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Pathfinder: Noble Wild
Pathfinder: Noble Wild

An Animal Player's Handbook

... and so, we tracked the evil necromancer Marrowglass through uncharted wilderness and over treacherous mountains, attempting to right the wrongs that were done in his name. We did bloody battle with his minions, losing not a few comrades along the way. We found his stronghold and stormed it in righteous fury. We clashed with the foul wizard in a battle that will live in song long after we fade from this world. We vanquished the villain through our might and our craft...

And then we ate him. Welcome to the Noble Wild!

Take a look at fantasy adventure from a new perspective. Living secretly alongside the humans, elves, dwarves, and even orcs, Noble Animals are descended from god-touched bloodlines, capable of accomplishing amazing things. The Pathfinder edition of this Ennie Award-nominated book grants players and game-masters alike a new element to an ongoing campaign, or perhaps the foundation for an all-new campaign.

Features of this Noble Wild include:
* More than 60 playable species of Noble Animal.
* Adjustments to basic character classes, skills, feats, and magic to allow for animal characters.
* A new Basic Class, the Greater Familiar.
* New prestige classes, from the Alpha to the Man-Eater to the War Mount.
* A new concept, Deeds, that gives characters the opportunity to acquire magical abilities by performing heroic actions and paying an experience point cost.
* Illustrations by dozens of artists, including Sharon Daugherty, Todd Diamond, Carter Dippold, Phil Kightlinger, Russell Prime, Ryan Rouse, George Sieretski, Geoff Weber, and Kira Woodmansee.

Created by Lee Garvin, author of Control and the acclaimed Tales From the Floating Vagabond, this book introduces comprehensive rules for playing intelligent animals. It will appeal to everyone from groups that want to try all-animal or mixed animal-humanoid parties, to players who want to expand their animal companions and familiars, to gamemasters who wish to spring interesting and unexpected foes against their players.

The Noble Wild: Free Your Beast

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33.60 €
Pathfinder: Occult Secrets of the Underworld
Pathfinder: Occult Secrets of the Underworld

Mysterious Occult Traditions of the Underworld!

The untold vastness of the realms below beckons, and for the first time, we unearth the mysterious occult traditions of the Underworld. Surface-dwellers can finally lay their eyes upon the concepts of the Red River that binds all, attain amber enlightenment and transcend the bounds of the flesh with unique and potent magitech. Psychic poisons, mesmerizing spores and the damned of Hel await your command!

After the success of the critically-acclaimed Underworld Races and Classes, fans asked for more, and thus, we present you with a collection of complex and evocative class options for the subterranean races you know and love.

Within the pages of this massive expansion tome, you will find the means to play:

-Ahooling living vampires, seeking to understand the Red River that binds all through righteous bloodshed
-Heralds of the colloid, colliatur creating footholds for the strange entity
-Messiahs of Ashes, dødelig who seek to teach undead the bright side of death
-Draaki scoured by the Wind of Wasting, reincarnating upon death into other subraces
-Drow capable of poisoning the minds of others with their psychic might, with custom poison-creation
-Dvergr occult executioners of the grand void of the endtimes
-Speakers for the revered dweorg ancestors
-Mighty funglets capable of controlling their spores, mesmerizing their foes
-Perfidious gitwerc that drag the damned souls of Hel to the battlefield
-Hoyrall attempting to unify their sundered deity…using their very minds and bodies as a catalyst
-Kraidyl that channel the potential for the next evolutionary step for this race of apex predators
-Svirfneblin Transgnomamists, who transcend the limitations of their bodies with strange and potent svirftech
-Vestraadi singers of the deepest hymns, explorers of fathomless depths
-Zwerc that follow the path to amber enlightenment!

All this and more can be found within these pages!

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36.00 €
Pathfinder: Paths of Power
Pathfinder: Paths of Power

A Sourcebook of Base & Prestige Classes

CHOOSE YOUR OWN DESTINY
Few things serve to define a character as much as their class does. A character’s class is more than what they do, it’s who they are. It is a reflection of the character’s beliefs and what they hold dear, and explains why they do much of what they do. It serves them as their profession or vocation in life. Sometimes a character is drawn to a specific class because of their beliefs; sometimes they mold their attitudes to fit the class they have chosen. Either way, nothing represents a character quite like their class does.

Just as we in the real world can choose from many different paths in our lives, so should our characters. Go beyond the standard options with Paths of Power.

