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Star Wars Armada: Imperial Fighter Squadrons II Expansion Pack
Star Wars Armada: Imperial Fighter Squadrons II Expansion Pack

The Empire's response to the continued spread of rebellion is the development of wildly advanced new fighters and the tactics their squadrons permit.

The Imperial Fighter Squadrons II Expansion Pack introduces eight new squadrons, two each of four different types – the highly Strategic Lambda-class Shuttle, the punishing VT-49 Decimator and TIE Defender Squadron, and the elusive TIE Phantom Squadron. Each of these new types of squadrons comes, in turn, with two cards, one unique and one non-unique.

What will you find among these squadrons? New stat lines and abilities that allow you to better tailor your fleet and squadrons to your overall strategy.

The Lambda-class Shuttle comes with the Relay ability, allowing it to communicate your squadron commands to fighters outside of your ship's command range, but within distance 1–3 of the shuttle. With its Rogue keyword, its eight hull, and a battery armament of three blue dice, the VT-49 Decimator is effectively a tiny capital ship that you can use to harass larger foes, and the TIE Phantom Squadron can Cloak in battle, moving up to distance 1, even if it is currently engaged.

• Features two copies each of four new types of fighter squadrons
• Eight squadron cards allow you to field your squadrons as nonuniques or as ace squadrons
• Rogue VT-49 Decimators feature hull and armament stats that rival those of capital ships
• Permits the exploration of new tactics with its Strategic, Cloak, and Relay abilities

      heti saatavilla
30.20 €
Star Wars Imperial Assault
Star Wars Imperial Assault

Katso pelin traileri valmistajan Youtube -sivuilta.

Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe!

Imperial Assault casts you and your friends into the climatic events following the Death Star’s destruction above Yavin 4, and offers two full game experiences within the Star Wars universe. In the campaign game, you and up to four other friends play a series of thrilling missions woven together in a narrative campaign, and in the skirmish game, you and your opponent muster your own strike teams and battle head-to-head over conflicting objectives.

Two Games in One
The first game included in Imperial Assault is the campaign game, which allows up to five players to enter the Star Wars universe through a narrative story composed of linked missions. One player commands the armed forces of the Galactic Empire, while up to four others play as heroes of the Rebellion, engaging in covert operations and missions. Both the forces of the Empire and the Rebel heroes gain new skills and items throughout the campaign, allowing characters to develop and grow as the story unfolds.

Imperial Assault offers a completely distinct game experience in the skirmish game. Skirmish missions allow you and a friend to compete in head-to-head, tactical combat. You’ll muster your own teams of Imperial, Rebel, and Mercenary forces, and build decks of Command cards, which you can play to gain an unexpected advantage. Each skirmish mission has its own objectives. Whether you recover lost holocrons, or battle to defeat a raiding party, you’ll find danger and tense, tactical choices in every skirmish.

As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included within the Imperial Assault Core Set. You’ll find sculpted plastic figures inside these figure packs alongside new campaign and skirmish missions that highlight Luke Skywalker and Darth Vader within Imperial Assault.

Lead Your Strike Team
Imperial Assault’s campaign game offers you and your friends a narrative campaign with over thirty possible missions. Every mission in Imperial Assault is constructed using some of over fifty double-sided interlocking map tiles, depicting a massive range of Star Wars environments, from the jungles of Yavin 4, to the dusty wastes of Tatooine, to the metallic corridors of an Imperial base.

When playing a campaign, one player commands the limitless forces of the Galactic Empire, including stormtroopers, Imperial officers, AT-ST walkers, assorted mercenaries, and iconic villains such as IG-88 and Darth Vader. The power of the entire Empire is at your fingertips as you outwit, entrap, and exterminate Rebels wherever you find them. Whether you hunt down the Rebel scum with Trandoshan mercenaries, or defend strategic strongpoints with the Royal Guard, the forces of the Empire pose a dire threat to the Rebel Alliance.

Up to four other players oppose the might of the Empire during the campaign game, each playing as an elite Rebel operative and sometimes fighting alongside well-known characters like Luke Skywalker and Han Solo. You might take on the role of a smuggler, a Wookiee warrior, or even a Force user as you strive to defeat the Empire’s schemes. Every hero also features his own Class cards, allowing your character to learn new skills and abilities over the course of the campaign.

Campaign missions test your skills to the limit as the heroes and the Imperial player battle to dominate the mission with the figures they control. Whenever you activate a figure, you may take two actions. You can move, attack with melee or ranged attacks, open doors, investigate crates for useful items, or rest to recover strain and damage. The actions you choose and the way you execute them are crucial to the success of every mission. For more information on actions, visit the description page, and check back for future Imperial Assault previews.

When playing the Rebels, you and your fellow heroes must coordinate your actions and work as a team to defeat the superior numbers of the Imperial player, scorching the air with blaster fire as you strive to complete the mission’s objective. The heroes must move quickly, however, because the Empire’s reserves are limitless. When you play as an Imperial player, every round increases your threat dial. Threat can be spent to replenish squads and summon reinforcements, bringing you closer to crushing the Rebel strike team beneath your armed forces.

During a campaign mission, only the Imperial player has access to all of the mission’s information, meaning the heroes never know exactly what traps may await. The Droid you’re looking for may be behind a door, but you don’t know if it’s unguarded, or if you’ll see the ominous figure of Darth Vader when you open the door.

All is not lost for the brave heroes of the Rebel Alliance, however. Both the heroes and the Imperial player have a chance to prepare for surprises during the campaign by using their experience to learn new skills, and their credits to purchase new weapons and survival gear.

Choose Your Missions and Your Gear
You’ll find a host of different missions, objectives, enemies, and allies throughout the Imperial Assault campaign. As the campaign progresses, your available missions can change dramatically based on the outcomes of past missions. With the variety of side missions included in Imperial Assault, you’ll never encounter the same campaign twice. You may be captured while investigating an Imperial base, or an old friend may suddenly call in some favors. Whether your mission is stealing data from encrypted Imperial consoles, silencing an Imperial distress beacon, or helping Han Solo settle his debts, every mission puts you in the center of the action in the Star Wars universe.

An armory of items and class cards for both Imperials and Rebels adds further replayability to your games of Imperial Assault. Whether you’re playing as a smuggler, a renegade, or another hero of the Rebellion, you can continue to grow and gain skills and abilities that match your specialization. You can also earn credits over the course of the campaign to buy items ranging from blaster pistols to vibroaxes, complete with modifications such as a tactical display or a spread barrel. As the heroes gather equipment and experience, the Empire is not idle. Throughout the campaign, the Empire also has the opportunity to enhance its military might, technological superiority, and subversive tactics.

Battle Head-to-Head
In addition to a campaign of missions, you’ll be able to take on your friend in one of six two-player, head-to-head skirmish missions by mustering your own squads of Imperials, Rebels, or Mercenaries. Each of the skirmish missions included within Imperial Assault thrusts you and a friend into direct combat.

In a standard skirmish mission, you and your friend separately assemble teams of soldiers with iconic heroes and villains from the classic Star Wars films, and build decks of Command cards to give your warriors unexpected advantages in battle. Between choosing heroes, villains, and squads from three distinct factions, and building a command deck out of dozens of possible command cards, you’ll have plenty of options for customizing your strike force.

