Commands & Colors Medieval

Commands & Colors Medieval
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Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor.

Some of the new concepts are:
* Superior armor and status when battling
* Cavalry units increase to 4 blocks
* Heavy infantry battle dice are reduced from 5 dice down to 4
* Light Bow Cavalry units can employ the Parthian Shot when they evade

Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.

The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.

Tentative Scenarios
* Dara - 530 AD
* Utus River - 447 AD
* Catalaunian Fields Roman Left - 451 AD
* Catalaunian Fields Roman Right - 451 AD
* First Thannuris - 528 AD
* Satala - 53 AD
* Callinicum Phase 1 - 531 AD
* Callinicum Phase 2 - 531 AD
* Ad Decimum Phase 1 - 531 AD
* Ad Decimum Phase 2 - 531 AD
* Ad Decimum Final Phase - 531 AD
* Tricamarum - 533 AD
* Lazic War: Petra Mountains - 548 AD
* Lazic War: Phasis River - 549 AD
* Lazic War: River Hippis - 550 AD
* Lazic War: Onoguris - 555 AD
* Solachon: Main Battle - 586 AD
* Solachon: Kardarigan's Stand - 586 AD
* And More...

Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.

Components:
* 1 Medieval Core Rule Book and 14 medieval battle scenarios
* 1 Oversize Mounted Battlefield game board (11 hexes deep by 13 hexes wide)
* 4 Sheets containing 56 double-sided Terrain Tiles, Victory Banners & markers
* 60 Medieval Command cards (new card deck)
* 8 Battle dice
* 2 Reference Cards
* 5 Block and Dice Label sheets
* 320 Plus Blocks (blocks are similar in size to C&C Ancients)

Game Design: Richard Borg

valmistaja
GMT
luokka
strategiapeli
pakkaus
laatikko
tuotekoodi
GMT 1901
tyyppi
peli
aikakausi
ennen 1939
kieli
englanniksi
tullut Fantasiapeleihin
2019-07-31

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