy a strang pale white light approaching their camp. It is a Fey Knight who commands the characters to track and kill a strange creature.

The Fey Tower is an adventure set on the coastline of Rassilon. For the past five months the inhabitants of the coastal village of Gairloch have been plagued by giant crabs. Can the heroes discover the reason for the crabs to venture on land?

The Deadly Glade is hidden away in the dark and leafy boughs of the Stone Forest. No brightly colored flowers grow here, as they do elsewhere; only plants of midnight-blue. For a decade, one priest of Vali has been feeding the plants on the decaying corpses of disease victims, letting their pus and tainted, putrefying flesh feed his deadly blooms. These flowers attract bees which in turn are poisoned by the sticky nectar. The fast-acting poison warps the bees, turning them into voracious hunters. The plan is as simple as it is bold to create an army of killer bees which will be unleashed on the unsuspecting citizens of Rassilon. Can this hideous plot be thwarted?

Hellfrost Adventure Compendium 2 is designed to be used with the Hellfrost Players Guide, Bestiary & Gazetteer using the award winning Savage Worlds RPG.

  !   tilattava tuote
24.00 €
Savage Worlds: Interface Zero 2.0 -Full Metal Cyberpunk
Savage Worlds: Interface Zero 2.0 -Full Metal Cyberpunk

FULL METAL CYBERPUNK!

In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.

On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.

Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum— a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.

Dubbed Interface Zero by those who created it, the Tendril Access Processor—or TAP—downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.

This is the world in 2090, omae; let’s hope you survive it.

Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!

You need Savage Worlds Deluxe rules to play this game

Interface Zero 2.0 is created by Peter J Wacks, David Jarvis, Hal Maclean, Matt Conklin jr. and Patrick Smith

  !   tilattava tuote
72.00 €
Savage Worlds: Mars (HC)
Savage Worlds: Mars (HC)

Welcome to Mars!
Not Mars as it is – airless, most likely lifeless, with only the faintest hints of what might have once been a damp, if not necessarily lush and living, world billions of years in the past. No, this is Mars as it should be and as it was once imagined to be – an ancient, dying, but not yet dead world, a world where a vast canal network reaches from pole to pole, bringing water and life to vast and fantastic cities. A Mars where albino apes run a vast empire in the last surviving jungle, a world where warrior tribes of Green Martians raid the outlying cities of the canal dwellers, a world where, in places dark and quiet and forgotten beneath the surface, ancient and terrible intellects plan dark and dire deeds.

It is a Mars of sky-corsairs, of duels with blade and blaster, of vile plots, fantastic inventions, daring rescues, arena battles, and spectacular stunts. It is a Mars where ancient cities can be discovered and their lost treasures plundered, a Mars where a trek across the dry sea bottoms can yield amazing discoveries, where terrible monsters roam the rocky wastes.

It is the Mars of pulp fiction and Saturday morning serials.
It is now yours.

The Sword-and-Planet genre comes to Savage Worlds! Adamant Entertainment’s setting of action, intrigue and adventure beneath the Moons of Mars -- previously only available for d20 – is now available in a brand-new edition for Savage Worlds.

Size: 180 pages, Hardcover
Interior Art: Black and White
Authors: Lizard, Gareth-Michael Skarka, Walt Ciechanowski, Aaron Rosenberg & Jess Nevins

  !   tilattava tuote
42.00 €
Savage Worlds: Necropolis 2350 Adventure Compendium 1
Savage Worlds: Necropolis 2350 Adventure Compendium 1

Necropolis 2350 Adventure Compendium 1 contains a fantastic set of adventures for the sci-fi horror RPG Necropolis 2350 and is based in a fictional 24th century. In these dark days, mankind, divided into two main camps, stands on the brink of extinction. The Third Reformation Church are locked in desperate battle against "undead" invaders known as the Rephaim. While the heroes of humanity use advanced weapons and can call upon the power of faith, the twisted Rephaim are masters of necromancy and wield vile technology created from living tissue.

The Long Sleep
Deep in the Desert Something is stirring! An overdue routine communication from an archaeological team operating deep in the Ruber Desert requires investigation, and the Knights are given the task. What might have been a technical fault caused by recent solar storm activity turns out to be something far worse.