During the mission itself, you and your opponent battle over conflicting objectives. Whether you’re racing to escape with a deadly T-16 Skyhopper, or collecting contraband for the Hutts, you’ll find high stakes and tense, tactical combat in every Imperial Assault skirmish mission. You’ll be able to learn more about the skirmish game in future previews of Imperial Assault.

Father and Son
As an added bonus, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are both included in the Imperial Assault Core Set. Each pack contains a sculpted plastic figure, alongside an additional campaign side mission and two new skirmish missions using a common map. Together, these two figure packs give you a total of thirty-two campaign missions and six skirmish missions within Imperial Assault! These packs bring added life to both Luke Skywalker and Darth Vader, and they mark the beginning of Ally Packs and Villain Packs that will expand and support your games of Imperial Assault.

Mission Briefing
Each game of Imperial Assault takes place during a cinematic mission. The objective of your mission can be nearly anything: recovering a critical data core, working with Chewbacca to steal crates of lucrative spice, or escaping bounty hunters eager to collect the price on your head. Whether you’re infiltrating an Imperial base or helping Luke Skywalker escape Imperial entanglements, every mission offers more danger and excitement.

The boards for these missions are constructed using over fifty double-sided, interlocking map tiles that combine to construct a massive variety of Star Wars environments. You may find yourself bushwhacking through the jungles of Yavin 4, or sneaking into a dusty cantina on Tatooine. Whether you stride through the gleaming corridors of an Imperial base, or make your rendezvous in a dirty factory on Nar Shaddaa, you’ll need to consider the terrain and the lay of the land as you play your missions in Imperial Assault.

Boots on the Ground
Once a mission begins, players alternate activating a single figure or squad of figures. Each figure receives two actions to move, attack, open doors, investigate crates for useful supplies, or rest to recover strain and damage.

When you choose to move a figure, it gains an amount of movement points equal to its speed, and can spend them at any point during its turn, allowing your figures to open doors and keep running, or fire a blaster before ducking behind a corner. In addition to gaining movement points, the heroes in campaign missions can exert themselves further by taking strain. Taking strain allows your hero to move additional spaces or trigger special abilities.

Decisive attacks lie at the heart of both campaign and skirmish missions in Imperial Assault. Figures attack and defend by rolling attack dice and defense dice and comparing the amount of damage rolled against the number of blocks rolled. Surge icons on the dice represent impressive feats of combat prowess and allow you to trigger some of your figure’s powerful combat abilities, but these surges can be cancelled by your opponent’s evade icons. Your opponent’s attack might even miss you entirely if you roll the dodge result! Different weapons allow you to make ranged and melee attacks, and roll different attack dice.

As you move and attack in the campaign game, crates located around the battlefield can provide your heroes with a variety of helpful items. You may find grenades to throw at encroaching Imperial squads, bacta infusions to heal your wounds, or comlinks to radio false alarms. If you can’t find the healing equipment you need in crates, however, your heroes may need to rest. Resting removes strain and damage, but it takes precious time away from battling Imperial soldiers and attaining your objective. You must balance the necessity of rest against the need to push on before the Imperial player brings new squads of enemies against you.

Narrative Campaigns
In the campaign game, you and your friends take on the roles of one of six heroes of the Rebellion, such as a smuggler, a veteran soldier, a Wookiee warrior, or even a Force user. Throughout the missions of the campaign, you continue to play one hero, gaining experience, new skills, and upgraded weapons and armor as the campaign goes on. You play these heroes throughout a campaign, even working with iconic characters like Han Solo and Luke Skywalker in some missions.

Opposing the Rebel players, a single player commands the forces of the Empire, including stormtroopers, probe droids, massive AT-ST walkers, Trandoshan mercenaries, and terrifying villains such as Darth Vader. As the Imperial player, you can draw upon the limitless resources of the Galactic Empire, increasing your threat every round and summoning reinforcements to keep the heroes from reaching their objective. In addition, Imperial Class cards allow the Empire to expand its power and gain new abilities over the course of the campaign.

As you complete campaign missions, your options for future missions change based on the outcomes of past missions, ensuring that you’ll never play the same campaign twice. You may be forced to take unexpected side missions when your ship is impounded, or if you’re captured during a raid on an Imperial base.

Wherever the heroes battle in Imperial Assault, they must take care to not become distracted from their objectives. The resources of the Galactic Empire are truly limitless, and every round the heroes delay increases the Imperial player’s threat dial. As the Imperial player, you can spend threat to replenish your squads or summon reinforcements, overwhelming the small team of Rebel operatives if they fail to accomplish their goals quickly.

In campaign missions, the Imperial player also has the advantage of knowing every secret that awaits as the mission progresses. The Rebels know only their next objective, and any number of surprises may lie ahead. Rebel Intelligence agents may discover Imperial codes behind a door, for example, but you won’t know if the codes are unguarded or if the open door will reveal a squad of stormtroopers.

The campaign also invites both the heroes and the Imperial player to gain new skills and abilities. The Imperial player can focus on maximizing the Empire’s strengths, such as military might, technological superiority, and subversive tactics. The heroes, on the other hand, can learn new skills and abilities by spending experience to gain Class cards. Your heroes can also invest in powerful weapons and equipment with the credits they collect. You can battle with a vibroblade or an A280 blaster rifle, and add modifications to give your weapon a personal touch.

Imperial Troops Advancing
Imperial Assault offers a wealth of Star Wars action, split across two full games with dozens of missions. Will you lead your elite team of Rebel operatives to the heart of the Imperial plan in the campaign game, or will you compete with a single opponent over crucial objectives in the skirmish game?

• Enjoy two complete games in the Star Wars universe – the campaign game and the skirmish game
• Play as a hero of the Rebellion, or command limitless squads of stormtroopers, Imperial officers, and massive AT-ST walkers
• A thrilling campaign contains over thirty missions, ensuring that the campaign is never the same
• Muster a team of soldiers and iconic characters in skirmish mode and battle over crucial objectives
• Includes bonus Luke Skywalker Ally Pack and Darth Vader Villain Pack, offering sculpted plastic figures and additional missions for both campaign and skirmish games

• Enjoy two complete games in the Star Wars universe – the campaign game and the skirmish game
• Play as a hero of the Rebellion, or command limitless squads of stormtroopers, Imperial officers, and massive AT-ST walkers
• A thrilling campaign contains over thirty missions, ensuring that the campaign is never the same
• Muster a team of soldiers and iconic characters in skirmish mode and battle over crucial objectives
• Includes the Luke Skywalker Ally Pack and Darth Vader Villain Pack, which offer sculpted plastic figures and additional missions for both campaign and skirmish games

      heti saatavilla
143.60 €
Star Wars Imperial Assault: Bespin Gambit Expansion
Star Wars Imperial Assault: Bespin Gambit Expansion

Bespin Gambit, a new expansion for Imperial Assault!

