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Double Tap
Double Tap

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With all the Conspiracies, the intrigue, the danger, it’s hard to know what exactly is and isn’t on your side. When every shadow from the back alleys of Bucharest to the back benches of the parliament could hide an inhuman enemy, it’s hard to tell what solid ground you can stand on. What can you depend on? Can you make a difference? Trust no one and nothing except the silver bullets in your Glock. To make a difference, aim true.

Even then, sometimes that first shot isn’t a killer. Sometimes you need a double tap.

Double Tap: The Night’s Black Agents Expansion Book includes:
* Sample clues, special spend benefits, and a model Tactical Fact-Finding Benefit for each Investigative ability, along with information, tips, and best practices from cloning a cell phone to hosting a seance to the slang of spycraft!
* For the General abilities, lists of sample clues if they can be used investigatively and more key information and best practices. A new optional Mastery rule keeps your dice hot on every roll — plus over 25 new Cherries!
* 20 new maneuvers, from Alibi to Thrown Clear by the Blast, plus 60 Achievements to add flavor, focus, and flexibility to your play.
* Adaptive Tradecraft and the Cartagena Rules let you low-tech your way out of trouble — and high-action your way back into it!
* More spytech for any mode, from custom face masks to RFID sniffers to jetpacks to EMP weapons — and the “Q Rule” for that laser watch you’ve always wanted!
* Because you demanded it — a big list of guns, customized for 22 clandestine, military, and police groups from SEAL Team Six to the Swiss Guard. Plus eight Gun Cherries — never waste another 6! — and lots more gun gadgets from the CornerShot to UV-emitting bullets to net grenades!
* New rules for adapting the acclaimed night’s black agents Thriller Chase rules to contests of hacking, sneaking, and tracking — plus Manhunt rules for agents hunting monstrous masterminds.
* For Directors, 26 Cameos give you living, breathing NPCs complete with their own clues, and 26 Establishing Shots give you exciting settings to put them — and your agents — into.
* Discover the horrific secrets of the chupa, the ekimmu, the homunculus, and the penanggalan — and recoil from the nosferatu, a complete vampire build straddling the line between biotech and blasphemy. A complete list of vampiric powers lets you build your own bloodsuckers faster than ever.
* Finally, the Suspyramid models war within a Conspiracy, tips for solo-agent play let you lay on the Burn, and variant builds send your campaign to the Victorian Era, WWII, or the depths of the Cold War!

So consider this the next level, a higher pay grade and higher-than-double-0 clearance. It’s time to take the fight to the Conspiracy.

This time, it’s not just a headshot. Better go for the double tap.

128pg Perfect Bound

Author: Kenneth Hite, John Adamus, Will Hindmarch, Kevin Kulp, Christian Lindke, James Palmer, Will Plant & Rob Wieland
Artist: Alessandro Alaia, David Lewis Johnson, Phil Reeves

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30.00 €
Dracula Dossier: Director's Handbook (HC)
Dracula Dossier: Director's Handbook (HC)

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A Secret History Unearthed. A Legendary Horror Walks Again.

Presenting an epic improvised campaign for Night’s Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?

The Dracula Dossier follows in the fully improvisational path of the award-winning Armitage Files campaign. Players follow up leads in the margins of Dracula Unredacted, a rare edition of Bram Stoker’s masterpiece that reveals the terrifying truth behind the fiction. They’ll chase down the real characters from Stoker’s novel, their descendants in the present, and the British agents caught in the backblast.

Directors combine these leads and notes with pre-prepared elements in the Director’s Handbook, including:

* Conspiracy nodes, eerie locations and vampiric beasts
* More than 40 supporting characters in vampiric, heroic, or in-between versions
* Different versions of the real Mina Harker, Abraham van Helsing, and the other stars of Stoker’s novel — and their modern-day successors, descendants, and survivors — who can drive the story in any direction the players look.

Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in this book, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Together, you will read and write your own unique version of the Dracula Dossier.

Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires.

If you survive.

The Director's Handbook, together with Dracula Unredacted, comprises The Dracula Dossier, an epic improvised, collaborative campaign for Night's Black Agents, our award-winning vampire spy thriller RPG.

