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Descent: Legends of the Dark
Descent: Legends of the Dark

The definitive cooperative dungeon-crawling board game for one to four players!

Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness...

For years, your journeys have taken you across the fantasy realm of Terrinoth, venturing into dark forests, shadowy cities, ancient crypts, and misty swamps... but your true legend is about to begin.

Forge your own legend together with your friends as you adventure across the vibrant fantasy realm of Terrinoth! Powered by its fully integrated free companion app, Descent: Legends of the Dark puts you in the role of a budding hero with their own playstyle and abilities. Together with your unlikely companions, you’ll begin an unexpected adventure—an adventure told across the sixteen quests of the Blood and Flame campaign. Throughout your campaign, you’ll face undead lurking in the mists, demonic barbarians stalking the wilds, and even more terrifying threats.

With 46 pieces of 3D terrain and 40 stunning hero and monster miniatures to draw you into the game, your greatest adventure is yet before you!

Is this the third edition of Descent: Journeys in the Dark?
Descent: Legends of the Dark is not the third edition of Descent: Journeys in the Dark. Although it shares the realm of Terrinoth and the top-level identity as a dungeon-crawling board game indicated by the Descent title, we see Legends of the Dark as a new addition to our catalog, rather than a third edition of Journeys in the Dark.

Although Journeys in the Dark featured the Road to Legend companion app, that game was always designed as a competitive experience, pitting one to four hero players against a single overlord player. Legends of the Dark harnesses its integrated companion app to deliver a cooperative game from the very beginning, freeing you and your friends to fully focus on becoming the heroes of Terrinoth.

Core gameplay mechanics such as combat, fatigue, skills, items, and more have received completely new interpretations with Legends of the Dark, while a new approach to scenario layout and 3D terrain creates striking multi-level scenarios.

The app also brings new changes to gameplay, introducing enemies with adaptable strategies, complex status effects and triggers fully managed by the app, and the ability to develop your heroes based on the choices you make in scenarios. You’ll also uncover a wealth of activity between scenarios, such as crafting, shopping in the city, upgrading equipment, and more.

Because of these various differences, Descent: Legends of the Dark is not compatible with Descent: Journeys in the Dark content.

Heroes of the Realm
Descent: Legends of the Dark invites you to become one of six heroes, each eager to adventure across Terrinoth and brought to gorgeous life with stunning art and a beautifully crafted miniature. More than just their visual style, each hero boasts their own tactical approach to combat and their own virtues that you can choose to pursue during quests.

For example, you may play as Vaerix, the Dragon-Hybrid Outcast. A strong-willed survivor like Vaerix calls fellow heroes to follow a greater purpose, battling with the warbell or keeping their companions hale and ready for the next fight. The Human Avenger, Brynn, is eager to punish any insult, wading into the heat of battle and meting out justice with hammer and blade. Perhaps you prefer Galaden’s long-range attacks and balletic combat style, or you’ll call upon the forces of magic and your bond with your phoenix as Syrus. No matter which hero you’ve chosen for this quest, you’ll be able to explore their trademark combat style and tactics—and since you can choose your weapons, armor, consumables, and even your skills at the beginning of each quest, there’s almost limitless opportunities to remix your character and explore new styles as you play through the campaign!

Gameplay in Descent: Legends of the Dark is fast and intuitive. You’ll take three actions on every turn—one maneuver action and two additional actions of your choice! Maneuvering gives you movement points, as shown in the upper right corner of the character sheet, and since you always have a maneuver action, you’ll always be able to reposition and put yourself in a more advantageous position for attack. Other than maneuvering, you can use an action to attack an enemy, rolling your attack dice and drawing upon your hero’s abilities and weapons to deal maximum damage or inflict harmful conditions on your foes. Or, you may use the explore action to interact with a piece of 3D terrain or a token by using the app. You can also use your action to perform one of the most crucial actions in Legends of the Dark: the ready action.