The effects of the Galactic Civil War can be felt on every planet of the Star Wars galaxy. On industrialized planets, the inhabitants may be forced to work in brutal conditions, slaves to the construction of the Imperial war machine. Other worlds may be torn by war as legions of Stormtroopers and massive assault walkers squelch any dissension against the Empire’s rule.

On other planets, however, the war is fought in secret, in the shadows of dark alleys, disused conference rooms, and secret meetings. Information is exchanged between faceless Rebel spies, even as the terrifying Imperial Security Bureau searches for their undercover foes. Now, The Bespin Gambit brings this shadow war to your games of Imperial Assault.

In The Bespin Gambit, you’ll find a wealth of new content to take your campaigns and skirmishes into the ritzy hotels and industrial underworks of Cloud City. Iconic characters like Bossk and Lando Calrissian join the game for the first time, gorgeous new map tiles portray some of the most memorable Cloud City locations, while new companions and a new condition change the flow every game. With two new Rebel heroes, one new Imperial class, new items, a new mini-campaign, and a new focus on your Spy characters, The Bespin Gambit offers an indispensable bonus to every Imperial Assault player.

The Bespin Gambit is also joined by four new figure packs that introduce new missions, cards, and detailed, sculpted figures of their subjects. You can learn more about the Lando Calrissian Ally Pack, the Bossk Villain Pack, the Agent Blaise Villain Pack, and the ISB Infiltrators Villain Pack in their announcement article here.

Among the Clouds
You’ve outwitted the galaxy’s deadliest bounty hunters among the tangled streets of Tatooine’s spaceports in the Twin Shadows expansion. You’ve walked through icy fields of snow and fled from the Empire’s oncoming walkers with Return to Hoth. Now, The Bespin Gambit takes you to another iconic location from the Star Wars universe: Cloud City. Under the control of Baron Administrator Lando Calrissian, Cloud City has become a prosperous center of industry and tourism—and a center for the undercover conflict between Rebel spies and ISB agents.

With the unique figures and tiles included in this expansion, you can recreate Cloud City as you first saw it in The Empire Strikes Back. From luxurious guest quarters and balconies, to narrow gantries stretching over an endless void, to the dramatic atmosphere of the carbon freezing chamber, a familiar environment greets you everywhere you look, even as you experience an entirely new story.

The Bespin Gambit’s contributions to the campaign game center on an entirely new mini-campaign. On Cloud City, an agent working under the command of Lando Calrissian has infiltrated the Imperial Security Bureau and secured a number of top-secret military codes. Unfortunately, contact with the agent was lost immediately afterwards. The stage is set for a shadow war—the Alliance has dispatched a few covert operatives to find the missing agent, even as the ISB races to recover its missing codes.

You’ll also find an entirely new skirmish map in The Bespin Gambit that takes full advantage of the stunning new tiles included here. With two distinct missions, this skirmish map challenges you to control the Carbon-freezing Chamber, whether you’re freezing your opponent’s figures in carbonite or fighting for control of precious tibanna gas reserves.

I’m with the Alliance
For Rebels across the galaxy, The Bespin Gambit offers the chance to add two new heroes into your strike teams, whether you're traveling to Cloud City for the new mini-campaign or skirmishing against an enemy strike team. One of the new heroes is Davith Elso, a Force user and a master of stealthy operations. In battle, Davith Elso is fast and elusive, using the power of the Force to hide his attacks from his enemies until it’s too late.

Davith also offers you an opportunity to explore the new condition introduced in The Bespin Gambit: Hidden. As long as Davith Elso is wielding a melee weapon, he can spend a surge in combat to Hide—while Hidden, you reduce the accuracy of any attack targeting you, increasing the chance that ranged attacks will miss. What’s more, you gain an automatic surge to your first attack as you use the element of surprise to gain the upper hand. After your attack, you lose your Hidden condition, but if you prefer to wait and strike at the opportune moment, Hidden can keep your figures alive until they attack.

Davith Elso isn’t the only new hero the Rebels gain in this expansion. They also receive the aid of Murne Rin, an Ithorian intelligence master who excels at passing false information to the enemy and keeping your own heroes out the enemy’s firing lines. With entirely new decks of Class cards, both new heroes offer never-before-seen playstyles. When you combine the Rebel heroes’ Class decks with new Item cards and Supply cards, you’ll be able to customize your character to create whatever hero you want to play.

Lawlessness and Vice
The Mercenaries of the Star Wars galaxy also receive reinforcements with the upcoming release of The Bespin Gambit. Two new figure groups enter the game in this expansion—the renowned Cloud City Wing Guard and the Ugnaught Tinkerers who work and live in the depths of the floating city. Both new figure groups owe their allegiance to the Mercenaries faction, rather than the Galactic Empire or the Rebel Alliance, though the Imperial player can still take full advantage of these figures during a campaign game.

One of these figure groups, the Ugnaught Tinkerer, introduces brand-new rules to the game by using their junk droids as warriors. As an action, an Ugnaught Tinkerer can place the Junk Droid companion in an adjacent space. Companions function like normal figures, but their abilities and activation are tied to the card that brought them into play. In this case, the Junk Droid can ready at the start of the Ugnaught Tinkerer’s activation. Then, it activates as if it were part of the Ugnaught’s group, even using the Ugnaught’s surge abilities for its attacks. Rebel operatives and ISB agents alike should be wary of the Ugnaught Tinkerers when they’re surrounded by Junk Droids.

New figures aren’t the only ways to expand your power as the Imperial player in The Bespin Gambit, of course. You’ll also find two new Agenda sets, including cards like Contingency Plan , which you can use to become Hidden without warning. You’ll also find an entirely new Imperial class—Imperial Black Ops. By hiding and striking from cover with cards like Surprise Attack , the Imperial Black Ops class may be your key to winning the war of subterfuge and sneak attacks in Cloud City.

You’ll be able to get a closer look at these new Mercenaries figures, as well as the new Agenda and Imperial Class cards in upcoming previews!

Altering the Deal
From the finest hotels and casinos to dingy, dangerous industrial passages, Cloud City is yours to explore. Lead your spies onto the battlefield of the Galactic Civil War!

• Journey to Cloud City with a new expansion for Imperial Assault
• Take your spies and undercover operatives to the next level with an entirely new mini-campaign
• New skirmish missions challenge you to adapt your strike team to changing situations
• Iconic characters like Bossk and Lando Calrissian enter the game for the first time
• Contains two hero figures, three Ugnaught Tinkerer figures, and six Wing Guard figures

      heti saatavilla
54.00 €
Star Wars Imperial Assault: Bossk Villain Pack
Star Wars Imperial Assault: Bossk Villain Pack

The Bespin Gambit invites you and your fellow players to take part in a shadow war between Imperial agents and undercover Rebel operatives among the luxurious hotels and seedy underside of Cloud City. Outside of The Bespin Gambit, you can also take advantage of the four new figure packs whether you’re playing a new mini-campaign or preparing for a skirmish tournament at your local retailer.