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60.00 €
Edom Field Manual
Edom Field Manual

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Drink from the chalice, and join the ranks of the unseen immortals.

You’re on the inside now.
You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it, and what we’re working towards. It will also teach you how to handle our special assets, and how to put them down if they go rogue.

For more than a century, the top-secret operation within MI6 codenamed ‘Edom’ has defended the United Kingdom from the machinations of the Un-Dead. This book describes the operation’s history, methods, and tradecraft, initiating you into the innermost secrets of the British vampire program.

For players – create your own Edom officers and hunt vampires with the sanction and backing of the British government! Immerse yourself in the clandestine world with eyes-only documents and briefings. Call on Dukes for aid and counsel, gather intel with the aid of Edom’s networks of informants, and gear up with specialised anti-vampire weapons and tactics. Use the Fields of Edom campaign frame to play the spies hunting for the stolen Dracula Dossier, or defy your masters and complete the original mission by taking Dracula down for good.

For Directors – Build your own Edom with a guide to the operation’s structure and methods. Two dozen non-player characters give you a supporting cast for Edom-centred games. Explore Edom’s secret history and render its shadowy present in vivid detail. Advice and campaign options help you bring the operation to a thrilling conclusion – or a bloody catastrophe. So watch for the cup-and-blaze mark and the hand signal. Keep your kukri close, and remember your training. Four generations of agents have passed the cup on to you – do not falter at the last!

The Edom Field Manual stands alone as a guide to a vampire hunting program. Combine it with the other books in the Dracula Dossier series for insight into Edom its machinations.

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21.60 €
Edom Files
Edom Files

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Eight desperate missions against the Un-Dead!

From the mountains of Bulgaria to the streets of Berlin
From the Russo-Turkish war to the War on Terror
From 1877 to the present day
For the Dead Travel Fast

Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling the Un-Dead. Open the Edom archives and read the sealed files to learn the true shape of the 20th century.

Stoker: First Blood (1877): In this prequel to Dracula, British adventurers exploring the Balkans thwart a vampiric horror.

The Carmilla Sanction (1948): As the Soviets seal off Vienna, an Edom hit team hunt the notorious vampire Carmilla – but can they find her among all the decoys she’s created?

Blood Coda (1971): A Romanian ballet company defects to the West, but there’s a vampire hidden among the dancers. Hunt her down before the curtain rises.

Day of the Wehrwolf (1981): A prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe.

The Slayer Elite (1980): A mysterious employer hires a team of elite mercenaries to carry out an operation in England. Their target: Edom.

Four Days of the Bat (1989): Edom investigates an attack on one of their hidden stations, while outside the Berlin Wall falls and the Soviet Union collapses.

The Moldavian Candidate (2005): A long-cold Edom case file is the key to thwarting a Conspiracy plan to assassinate the American vice president and escalate the war on terror.

The Harker Intrusion (201-): An entry vector to the main Dracula Dossier campaign, giving one way for a team of Agents to acquire the stolen Dossier.

The Edom Files is part of the Dracula Dossier series. It stands alone as a compendium of one-shot adventures, but combine it with the Director’s Handbook to flash back into Edom’s history, or play through it all as a century-spanning epic!

Format: 192 pages, B&W, perfect bound

Authors: John Adamus, Stephanie Bryant, Dennis Detwiller, Kenneth Hite, Emma Marlow, Gareth Ryder-Hanrahan, Ruth Tillman, Bill White.

Artists: Mary Lillis, Jesús Blones, Luigi Castellani, Raina Kuptz, Amanda Makepeace, Olivia Ongai, Margaret Organ-Kean, Miguel Santos, Alicia Vogel

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32.40 €
Night's Black Agents (GUMSHOE Spy Thriller RPG)
Night's Black Agents (GUMSHOE Spy Thriller RPG)

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Cold War is over. Bush's War is winding down.

You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter.

It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse.

Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors... and pray you've got your vampire stories straight.

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54.00 €
Persephone Extraction
Persephone Extraction

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The Persephone Extraction is a collection of five interlinked adventures for the award-winning Night’s Black Agents system, which can be run in any order as a campaign, or as stand-alone adventures.