The ready action lets you flip your hero sheet or one of your cards to its opposite side, unlocking new abilities! For example, Galaden can use his Light Step ability, suffering fatigue to shift his position and quickly move across the battlefield—or if he flips to the opposite side of his hero sheet, he can suffer three fatigue to expose an enemy in line of sight, cuing the app to inflict 20% more damage on that enemy during attacks!

You’ll notice the fatigue limit in the lower right corner of each hero sheet, as well as other cards, such as weapons or skills. When you take fatigue to trigger Galaden’s Light Step ability, you’ll place that fatigue on his hero sheet. What’s more, attacks from enemies or environmental effects may cause your hero to suffer condition tokens, such as infected or terrified, which are also placed on your hero sheet. When you ready a card or hero sheet and flip it to its opposite side, you’ll also remove all fatigue and condition tokens from it—making this an ideal way to keep your heroes ready for action, as well as pulling out the right abilities for each situation.

Your hero sheet isn’t the only thing you can ready, every hero also has an attack card and skill cards! Each hero starts the game with two weapon cards, sleeved together back-to-back to create a single attack card. (Sleeves to create the attack cards are included in the game!) For instance, Vaerix creates their attack card by sleeving their two starting weapon cards, the Ironthorn Warbell and the Riverwatch Spear. When a hero attacks, the attack die is determined by their hero sheet, but damage and other special abilities, such as the type of damage being inflicted, are determined by the weapon you attack with! And as you can see, your attack card can also take fatigue—which is cleared by readying the card. Over the course of the game, you’ll have the chance to discover and craft new weapons, and at the beginning of every quest, you can build your hero’s attack card by drawing on the unlocked weapons from your hero’s two weapon archetypes.

Skill cards can also be readied, switching between two complementary abilities, such as Vaerix’s Destiny's Call and Fate's Embrace —two complementary abilities on opposite sides of the same skill card. It should be plain to see that readying forms a huge part of the strategy and tactics of every encounter. There’s even a positive condition token—Prepared—that can be placed on one of your cards, allowing you to ready that card without spending an action!

Strike Back Against Darkness
Evil is stirring in Terrinoth once more, and countless dangers arise throughout the game’s sprawling sixteen-quest campaign. As we’ve mentioned before, the gameplay foundation of Descent: Legends of the Dark is built on a fully integrated companion app, which governs everything from activating enemies, to building an unfolding scenario, to opening the door for activities like crafting and shopping between quests.

At the beginning of a quest, you’ll start with perhaps only a single map tile in play—but as you move deeper into the map and explore your surroundings the Legends of the Dark app will direct you to place more and more tiles and terrain. The combination of double-sided map tiles and underlays gives unparalleled depth to the number of scenarios you can create, and that depth is elevated with the addition of vertical levels and 3D terrain that give Legends of the Dark an unrivaled presence on your tabletop.

Your levels will be filled with staircases up to other rooms, sturdy bookshelves, towering trees, treasure chests, barricades, doors, and statues. And all this 3D terrain isn’t just decorative: you can interact with all of it through the app, plucking valuable tomes off a moldering shelf, cracking open a booby-trapped chest, or climbing a tree to scout out the terrain ahead.

Your objectives will change from quest to quest as you follow the overarching story of the campaign, but you’ll face constant opposition from enemies. From bandits waylaying you on the road, to Uthuk Y’llan berserkers howling for blood, to deadly fae, monstrous golems, ravenous wolves, undead wights, and even more terrifying foes, every enemy is fully brought to life with stunning miniatures.

Thanks to the Legends of the Dark companion app, each of these enemies boast their own cunning ploys and adapt to the unfolding battle, whether that means laying their plans for a devastating future attack, inspiring other enemies in combat, or even more devious tactics. We’ll take a much closer look at combat in a future preview, since the strategic interplay between your hero abilities, weapons, and skills is a key part of every quest in Legends of the Dark!