Powerful new figures join the Rebel Alliance, the Galactic Empire, and the Mercenaries of the galaxy with these Ally Packs and Villain Packs! Each expansion offers detailed, sculpted plastic figures to replace the tokens included in The Bespin Gambit, and they also expand your games with new Agenda cards, Deployment cards, Command cards, and missions for campaigns and skirmishes.

ou can take up the hunt with Bossk, a deadly Trandoshan bounty hunter! Bossk was one of the bounty hunters searching for the Millennium Falcon in The Empire Strikes Back, and with this figure pack, you can harness his unbridled ferocity. Whether you’re taking contracts for the Mercenaries faction in a skirmish or working for the Imperial player in a campaign, Bossk will quickly prove himself a dangerous hunter.

During your campaigns, the Bossk Villain Pack offers new challenges and thrills with an additional Agenda set to supplement your other cards. You can use these Agenda cards to brutally hunt down the Rebels or smuggle guns through the Toydarian wilderness, but no matter how you use them in the game, Bossk is sure to endanger the heroes with his wild attacks and regenerative talents.

You may also include Bossk in your strike team for a skirmish game. Two new skirmish missions introduced in this figure pack challenge you to navigate the dangers of a Wasskah Hunting Ground, and an assortment of new Command cards introduce unexpected and unpredictable maneuvers. For instance, you may play Wild Attack when you declare an attack to immediately add one red die to your attack pool! In exchange, however, you must add a white die to the defending figure’s dice pool. If you need to destroy a powerful figure in a single attack or suffer the consequences, Wild Attack might give you the edge you need.

• A new Villain Pack for Imperial Assault
• Savagely hunt down your opponent’s figures with a sculpted plastic figure of Bossk
• A new campaign side mission invites you to smuggle guns through the Toydarian wilderness
• Two new skirmish missions that share a map invite you to travel to the Wasskah Hunting Ground
• New Agenda cards, Deployment cards, and Command cards bring changing tactics to every game

      heti saatavilla
19.60 €
Star Wars Imperial Assault: Greedo Villain Pack
Star Wars Imperial Assault: Greedo Villain Pack

As a bounty hunter on the Outer Rim, Greedo has long needed to survive by his skills and his wits. Though he has a reputation for being slow on the draw, his price is cheap and perhaps best of all, he’s expendable. If you want a bounty hunter who can lead a group of hired guns in a desperate attack, you should certainly consider the Greedo Villain Pack.

Costing only four points to include in your army, Greedo might be just the bounty hunter you need to fill out your strike team. Losing Greedo won’t be a strong blow to your side, but until your opponent actually spends the attacks to destroy him, you’ll be able to do a significant amount of damage with Greedo. Two new skirmish missions included in this pack bring your strike teams into a fortified hangar bay, giving you the opportunity to use In the Shadows to sneak up on your enemies before they spot you.

Greedo can also turn up in your campaign games of Imperial Assault with a new Item card and a new three-card Agenda set that includes a new Agenda mission. Whether you’re claiming a death mark on a high-profile Rebel operative on Ord Mantell, walking through the streets of Mos Eisley, or working for the Empire in Cloud City, Greedo can have a significant influence on every campaign.

• A new three-card Agenda set invites you to hunt down your enemies across the galaxy
• New Command cards and a new skirmish upgrade make Greedo a force to be reckoned with in any Imperial Assault skirmish
• Features a beautifully sculpted plastic figure of Greedo

      heti saatavilla
15.60 €
Star Wars Imperial Assault: Heart of the Empire Expansion
Star Wars Imperial Assault: Heart of the Empire Expansion

A new expansion for Imperial Assault!

Adventure among the awesome Coruscant cityscape, and face its myriad dangers. Only the bravest rebels dare to operate here, but when it becomes vital to locate an ancient artifact before the Emperor can claim it as his own, you'll set forth on a new, highly replayable campaign of sixteen missions that explore every level of the world, from its glistening halls of power to its grimy underworld alleys.

You'll find three new heroes ready to join the Rebellion, aided by the talented Force user Ahsoka Tano. You'll maneuver through the crowded city, pursued and confronted by Imperials at every turn. And you'll find the Emperor isn't the only major player working against you. The former Sith, Maul, has sent a Clawdite Shapeshifter to pursue the artifact, and any face in the crowd might hide the Shapeshifter's true identity.

Altogether, Heart of the Empire expands your campaign and skirmish games with three heroes and thirteen other figures, including the massive AT-DP, baton-wielding Riot Troopers, and twin-gunned Sentry Droids. Coruscant comes to life with dozens of new map tiles and more than 130 cards. New energy shield and rubble tokens will throw a wrench in your opponent’s plans by modifying the battlefield, and new power tokens give you more control over your fate than ever before!

Campaigns in Coruscant
Alone among the innumerable residents of the galaxy's central city, the heroes of the Heart of the Empire campaign have a tremendous challenge ahead of them. They must continue the reconnaissance begun by another band of Rebels. That team sent word of a powerful artifact sought as a weapon by agents of the Empire, but then its members went missing, presumably because they were captured.

Now the streets of Coruscant lie before them, below them, behind and above them, as do all the mysteries they contain. And the race is on. If the heroes aren't the first to identify the artifact's location, then it might fall into the hands of a mercenary or one those agents who serve the Emperor. Or—if the rumors are to be believed—the Emperor himself may be taking part in the search.

Accordingly, if you enter this campaign as one of the Rebel heroes, you're going to need to muster every bit of strength at your disposal. Fortunately for you, Heart of the Empire offers you new options in the form of companions and power tokens.

The support figures known as "companions" return to Imperial Assault to bolster both a hero class and an Imperial class. These companions enter play through various game effects and are always associated with a specific hero or group. They count and function as figures, with a few exceptions, and they activate immediately before or after their associated hero or group.

Power tokens, such as those generated and handed out by Rebel Quartermaster Ko-Tun Feralo, , represent a variety of things that increase a unit’s effectiveness in battle, from enhanced armaments to affinity with the Force. Once armed with one of these tokens, a figure that declares an attack or is declared as the target of an attack may discard one of its power tokens to apply that token's symbol to the attack’s results.

Spend your token to boost your attack by a point of damage, or spend your to reduce the chances that your opponent surges for an attack that stuns you or cleaves into your friend.

Armed for Battle
With Heart of the Empire, Ko-Tun Feralo brings these power tokens to your skirmish games as well. Her passive Arms Distribution ability triggers at the beginning of each round, making her an excellent leader and invaluable ally, especially since friendly figures who spend their power tokens during their attacks may make them Deadly Precise.

Still, Heart of the Empire adds a lot more to your skirmish games than just its new heroes, their power tokens, and their companions. You'll be able to bolster your armies with the expansion's new units, and you'll gain full use of the new tactics they introduce through ten new command cards. Additionally, you'll find a trio of new skirmish upgrades designed to add flexibility to some of the game's most iconic figures.

Ever wonder what Darth Vader might look like in your skirmish games as he presses his inexorable attack, cutting through foes with his red-bladed lightsaber, Force choking others, and fully Driven by Hatred and anger? With Heart of the Empire, you'll have that chance!

And as if whole cluster of new figures, command cards, and skirmish upgrades weren't yet enough to get you excited about Heart of the Empire, there's still more. The expansion come with rules and a map for four-player skirmishes—both as Team Battles and as wild Free-for-Alls. Take the cooperative aspect you love from your campaign and import it to the skirmish game, or just prove that your army's tough enough to take on all comers!

