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Pathfinder Adventure Path: Rise of the Runelords Anniversary, Pocket Edition
Pathfinder Adventure Path: Rise of the Runelords Anniversary, Pocket Edition

Pathfinder's classic first Adventure Path campaign now available in softcover!

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town, and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city.

This softcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!

Revised and updated 5 years after its original publication, this new edition expands the original campaign with new options and refined encounters throughout, incorporating years of community feedback!

The Rise of the Runelords Anniversary Edition contains:
* All six chapters of the original Adventure Path, expanded and updated for use with the First Edition of the Pathfinder Roleplaying Game.
* Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.
* Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.
* A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.
* Dozens of new illustrations, never-before-seen characters, location maps, and more!

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37.00 €
Pathfinder Bestiary 3 (Pocket Edition)
Pathfinder Bestiary 3 (Pocket Edition)

Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you'll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.

The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary 3 includes:
* More than 300 different monsters
* Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
* Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
* New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
* New familiars, animal companions, and other allies
* Challenges for any adventure and every level of play
* Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
* Hosts of new templates and variants
* Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
* Expanded universal monster rules to simplify special attacks, defenses, and qualities
* ... and much, much more!

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24.00 €
Pathfinder Bestiary 5 (HC)
Pathfinder Bestiary 5 (HC)

Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 5 includes:
* More than 300 different monsters.
* New player-friendly races like caligni dark folk, deep one hybrids, plant-bodied ghorans, and simian orang-pendaks.
* Psychic creatures both benevolent and terrifying, from the enigmatic anunnaki and faceless astomoi to the howling caller in darkness and insidious, alien grays.
* New familiars, animal companions, and other allies, such as clockwork familiars, red pandas, and many-legged wollipeds.
* New templates to help you get more life out of classic monsters.
* Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
* Expanded universal monster rules to simplify combat.
* Challenges for every adventure and every level of play.
* AND MUCH, MUCH MORE!

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54.00 €
Pathfinder Campaign Setting: Chronicle of the Righteous
Pathfinder Campaign Setting: Chronicle of the Righteous

Pray for Mercy

The empyreal lords watch over the infinite expanses of the multiverse to ensure that good can flourish and that evil, no matter its form, can be vanquished. But even these powers cannot stem the tide of evil by themselves, and they must often rely on their celestial servants—noble angels, wise agathions, unrelenting archons, and free-spirited azatas—to lead the charge against the forces of corruption. Together, these virtuous forces wage an unending war against the blasphemous and the profane, all the while lifting worthy mortals to stations of ever-greater glory among the boundless celestial spheres.

Inside this book, you’ll find:
* A thorough exploration of over 50 empyreal lords, including details on their minions, the divine powers they bestow upon mortal worshipers, and the celestial realms from which they hail.
* Rules for the mystery cultist prestige class and details on the various types of mystery cults.
* Methods to bolster mortal spellcasters’ efforts while summoning all the different types of celestials.
* New spells for spellcasters to hurl at their wicked foes and new magic items to aid adventurers in their battles against evil.
* Rules for rituals of self-mortification and the divine powers that can be gleaned by such acts of devotion.
* A bestiary of five new celestials to assist or oppose player characters, including the keen-eyed spyglass archon and the veranallia, azata master of seasons, growth, and decay.

Chronicle of the Righteous is intended for use with the Pathfinder Roleplaying Game and Pathfinder Campaign Setting, but can easily be used in any fantasy game setting.

By Amber Scott

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24.00 €
Pathfinder Campaign Setting: Mystery Monsters Revisited
Pathfinder Campaign Setting: Mystery Monsters Revisited

Every culture tells stories of strange beasts that haunt the edges of civilization. Seldom corroborated, the accounts of those who have encountered such creatures are brushed aside, or at best turned into colorful local legends. But always lurking beneath such myths are more than a few shreds of doubt—for what if the stories were true?

Mystery Monsters Revisited presents 10 elusive creatures inspired by real-world folklore. Each monster entry investigates the types of evidence the cryptid leaves in its wake, the creature’s bizarre and secretive ecology, eyewitness accounts of the beast and its strange powers, advice on how to integrate it into your game, how the monster fits into the world of Golarion, and more.

Inside this book, you’ll find:
* Bunyips, ravenous seal-like beasts whose hunger threatens coastal communities.
* Death worms, acid-spitting desert dwellers whose fatal poison and beams of electricity spell the end for unwary travelers.
* Mokele-mbembe, long-necked saurians forgotten by time.
* Mothmen, unfathomable agents of destiny that presage catastrophic events.
* The Sandpoint Devil, a fire-breathing equine terror that ravages the hinterlands of its namesake community.
* Water orms, whose myriad forms have spawned countless legends near the lakes they inhabit.
* Yetis, misunderstood natives of mountain peaks whose violent urges can be traced back to fell, otherworldly energies.
* Other enigmatic creatures like the towering sasquatch, destructive sea serpent, and of course, the notorious, blood-sucking chupacabra!

Mystery Monsters Revisited is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

By Richard Pett, Anthony Pryor, Amber E. Scott, Ray Vallese

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24.00 €
Pathfinder Campaign Setting: Qadira, Jewel of the East
Pathfinder Campaign Setting: Qadira, Jewel of the East

Glories of the Dawn

Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land—those who visit Qadira are well-advised to prepare for their journey!

Inside this book, you'll find:
* Comprehensive information about the history of the mighty nation of Qadira, its people, their customs, and their faiths.
* A first look at many elements of the Padishah Empire of Kelesh, including new societies, new faiths, and new organizations from that ancient region.
* A full map of the nation of Qadira that covers both its civilized regions and its wilderness, revealing never-before-detailed jungles, strange new sites in which to adventure, and the full expanse of the land's beautiful but deadly deserts.
* A detailed and robust system for finding patrons and working with Qadira's movers and shakers among the nobility and powerful merchant families.
* Several new monsters, including genie-touched horses, along with a wide range of new player options for characters from Qadira, including archetypes, feats, magic, traits, and much more!

Pathfinder Campaign Setting: Qadira, Jewel of the East is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

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27.60 €
Pathfinder Companion: Faiths of Balance
Pathfinder Companion: Faiths of Balance

Perfect Order, Perfect Chaos

There are those who walk a middle road, the heroes to whom questions of morality come second to some greater goal. It is to these bold individuals that the gods of balance offer their hands. Whether it’s the god of cities and civilization or the guardians of the wild places, the goddess of death or the twisted and insane lord of magic, the neutral gods of Golarion are every bit as active as their righteous or evil counterparts. Often misunderstood, their worshipers run the gambit from enlightened scholars to bloodthirsty paragons of battle, all bound together by the same knowledge: that there are distinctions more important than good versus evil.

Faiths of Balance presents a player-friendly overview of the neutral-aligned religions and faiths of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics.

Inside this book, you'll find:
* Information on each of the major neutral gods and his or her corresponding religion, including what’s expected of adventurers of various classes, ways for the faithful to identify each other, taboos, devotions and ceremonies, church hierarchies, holy texts, religious holidays, and more
* An overview of the ancient Green Faith, to which many druids still hold
* New character traits to help represent and cement a character’s background in the church
* New feats for holy warriors
* New god-specific spells for a wide variety of spellcasters
* New magic items designed specifically for members of the faith
* New religious organizations and military orders, plus a paladin code for the chosen warriors of Abadar, god of cities
* Details on minor neutral deities, powerful fey entities, and more!

Written by Colin McComb

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

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12.10 €

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