Snatch and Grab
In this adventure the Knights are ordered to secure unusual Rephaim specimens for scientific study. Alone in a hostile city, the Knights need to act quickly and quietly.

A Cardinal Error
Cardinal Vespasian, head of the Office of Agriculture, has been kidnapped by separatists seeking to join the Union of Corporations. To ensure a safe rescue, and make other kidnappers think twice about daring to use force against the Church and its officials, the Pope has personally ordered the Sacri Ordines to conduct a televised rescue mission. The orders for this quick adventure are brutally simple—rescue the prisoners, kill the kidnappers.

Three Short Adventures
When someone higher up the chain of command makes a mistake, it’s left to the Knights to appear live on the Church’s home-shopping channel to sell merchandize! Aiding another Preceptory, the Knights are assigned to walk the beat and police the streets. Have they got what it takes to deal with the public without resorting to violence? In the third adventure, a rescue mission leads to a terrifying discovery.

The Last Word
The Ordo is launching a recruitment drive at the Shrine of St. Malachy, a famous visionary from Earth’s history, and the Knights are ordered to win over hearts and minds. In addition to the recruitment operation, the Knights must also liaise regarding security of the shrine with its permanent guardians, the militant nuns of the Sisters of Bradamante. What should be a quiet mission quickly breaks down into violence and mayhem. The theft of a precious relic by a force more powerful than anything the Knights have faced before leads them on a desperate mission.

The Broken Seal
Dark times call for dark measures! When the Preceptor Master summons you to his office in the middle of the night and swears you to secrecy before giving the mission briefing, you know this isn’t going to be a routine operation. A secret order of monks, long forgotten by the leaders of the Third Reformation Church, keeps eternal watch over a powerful force, a creature of absolute evil. After centuries of dormancy the evil has awakened, for a prophesized time has finally come.

Addional Material
* WM Appendix: Contains a quick system for creating non-combat missions, and additional Mission Tables to give the WM more choice in the sorts of combat adventures he runs.

* Bestiary Update: Every stat you need to run the adventures is included to reduce book-flipping during play! Includes two new forms of Rephaim and two variants on the zombie stat block—sniper and grenadier.

Size: 160 page softcover
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams

  !   tilattava tuote
24.00 €
Savage Worlds: Necropolis 2351-55 Update
Savage Worlds: Necropolis 2351-55 Update

Hell Just Got Worse!

The 2351-55 Update is an expansion for the Necropolis 2350 setting and expands the Necropolis timeline beyond the core book.

Designed for both players and War Masters, each chapter covers one core aspect of the epic struggle. Much of the new material is designed to be drip-fed into your ongoing campaign, allowing players to witness the ongoing struggle to gain battlefield superiority.

The 2351-55 Update contains:
* Three new Sacri Ordines and a new form of specialist Knight.
* New Edges and Hindrances, including Ordo-specific Edges.
* New litanies.
* New Church armor, mundane gear, and weapons, including ten new types of grenade and six new forms of artillery warhead.
* Eleven new Church vehicles.
* Setting rules for impaling foes, preset artillery coordinates, a new artillery piece, the devastating Unchained Angel call sign, and more.
* Sections on the Ordines’ battle flags, an overview of the various types of Lances, a sample Preceptory, and an expanded glossary.
* Expanded Church background information.
* A Corporate update with alternate artillery and air support tables, a new Arcane Background, and new vehicles.
* A Rephaim update detailing necromantic cysts, fanes, new necromantic armor, weapons, and gizmos, new spells, and a new special ability for necromancers.
* Thirteen additional heresies and secret projects.
* An overview of the major conflicts between 2351 and 2355.
* Nine Savage Tales.
* An expanded bestiary covering Church, Union, and Rephaim forces.
* Gamma Front—a complete campaign setting.

Size: 112 pages, Softcover
Interior Art: B&W
Author: Paul 'Wiggy' Wade Williams & Jeffery Womack

      heti saatavilla
25.00 €

Hakusivu: 1 2 3 4

Uutuuksia