Either way, you'll find plenty of opportunities to make use of all the new units and power tokens that Heart of the Empire allows you to distribute between your factions and enhance them all.

From Glistening Halls to the Grimy Streets
Enjoy a full-length campaign with adventures full of mystery and awe. Power up your skirmishes with new units, command cards, and power tokens. Command or confront the Emperor himself.

• Introduces a highly replayable Imperial Assault campaign set in Coruscant, the heart of the Galactic Empire
• Three new heroes make use of new power tokens, companions, and firepower
• Expands your skirmish options with new missions, deployment cards, and command cards
• New Imperial class cards allow you to plot like the Emperor himself
• Comes with sixteen plastic figures, new map tiles, tokens, and more than one-hundred cards

      heti saatavilla
96.70 €
Star Wars Imperial Assault: Hired Guns Villain Pack
Star Wars Imperial Assault: Hired Guns Villain Pack

Two Hired Guns join the Mercenaries faction with the Hired Guns Villain Pack for Imperial Assault, and they’re prepared to fight for the highest bidder – whoever that may be. Your Hired Guns can make life difficult for the Rebel heroes with the addition of a new three-card Agenda set that includes a new campaign side mission.

Alternatively, the Hired Guns can be a potent addition to your skirmish armies as disposable warriors to make an opening assault or work as a screen for your more powerful figures.

You’ll also find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa, while four new Command cards allow you to flee from your enemies or push them further away from victory when they destroy your units!

Across the galaxy, there are always beings willing to risk life and honor in exchange for the right price. Now the Mercenaries of the galaxy swell their ranks with some… expendable warriors. You’ll find two Hired Guns figures in the Hired Guns Villain Pack, both ready to pledge their allegiance to the Galactic Empire, the Rebel Alliance, or the highest bidder.

A team of Hired Guns can make life difficult for the Rebel heroes in any campaign with the addition of the new Nefarious Dealings three-card Agenda set. You may challenge the heroes to stop a deal from being forged between the Imperials and a group of dangerous mercenaries. If the heroes cannot halt this back-room bargain before the terms are decided, the Imperial player gains the benefits of Mercenary Ties for the remainder of the campaign. Alternatively, you may disrupt trade routes across the galaxy to keep the heroes from getting the supplies and equipment they need.

The Hired Guns can prove to be a potent addition to your skirmish armies. Without expending many points, you can gain two disposable warriors to make an opening assault or work as a screen for your more powerful figures. Of course, there’s plenty more content for your skirmishes in the Hired Guns Villain Pack. You’ll find a new skirmish map that invites you to complete two new missions within the sewers of Nar Shaddaa. Four Command cards also allow you to flee from your enemies, or even push them away from victory when they destroy your units!

• This Villain Pack features two sculpted plastic Hired Gun figures so you can hire these Rodian bounty hunters to battle your foes
• Strike a bargain between the Imperials and mercenary forces with a new three-card Agenda set
• Two new skirmish missions invite you to search for hidden treasures in the sewers of Nar Shaddaa
• Four new Command cards allow your Hired Guns to slip through your opponents’ clutches

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23.60 €
Star Wars Imperial Assault: ISB Infiltrators Villain Pack
Star Wars Imperial Assault: ISB Infiltrators Villain Pack

The Bespin Gambit invites you and your fellow players to take part in a shadow war between Imperial agents and undercover Rebel operatives among the luxurious hotels and seedy underside of Cloud City. Outside of The Bespin Gambit, you can also take advantage of the four new figure packs whether you’re playing a new mini-campaign or preparing for a skirmish tournament at your local retailer.

Powerful new figures join the Rebel Alliance, the Galactic Empire, and the Mercenaries of the galaxy with these Ally Packs and Villain Packs! Each expansion offers detailed, sculpted plastic figures to replace the tokens included in The Bespin Gambit, and they also expand your games with new Agenda cards, Deployment cards, Command cards, and missions for campaigns and skirmishes.

Across the galaxy, few Imperial institutions command more fear than the Imperial Security Bureau. Your neighbor or your family member may secretly serve the ISB. The man you pass on your way to work or the talkative woman in the cantina could be an informer. You can’t trust anyone, and in this atmosphere of stifling fear, few dare to speak of rebellion. Now, you can enforce the status quo and punish sedition in your games of Imperial Assault with the help of the ISB Infiltrators Villain Pack.

If the heroes are unlucky enough to encounter them on a mission, the ISB Infiltrators prove to be dangerous combatants, using the new Hidden condition to reduce enemy accuracy and gaining surges to deal more damage and increase accuracy. More than that, each ISB Infiltrator benefits from the Coordinated Raid ability, which allows another figure in the group to interrupt and perform an attack. Obviously, more attacks can significantly increase your damage output over the course of the game.

Whether you’re using their unique talents in a campaign or a skirmish, this Villain Pack offers additional cards and missions to supplement your adventures in the Star Wars™ galaxy. A new Agenda set, Command cards, Reward cards, and a skirmish upgrade offer you additional tools for any mission, from the ISB’s vaunted training grounds to an Imperial facility on Bespin.

• A new Villain Pack for Imperial Assault
• Engage in counter-espionage against the Rebel Alliance with two sculpted plastic ISB Infiltrator figures
• A new campaign side mission challenges the heroes to face the ISB Infiltrators
• Two new skirmish missions that share a map offer you the perfect opportunity to use the ISB Infiltrators in a skirmish
• New Agenda cards, Deployment cards, and Command cards bring changing tactics to every game

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23.60 €
Star Wars Imperial Assault: Kayn Somos Villain Pack
Star Wars Imperial Assault: Kayn Somos Villain Pack

Stormtroopers are trained to be brutal soldiers, working tirelessly to squelch any sign of resistance to the ways of the Empire. Kayn Somos is an especially vicious Stormtrooper commander, and now, you can bring his tactical expertise and fearless style of warfare to your games of Imperial Assault.

Like other Villain Packs, the Kayn Somos Villain Pack offers essential new cards and missions for both the campaign and skirmish games, alongside a detailed plastic figure required for fielding Kayn Somos in Imperial Assault tournaments. For the skirmish game, this expansion offers new Command cards that open powerful new strategies and a new skirmish map with two unique missions. The Imperial player in a campaign game also gains access to a new side mission and a three-card Agenda set that flexes the might of the Empire even outside of missions.

Legions of Stormtroopers are the fist of the Galactic Empire, smashing down on dissension and rebellion wherever they appear. These troopers are highly trained warriors, and a cunning leader only makes them more dangerous. In this figure pack, you gain access to Kayn Somos, a trooper commander renowned for his ruthless tactics.

Kayn Somos is a dangerous combatant in his own right, but he truly shines in his ability to command other Troopers in battle. He can focus his comrades, grant them more attacks, or harness a Command card like Rank and File to boost the movement of his Troopers. No matter where he goes on the battlefield, Kayn Somos is an inspiring presence, bringing increased firepower and keen battlefield tactics to the Empire’s troops. This Villain Pack also includes the Stormtrooper Support agenda set. With this set, you can challenge the Rebels to attack a Stormtrooper training facility and you can draw upon your endless reinforcements to overwhelm the heroes and extinguish the flame of Rebellion.