Five desperate adventures to save the living from the hungry dead!
They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong, immensely, inhumanly strong, but act lt like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast, terrifyingly, breathtakingly fast, but they move slowly, cautiously, fearfully. Their fear outweighs their preternatural gifts; for centuries, survival and control have been their watchwords, their overriding goals. We must not die, they whisper in the dark, even though they can no longer recall what it is to live.

And if the world must die so they can live, so be it.

The Persephone Extraction is a campaign for Night’s Black Agents, combining ancient horrors from classical mythology with the modern terrors of conspiracy and bioterrorism. It includes the following adventures:

* THE PERSEPHONE EXTRACTION (Emma Marlow): Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
* THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
* SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and a global plague…
* CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
* THE PEOPLE OF ASH (Gareth Ryder-Hanrahan): The final assault on the Conspiracy takes the Agents to Greece. There, they must uncover the ancient lair of the vampire elders and destroy them, once and for all time. Their clandestine odyssey ends in darkness…

Pages: 160 pages, perfect bound

Authors: Gareth Ryder-Hanrahan, Heather Albano, Emma Marlow, Will Plant, Bill White
Artists: Gislaine Avila, Marisa Erven, Quintin Gleim, Heather Landry, Georgia Roan, Ernanda Souza, Karolina Węgrzyn

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32.40 €
Zalozhniy Quartet
Zalozhniy Quartet

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The Zalozhniy Quartet is a series of four linked adventures from acclaimed RPG writer Gareth Hanrahan, and designed by Night’s Black Agents creator Kenneth Hite.

This operation is a Bourne-style “run and gun.” It starts off as a conventional investigation, but rapidly becomes a lesson in why crossing the Lisky Bratva is a very bad idea. When an investigation goes wrong, the agents are pursued by Russian mafiya assassins. Their only hope of survival is to make it to the safe city of Vienna. Keep the pressure up at all times as you chase the agents across Eastern Europe. Make that red line on the map a trail of blood…

The operation is divided into five smaller ops, each centred on a different city. They’re linked in a chase across Eastern Europe in Running Hot.

* Odessa, Ukraine! The agents work with Donald Caroll to investigate a smuggling ring in The Odessa Job. They break into a warehouse, where they’re ambushed by Lisky Bratva goons ambush them and force them to flee. Caroll’s assassinated by a zalozhniy, but he does give the agents the location of his safehouse in Vienna. If they get to Vienna, they’ll be safe. The road to Vienna leads through Tiraspol.
* Tiraspol, Transnistria! A country run by gangsters, and one of the biggest markets for illegal weapons in the world. The Lisky Bratva aren’t in charge here – if the agents can convince the local warlords to give them safe passage, they can get ahead of their pursuers. In Transnistrian Nights, the agents must sabotage a soccer star’s debut to win the favor of a criminal gang leader. He points them at the Lisky Bratva’s operations in Transylvania, and at a young journalist in Debrecen.
* Transylvania, Romania! Why are the Lisky Bratva shipping people to an isolated village in the middle of Transylvania? And what happens when the agents get involved? Shadow of the Vampire brings the agents to an ancient monastery where they come face to face with the Conspiracy. If the agents survive this optional detour, they come away with vital intelligence about the vampires.
* Debrecen, Hungary! The Lisky Bratva trade guns and girls for heroin and cash in this post-Soviet city. In The Debrecen Gambit, the agents learn that a journalist, Agi Kozorus, knows about the Lisky Bratva’s operations in the city. After tracking her down and rescuing her from assassins, Kozorus gives the agents two potential targets – a human trafficking slave camp and a vital drug deal. Hitting either hurts the Lisky Bratva and reduces the forces chasing the agents.
* Vienna, Austria! Vienna’s neutral territory in the criminal underworld. Once the agents are inside Vienna itself, the Lisky Bratva dare not touch them. All the agents have to do is make The Vienna Run - the gauntlet of those last few miles.

Pages: 144pg, Perfect Bound

Author: Gareth Hanrahan
Artist: Alessandro Alaia, Phil Reeves

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32.40 €

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