Crafting Your Weapon
The Legends of the Dark app isn’t limited to your quests, in fact, it opens the door for even more opportunities between scenarios, such as crafting and weapon upgrades. Over the course of the adventure, as you slay enemies, open chests, or explore dusty chambers, you’ll uncover valuable crafting materials and gold, all tracked by the app. Once you’ve found the recipe for an item, you can craft and upgrade that item at the crafthall in your home city of Frostgate. Perhaps you’ll create new Seer’s Blades for Galaden, or a Gilded Warbell for Vaerix! No matter what you craft, all weapons can be upgraded, so long as you have the resources to pay for it, unlocking an even more powerful version of the weapon.

Weapons can be modified even further in the Frostgate armory. In Descent: Legends of the Dark, weapons have three parts. The first part dictates the weapon card that you use, but the other two parts grant your weapon secondary abilities with a percent chance of triggering each time your hero attacks. These bonuses are fully managed by the app, and in the armory, you can optimize for your next quest, or customize your weapons to fit your style of play.

As your hero grows and gains experience over the course of the campaign, you’ll have even more chances to customize your hero. Every hero has unique feats, tracked by the app, that you can complete to progress your hero’s personal growth. Completing feats can grant you powerful rewards, like new skills or exclusive recipes, so you’ll want to be sure you keep your feats in mind as you play. Your hero also earns experience points over the course of the quest that can be used to unlock skills. Your skills aren’t fixed however—at the start of any new quest, you can choose which skills you want to take, reallocating your experience throughout the campaign as you explore new playstyles and learn more about how you most want to play.

Your Legend Begins
The story told across the Blood and Flame campaign is an epic story that rises to its own finale but at the same time, it’s only the first act of your story. You can look for Act II and Act III to be coming in the future as their own expansions, each box packed full of new content and the next full-length Legends of the Dark campaign. We don’t have anything more to say about these upcoming act expansions right now, but stay tuned in the months following the release of Descent: Legends of the Dark!

Terrinoth needs heroes and there’s no better time to start forging your own legend. Get ready to start playing the definitive dungeon-crawling board game with the release of Descent: Legends of the Dark

1-4 Players
120-180 Min
Age: 14+

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209.80 €
T.I.M.E Stories
T.I.M.E Stories

“Welcome agents. The consortium has deemed you apt to undergo your first transfer. Congratulations.”

The advent of time travel through Tachyon Insertion has changed our entire world. Alternate realities have appeared; time has become flexible and malleable. We have profited from an era of limitless prosperity... and discovered untold dangers. Alterations to the main temporal timeline are constantly putting our entire reality in jeopardy. As a member of the T.I.M.E. (Tachyon Insertion in Major Events) Agency, it's up to you to keep our reality intact by preventing those alterations.

In T.I.M.E. Stories, you and up to three friends travel between the future and past, experiencing alternate realities, solving mysteries, and fixing dangerous temporal faults. Created by the team at Space Cowboys, this cooperative board game challenges you to inhabit the bodies of other beings, discover the secrets of your location, communicate with the rest of your team, and win a race against the clock in order to save the known world.

The T.I.M.E Agency
As a T.I.M.E agent, you start every mission by reporting to the agency’s base, which you open up by spreading the base’s cards out on the board in a panorama. There, your demanding supervisor Bob Lyfen and an A.I. named Laura will brief you on your mission, including where in time and space you are going, what living receptacle your mind will inhabit while you are there, and what you are expected to accomplish. Then, you will step into your caisson: the immense capsule where your body rests as your mind travels.

All parts of your mission—the base, the receptacles, the locations you visit and the items you find there—are contained in the deck of cards constituting the scenario. The game board of T.I.M.E Stories is your caisson’s console, showing your current location and those of your fellow agents, a map of the area, and how many time units (TU) you have left in the mission. You also start your mission knowing about your receptacle’s abilities and equipped with any ammunition, food, or other supplies that you may need. In every mission, you’ll inhabit a different receptacle, perhaps an asylum inmate, news reporter, or priest of an ancient god. Every mission asks you to utilize a different range of skills, from smooth-talking and deftness to ranged combat or wielding magic.