You’ll also find two new missions for the Imperial Assault skirmish game. You can lead Kayn Somos and his endless squads of Troopers into the Tython Meditation Fields or any other skirmish map, sweeping all opponents before the might of the Empire. Whatever your battlefield, Kayn Somos’s sound tactics and commanding presence help to tip the odds in the favor of the Galactic Empire.

• Comes with a sculpted plastic figure of Kayn Somos, for use in your campaign and skirmishes, including Imperial Assault tournaments
• Crush the Rebel Alliance in the campaign game with an entirely new side mission and two other Agendas
• Two brand-new skirmish missions allow you to invade the once-peaceful Tython meditation fields
• Three new Command cards invite you to harness the Stormtroopers’ squad-based tactics

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19.60 €
Star Wars Imperial Assault: Return to Hoth Expansion
Star Wars Imperial Assault: Return to Hoth Expansion

A new expansion for Imperial Assault!

The secret Rebel base on Hoth has been discovered by the Empire. Imperial Star Destroyers blockade the planet from above and Imperial forces descend the surface, led by Darth Vader, and bringing the battle to the entrenched Rebels. As the Rebel heroes flee from the icy planet of Hoth, they have no idea that events ahead may force them to make a desperate gamble and return to the dangers of Hoth!

Return to Hoth is a new expansion for Imperial Assault, offering new content for both campaigns and skirmishes. A brand-new full-length campaign invites you to escape the aftermath of the Battle of Hoth and protect a colony of Rebel refugees from the depredations of the Empire. Meanwhile, four new skirmish missions bring your forces to the icy expanses of Hoth and new rules for four-player skirmish games invite you to experience massive, multi-fronted skirmishes with up to three opponents!

Whether you’re playing a narrative campaign or a fast-paced skirmish, the addition of thirty-seven double-sided terrain tiles invites your heroes to travel the snowy wastes of Hoth and race through the claustrophobic corridors of Echo Base. Sixteen sculpted plastic figures also arrive for you to command in campaigns and skirmishes – three new heroes, six Snowtroopers, two Wampas, four HK Assassin Droids, and a SC2-M Repulsor Tank! With new Agenda cards, Class cards, Deployment cards, Item cards, Mission cards, and Supply cards, Return to Hoth expands every game of Imperial Assault.

In addition, four new Ally Packs and Villain Packs correspond with the Return to Hoth expansion, highlighting the most iconic characters introduced in this expansion and offering new cards and missions for campaigns and skirmishes. You can command Imperial forces across the sector with General Sorin, seek a diplomatic solution with Leia Organa, fight bravely with the Echo Base Troopers, or punish your foes as the deadly bounty hunter, Dengar.

Three new heroes join the forces of the Rebel Alliance at Echo Base in the Return to Hoth expansion. You might heal your friends and protect them from the cold as the loyal medical droid, MHD-19. MHD-19 has been trained in thousands of medical procedures and will go to any lengths to protect his companions – even taking up arms against Imperial soldiers! Alternatively, you could join the Mon Cala special forces and take down your foes from afar as Loku Kanoloa, a deadly marksman. Loku Kanoloa relies on clever battlefield reconnaissance to bring down his targets, placing recon tokens and gaining a host of benefits for attacking enemies with recon tokens. Finally, you may engage in vital operations for the Rebellion as Verena Talos. This deadly operative is eager to take revenge for the destruction of Echo Base, and she’s a fearsome opponent in a campaign or a skirmish. Each of these heroes also features unique talents and abilities in their Class decks, which make playing each hero a dramatically different experience.

New Item cards and Supply cards allow you to further customize your heroes as you move through the campaign, whether you’re on Hoth or not. You might purchase a DDC Defender , a pistol that can perform up to three attacks every turn, or you might customize your weapon with a Under-Barrel HH-4 modification. This expanded barrel not only improves your accuracy, it helps you spread your fire across a group of figures.

Return to Hoth also introduces nine new Command cards, granting you new tactics to employ in the skirmish game. Set a Trap allows you to choose any map tile at the start of a round. If you and your opponent both have a figure on that tile at the end of the round, you can perform a free attack with your figure! If you field Loku Kanoloa in your army, you may use Coordinated Attack to have two figures attack the same target simultaneously, potentially destroying a single large target before it can strike! Whether you field these new Rebel heroes in the skirmish game or in your campaign, they have the power to turn the tables against the forces of the Empire.

The Might of the Empire
The Rebellion gains access to several new heroes, but new figures are also eager to join the Imperial and Mercenaries factions. Snowtroopers are similar to Stormtroopers, but benefit from improved surge abilities and insulated Environmental Recovery Gear that can protect them from the freezing cold of Hoth. As the Snowtroopers swarm forward on foot, you can support their attacks with the raw firepower of an SC2-M Repulsor Tank. Meanwhile, the Mercenaries of the galaxy gain some deadly new warriors and monsters. HK Assassin Droids use their advanced technology to gain the upper hand on biological targets and no creature knows the icy wastelands of Hoth as well as the Wampas . When faced with such dangerous enemies, even the greatest Rebel heroes will have a fight cut out for them.

The Empire receives more than just more figures, of course. Two new Agenda sets – Natural Warfare and Defensive Tactics – open the door for you to pursue the heroes with punishing effects throughout the campaign. You may equip your warriors with personal shield generators, or loose a deadly Creature against the Rebels. In addition to these Agenda cards, two new Imperial classes allow you to modify your forces and tailor them to suit whatever gameplay style you prefer. The Precision Training class improves your figures’ attacks with cards like Find the Weakness , while the Armored Onslaught class allows you to use the Empire’s Vehicles to destroy the Rebels with Explosive Munitions . With these new Class cards and Agenda cards, the Empire gains a host of punishing effects to level against the Rebellion.

Bane or Boon
Return to Hoth also introduces a new type of mission as the beleaguered Rebels flee from the Battle of Hoth. This new type of mission is a threat mission, and it gives the Imperial player a new way to demonstrate the power of his nearly limitless resources. Like normal side missions, two threat missions enter play at the beginning of a campaign, and the heroes may choose to undertake the mission anytime that they would choose a side mission. The heroes may choose to ignore threat missions – but as long as a threat mission remains in play, the Imperial player has a Bane Reward card at his disposal.

For example, while the Survival of the Fittest threat mission is in play, the Imperial player gains the Weary from Toil Bane Reward card, which forces each hero to suffer strain equal to his activation tokens at the beginning of each mission! However, if the Rebels can fight back against despair and complete a threat mission, the rewards can be significant. If the Rebels successfully complete Survival of the Fittest, the Weary from Toil Bane is converted into the Invigorated by Success Boon, which the Rebel heroes can use once to recover from strain. With the addition of threat missions to the Return to Hoth campaign, the Empire’s power grows more oppressive and the Rebels receive an additional incentive to bring them down.

