Persephone Extraction

Persephone Extraction
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The Persephone Extraction is a collection of five interlinked adventures for the award-winning Night’s Black Agents system, which can be run in any order as a campaign, or as stand-alone adventures.

Five desperate adventures to save the living from the hungry dead!
They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong, immensely, inhumanly strong, but act lt like old, arthritic people, shuffling along painfully, conserving their strength for when they need it. They are fast, terrifyingly, breathtakingly fast, but they move slowly, cautiously, fearfully. Their fear outweighs their preternatural gifts; for centuries, survival and control have been their watchwords, their overriding goals. We must not die, they whisper in the dark, even though they can no longer recall what it is to live.

And if the world must die so they can live, so be it.

The Persephone Extraction is a campaign for Night’s Black Agents, combining ancient horrors from classical mythology with the modern terrors of conspiracy and bioterrorism. It includes the following adventures:

* THE PERSEPHONE EXTRACTION (Emma Marlow): Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
* THE PALE AGENDA (Bill White): The Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
* SLEEPING GIANTS (Will Plant): The trail leads through Moscow to a sealed city, where forbidden plagues slumber in a concrete tomb buried deep beneath the tundra. The Conspiracy are on their way here, to obtain more of the pathogen they need to implement their cryptic Pale Agenda. The Agents are all that stands between the vampires and a global plague…
* CLEAN-HEELED ACHILLES (Heather Albano): Mysterious disappearances and archaeological traces bring the Agents to Istanbul, where they must uncover the secrets of an ancient monastery – and descend into the Underworld to confront the living dead.
* THE PEOPLE OF ASH (Gareth Ryder-Hanrahan): The final assault on the Conspiracy takes the Agents to Greece. There, they must uncover the ancient lair of the vampire elders and destroy them, once and for all time. Their clandestine odyssey ends in darkness…

Pages: 160 pages, perfect bound

Authors: Gareth Ryder-Hanrahan, Heather Albano, Emma Marlow, Will Plant, Bill White
Artists: Gislaine Avila, Marisa Erven, Quintin Gleim, Heather Landry, Georgia Roan, Ernanda Souza, Karolina Węgrzyn

viivakoodi 9781912324040

valmistaja
Pelgrane Press
luokka
roolipeli
pakkaus
kirja
tuotekoodi
PEL GN14
kuvaus
GUMSHOE
tyyppi
seikkailu
tullut Fantasiapeleihin
2019-02-13

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