Paths of Power details five new base classes (Anti-paladin, Gladiator, Samurai, Voyageur & Witch), three prestige classes (Child of Bast, Crypt Stalker & Envenomed), and four class options for player characters (Air, Earth, Fire & Water Elementalist “schools” for Wizards). Also included are three classes that are designed specifically for non-player characters, but that can be used for player characters as well (Captain, Courtesan & Sycophant).

There are new feats and skills for the classes and class options, as well as spell lists and new spells for the spellcasting classes. New equipment and magic items unique to some of the classes are included. Characters with the same class tend to gravitate toward each other and work together—a number of organizations that members of the new classes might belong to are outlined as well.

With both PC and NPC options, Paths of Power will be a wonderful asset for players and Game Masters alike!

Product Summary
Paths of Power is a Pathfinder Roleplaying Game-compatible sourcebook that introduces new base, prestige and NPC classes to PFRPG games. Also inside are new feats, new spells, new equipment and new magic items, tailored for both the new classes and existing classes alike.

* 5 new base classes—Anti-paladin, Gladiator, Samurai, Voyageur and Witch!
* The Elemental Wizard wizard class option!
* 3 new NPC classes—Captain, Courtesan and Sycophant!
* 3 new prestige classes—Child of Bast, Crypt Stalker and the Envenomed!

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22.80 €
Pathfinder: Spellweaver
Pathfinder: Spellweaver

The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing. This skill-based system, Spellweaving, allows the spellcaster to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure.

Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to Spellweaving DCs.

Also within are:
• The Spellweaver Base Class, along with 4 Archetypes
• 4 Spellweaving-related Prestige Classes: the Battle Weaver, Cartomancer, Fated, and Weave Dancer
• More than 30 new feats concerning this new magic system and notes on how existing feats relate to Spellweaving
• A new race of natural spellweavers, the spider-like Ardekh
• A new, Spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to Spellweaving
• 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template
• More than 30 new feats concerning the Spellweaving magic system
• Rules for lands where the Weave acts abnormally
• All PSSRD spells converted to Spellweaving DC to save you time

The time has come to break the mould and put spell slots aside.

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24.00 €
Pathfinder: Superior Synergy
Pathfinder: Superior Synergy

Relationships between game mechanics should matter. Skills are not isolated areas of training or understanding, feats are not talents that exist in a vacuum, class abilities are not cast aside when a new class is pursued, magic sometimes intermingles, and the process of crafting something yourself is not the same for everyone. This is why Superior Synergy: Fantasy PFRPG Edition brings the game mechanic of synergy back into your favorite fantasy role-playing game system in a fresh, totally revised way.

One skill may now add benefits (or detriments) to another skill through the uncertainty of its own separate skill roll. Skill Synergy is no longer a sure thing and may even backfire, but the rewards may be worth the risk. Feat Synergy illustrates how some feats naturally complement each other to allow for new effects and abilities via the inherent knowledge, training, or talent they represent. Class Synergy introduces ways abilities gained from different classes may interact and evolve together, combining the various areas of expertise the character has acquired towards new results. This adds an entirely new layer of meaning when considering how your character should multiclass. Magic Synergy provides a few ways magic can work together to create new effects … intended or not. Craft Synergy combines skills, feats, class abilities, and materials to illustrate an understanding that can result in special, non-magical abilities being added to some items.

Acknowledge the relationships in your game and open the door to a new way of looking at your rules!

Details: 72 pages, black & white

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24.00 €
Pathfinder: Torn Asunder -Critical Hits
Pathfinder: Torn Asunder -Critical Hits

Combat under the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.

How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn Asunder: Critical Hits PFRPG Edition provides a complete, comprehensive and award-winning system for critical hits in any Pathfinder Roleplaying Game. The system is elegant and easy to use, it does not do away with hit points, or even alter the combat rules, it simply provides an optional way to deal with critical hits besides piling on additional damage. Critical hits are real hits - disabling function, mangling body parts, and leaving real wounds behind that have lasting effects.

Torn Asunder pulls no punches; it provides a realistic and effective injury system for the Pathfinder Roleplaying Game, covering all creatures, anatomies, and body types. Included as well are rules for natural healing, scarification, and herbal treatments. Torn Asunder also provides a wide variety of resources allowing characters to take advantage of the new system, from quick and precise prestige classes to devastating weapons and spells to powerful and essential magical devices. Don't just beat your opponents into submission, literally tear them limb from limb.

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30.00 €

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