The Icy Planet
The Rebels may escape from the Empire at the Battle of Hoth, but Imperial forces will never stop searching for them. To stop Imperial operations and safeguard a colony of helpless refugees, the heroes of the Rebellion even dare to return to Hoth! With new heroes and dangerous villains, alongside dozens of new cards for the campaign and skirmish games, Return to Hoth changes your games of Imperial Assault forever!

• Return to Hoth is the second large expansion for Imperial Assault
• Introduces a new full-length campaign set in the aftermath of the Battle of Hoth
• Rules for four-player skirmishes and four new skirmish missions greatly expand your skirmish possibilities
• Expand your strike teams across the galaxy with sixteen sculpted plastic figures: three heroes, six Snowtroopers, four HK Assassin Droids, two Wampas, and one SC2-M Repulsor Tank
• Thirty-seven double-sided terrain tiles bring the unforgiving terrain of Hoth to life

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97.60 €
Star Wars Imperial Assault: Royal Guard Champion Villain Pack
Star Wars Imperial Assault: Royal Guard Champion Villain Pack

You can showcase your most vicious battle tactics with the Royal Guard Champion Villain Pack. With a detailed figure representing a fearsome champion of the Emperor’s Royal Guard, this figure pack brings new terrors to members of the Rebel Alliance. Lie in wait for the heroes during a campaign and tempt them to take on a side mission to upload a virus into an Imperial datacenter. Alternatively, you may face your opponents in a Kuat space station, whether you’re attempting a risky data heist or trying to intercept a key transmission before your opponent. No matter which skirmish you deploy the Royal Guard Champion in, Command cards like Flurry of Blades ensure that his deadly skills are used to their full advantage.

Like the Luke Skywalker Ally Pack and the Darth Vader Villain Pack included in the Imperial Assault Core Set, these new figure packs contain detailed plastic figures to replace the tokens provided in the Core Set. These figures can be used in both the Imperial Assault campaign game and the skirmish game, and every Ally Pack and Villain Pack offers you new missions for both games.

Of course, every Ally Pack and Villain Pack offers far more than just a plastic figure. A new side mission that you can weave into any campaign is included in every figure pack, along with two new skirmish missions that share the same map. Villain Packs offer new Agenda cards for the Imperial player, Ally Packs introduce new Reward cards for the heroes to gain in a campaign, and all figure packs contain new Command cards for building your Command decks in a skirmish.

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15.60 €
Star Wars Imperial Assault: Twin Shadows Expansion
Star Wars Imperial Assault: Twin Shadows Expansion

A new expansion for Imperial Assault!

The Galactic Civil War touches every planet eventually, even those on the galaxy’s Outer Rim. Now, the war has come to the desert planet of Tatooine. Long dominated by the galaxy’s Scum and Villainy, a growing Imperial presence on Tatooine has prompted the Rebellion to send Han Solo with R2-D2 and C-3PO to investigate. But communications with Han Solo have been cut off, and your elite team of Rebel operatives is dispatched to uncover the truth.

Twin Shadows is a new expansion for Imperial Assault, offering plenty of new content for both the campaign and skirmish games. Danger lurks around every corner in this expansion: Twin Shadows boasts six new missions that can be played as side missions for a larger campaign. These missions can also be strung together as a fully formed mini-campaign chronicling your efforts to rescue Han Solo and survive the danger that waits on Tatooine. In addition, this expansion offers two new skirmish missions, offering new opportunities for you to battle a friend in thrilling tactical battles.

As the shadows grow on Tatooine, two new heroes from the Rebel Alliance prepare for battle against new threats like Heavy Stormtroopers and Tusken Raiders. With new Command cards, Agenda cards, Condition cards, Class cards, and Supply cards, your games of Imperial Assault change forever with Twin Shadows. In addition, twelve new double-sided map tiles draw you deeper into the Star Wars universe. You may find yourself on the bridge of an Imperial Star Destroyer or engaged in a firefight in a Mos Eisley cantina.

What’s more, three new Ally Packs and Villain Packs offer detailed plastic figures to replace tokens included in Twin Shadows. With these expansions, you can provide figures for the iconic heroes and villains introduced in this expansion: the loyal Droids R2-D2 and C-3PO, the infamous bounty hunter Boba Fett, or the Stormtrooper commander, Kayn Somos. These figure packs contain even more new missions and cards for your Imperial Assault games, and you can learn more about these expansion in their announcement article. We’ll also explore R2-D2, C-3PO, Boba Fett, and Kayn Somos later in a series of in-depth previews!

New Recruits for the Rebel Alliance
An elite team of Rebel operatives is dispatched to Tatooine in order to uncover the reasons behind Han Solo’s lack of communication. Two new heroes of the Rebel Alliance join this elite team, offering their unique skills and services. The first new hero is Biv Bodhrik, a hard-bitten fighter and a capable guerrilla warrior. In your Imperial Assault missions, Biv’s competence with any weapon makes him deadly to enemy warriors, whether he attacks from long range or engages in close combat. You may find yourself desperately trying to escape to the Millennium Falcon, and with Biv as a soldier in your strike team, his powerful attacks and deadly precision can mow down any hostile figure that stands in your way.

Biv is joined in Twin Shadows by Saska Teft, a brilliant engineer whose battlefield inventions can easily save the lives of those she works alongside. During a campaign, Saska can construct unique devices to help herself or her fellow heroes. You may use these devices to increase the power of your attacks, to give your attribute tests a better chance of success, or to accomplish any number of other tasks. What’s more, Saska Teft was born on Tatooine, and her knowledge of her homeward may give you an edge as you struggle to defeat the Imperial occupation. However you use Saska and her inventions, she’s happy to continue modifying gear and crafting new devices to aid the Rebellion.

Of course, it’s not just new heroes that arrive to aid the Rebellion in this expansion. Tatooine has plenty of unique items to offer your heroes, and by taking advantage of them, you may be able to gain an edge over the Imperial player and survive longer in the planet’s seedy underworld. Many of these new items, such as the Gaffi Stick , take advantage of the new Weakened condition introduced in Twin Shadows. While a character is Weakened, he subtracts a surge and an evade from his attack and defense results until the end of his turn. By inflicting the Weakened condition on your opponent’s figures, you can keep them from achieving their full potential, and eliminate them much more easily.

Shadowy Foes
The Empire will not allow the Rebel Alliance to continue their investigations on Tatooine unchecked. With two new figure groups and an entirely new set of Imperial Class cards, you can make the Rebel’s inquests very difficult. In Twin Shadows, the Empire gains access to Heavy Stormtroopers for the first time. Better armored and equipped than normal Stormtroopers, the Heavy Stormtroopers’ increased weaponry can deal significant damage to a group of heroes. With the Heavy Stormtroopers as part of your forces, you can punish any hero that dares to oppose the might of the Empire or set a formidable guard on vital Imperial sites.

The Galactic Empire is not the only faction that gains a new figure group in Twin Shadows. Many of the galaxy’s Scum and Villainy make their home on Tatooine, and they are joined by one of the planet’s most fearsome species: the Tusken Raiders. Although the Tusken Raiders are loath to leave their desert homes, within this environment they know every trick for gaining the upper hand on their opponents. During a mission, Tusken Raiders usually begin their raid with a volley from their Tusken Cycler rifles before closing to melee combat. When you convince the Tusken Raiders to battle alongside your forces, your enemy will soon learn to fear their unbridled ferocity.