No Time to Waste
During your transfer, the base is swept off of your console and your target location appears. To explore that location, choose one part of it, move your character pawn there, then take and read the back of the card depicting that space. You can also encounter a space with another player or even as an entire group. However, only characters in the space can see that card. The rest of the team is relying on you to tell them what you find—and that could be anything from a helpful ally, to a trap, to a terrifying monster. Some spaces lock you in, so you cannot move on until you’ve resolved whatever threat or problem lies there. Others are locked… until you gain the means to open them.

The Tachyon insertion process is taxing, temporary, and expensive. This means that you only have a limited amount of TU for each trip, or “run,” you make to another reality. The moment your TU expires, your team is pulled back to the reality of your caissons and the agency base, no matter how far into your mission you are. It takes one TU to move between spaces in a location, and one TU to roll the dice and test your receptacle’s characteristics when dealing with an obstacle or engaging in combat. All players act simultaneously, so in a single TU you can explore one space while another player fights an adversary or searches for items. Nevertheless, you’ll have to be very careful about how you spend your time.

Finding and fixing a temporal fault is no easy task. You’re piecing together a mass of clues, but there may also be complex puzzles to solve, codes to break, and enemies to win over. Completing your mission will likely take multiple runs, and you won’t be able to carry over most of the items or tokens you collect. You’ll have to begin in the first location each time, but you’ll be armed with the knowledge you’ve gained in your previous runs. The T.I.M.E Stories box is carefully crafted, enabling you to easily preserve the exact state of your game if you have to stop playing before you've repaired a temporal fault or even if you have to quit mid-run.

The Asylum
The first scenario of T.I.M.E Stories, included in the base set, takes you to the Beauregard Psychiatric Hospital in the suburbs of Paris. Like other asylums of the 1920s, it’s a rather pleasant place with well-lit rooms, comfortable furniture, and green gardens. Except that something is wrong. The inmates, even those whose symptoms do not include paranoia, are filled with fear. Murmurings of monsters, sorcery, and conspiracies abound. Once inside the asylum you, too, are an inmate with an incurable psychological condition. The Asylum offers eight characters for you to choose from, each with their own unique merits and derangements.

Anything you find in any location in T.I.M.E Stories may be a clue that will help you unravel the mysteries around you. There are also, however, red herrings, that will lead you down dangerous and profitless paths, eating up your time. As you learn more about the Beauregard Psychiatric Hospital, you’ll be an active participant in the story as it unfolds its secrets. Throughout The Asylum you’ll encounter things so bizarre that you may begin to doubt your receptacle’s sanity. After all, that person has been committed to a psychiatric hospital. Only through communicating with your teammates can you ensure that all the things you are seeing, hearing, and fighting are actually real.

There is no end to the times and realities in the future of T.I.M.E Stories. Travel into the past, repair the temporal fault, and save the future!

Ages 12+
Players 2 - 4
90 minutes per session

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56.20 €
Adventure Games: Gloom City File
Adventure Games: Gloom City File

A message tears you away from your bleak, ho-hum existence: three people have been kidnapped! Who is behind this and why is the perpetrator pulling you of all people, four suspended cops, into the matter?

Time is of the essence and so you go to the abandoned asylum to start the investigation together. Will you be able to free the hostages and catch the perp? How the thriller ends is entirely up to you! Similar to a PC adventure game, players explore locations, combine items, find clues, talk to people, and make the right choices to win the game.

A cooperative board game with simple rules played in three chapters for players 16 years and up. Completely unplugged; does not require use of technology Approximately 5 hours of playtime

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes, and there is no going back!

Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correct resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

Player count: 1-4
Duration: 90+ min
Age: 15+

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22.80 €

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