In the Galactic Civil War, the Empire must rely upon more than just its armies to achieve victory. Exceptional leadership is key if the Rebel Alliance is ever to be crushed. This expansion introduces the Inspiring Leadership class, which allows your figures to benefit from your superior battlefield tactics. For instance, you may use Strategic Planning to ready an exhausted Deployment card and grant additional movement to figures across the battlefield, allowing you to take up a superior position. Alternatively, you may use Press On to heal damage from a regular Imperial group, keeping the heroes from destroying them as easily as they might hope. With this new class at your disposal, you’ll have the tactical tools to outmaneuver the Rebels in any campaign.

On the Burning Sands
The presence of Imperial forces of Tatooine bodes ill for the Rebellion. The outcome of this struggle may well have consequences that reach far beyond the heat and dust of Tatooine. With Twin Shadows, your options for exploring the Star Wars galaxy are nearly limitless. You can fight alongside Han Solo with the heroes of the Rebel Alliance, skulk in the shadows with Boba Fett and the Tusken Raiders, or lead the troopers of the Galactic Empire into battle. Whether you engage in a cinematic narrative with the campaign game, or skirmish against a friend in a Mos Eisley cantina, you’ll find brand new adventures in Twin Shadows.

• An expansion for Imperial Assault, adding new materials to both the campaign and skirmish games
• A mini-campaign challenges players to investigate the Imperial presence on Tatooine
• New skirmish missions challenge you to make contact with informants or recover vital components in the midst of a firefight
• Introduces two new Rebel heroes, along with Heavy Stormtroopers and Tusken Raiders
• Twin Shadows can be further supplemented by three new Ally and Villain Packs that add new figures, cards, and missions

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54.00 €
Star Wars Imperial Assault: Tyrants of Lothal Expansion
Star Wars Imperial Assault: Tyrants of Lothal Expansion

The struggle against the Empire is just beginning. Throughout the galaxy, resistance groups have begun to join together into a Rebel Alliance. The Outer Rim planet of Lothal is under the watchful eyes of Grand Admiral Thrawn, who monitors the planet for Rebel activity, looking to crush it beneath the Empire's heel. The Lothal Resistance has arisen to fight back against this tyrannical oppression, and now it's your turn to answer the call!

Tyrants of Lothal introduces new heroes, enemies, allies, map tiles and a six-part mini-campaign for Imperial Assault, the strategy game of epic missions and thrilling combat. These components bring the planet of Lothal to life and give you the oppurtunity to join the burgeoning Rebel Alliance. Whether it's in a campaign or skirmish game, the fate of the Rebellion rests on your shoulders... but you're not alone. Join the crew of the Ghost from Star Wars Rebels in your epic fight against Grand Admiral Thrawn, your dealings with the shifty pirate Hondo Ohnaka, and your mission to take down the tyrants of Lothal!

A Time For Heroes
Inspired by a transmission from young Rebel Ezra Bridger, heroes on the planet of Lothal have decided to stand up against the Empire and spark their own rebellion. But will they have what it takes to stand up to the might of Grand Admiral Thrawn?

Tyrants of Lothal gives you the opportunity to play as two new heroes from the Star Wars galaxy, including Tress Hacnua, a Cybernetic Brawler who brings a unique style to the combat of Imperial Assault. Tress begins the game with a fairly average speed of four, but that can be buffed by testing strength at the start of her activation and moving a number of spaces equal to the surges you roll. These Leg Hydraulics give Tress upgraded mobility, but her unique combat prowess really shines through her Fyrnock Style combat. Whenever you resolve an attack with a melee weapon, you gain a style token!

Tress’s starting weapon, the Reinforced Cyberarm, is the perfect way to start spending these style tokens. Whenever you attack with a melee weapon, the Reinforced Cyberarm lets you spend any number of your style tokens to increase your damage for each token spent. When playing as Tress, you can always augment your melee attacks with style tokens, or save up two of them for a massive attack on a difficult foe.

Tress’s other upgrades also revolve around her style tokens. If you manage to save up four XP during a campaign, you can purchase Fluidity to give Tress even more options—you can exhaust Fluidity and spend two style tokens to perform a move, rest, or interact without spending an action. Tress can become extremely efficient during your turn, taking down enemies and making her way to mission objectives in half the time that it would take to do so normally.

By spending two style tokens, Tress adds two damage to her melee attack with the Reinforced Cyberarm! After the attack resolves, she will gain one token back thanks to her Frynock Style ability.

Tress will need all the help she can get with the enemies found in Tyrants of Lothal. Far more deadly than an Imperial Stormtrooper, Death Troopers are an elite group of soldiers specialized in guarding high-ranking Imperial officers. Now, they enter Imperial Assault as a well-trained force for the Imperial player. Not only do the Death Troopers roll a red and yellow attack die with deadly accuracy, but they can organize to allow the Imperial player to activate multiple Death Troopers in a single turn. Their coordination starts during setup when you can choose any number of Death Trooper deployment cards as one open group. Furthermore, after a Death Trooper activates, you can activate another Death Trooper or a Leader group that costs six or less, allowing you to use multiple groups before the Rebel players can activate. Death Troopers work best by fighting in unison, and with surges giving them extra accuracy and Pierce 1, they are sure to hit their target with amazing speed and efficiency.

If you're fielding the elite version of a Death Trooper as part of your open group, you'll also gain the advantages of the Squad Captain ability, granting an adjacent Trooper or Leader character a power token of your choice to give Imperial forces an edge in combat. These power tokens were first introduced in Heart of the Empire, and they make their return here to boost your allies on the battlefield.

A New Fight
Tyrants of Lothal presents several new ways to play the Imperial Assault campaign game, with six missions that can either be incorporated into any full campaign or played in sequence as the Tyrants of Lothal mini-campaign. Join the crew of the Ghost on a galaxy-spanning adventure, and team up with Ezra Bridger, Sabine Wren, and more familiar faces to outwit the Empire and bring freedom to the galaxy. But you have to start somewhere, and thanks to the unlikely assistance of the pirate Hondo Ohnaka, your burgeoning heroes have learned the location of an Imperial arms shipment, ripe for extraction. It is now or never—time to step out of the shadows and join the Rebel Alliance!

Furthermore, Tyrants of Lothal includes two new skirmish missions for use on the Lothal Wastes map built from new tiles featured in the box. Skirmish versions of the new heroes promise to shake up up the format, and new command cards give you even more customization options. Tress Hacnua is an offensive powerhouse in campaigns, and she brings this same vigor for combat to skirmishes. While she loses her style tokens she gains a massive advantage with her Krayt Dragon Fury, which allows her to gain massive bonuses based on the number of surges rolled during an attack. This includes a powerful Cleave ability which can be further augmented with the Spinning Kick command card! Add some style to your Imperial Assault skirmishes with Tress Hacnua and the rest of the Tyrants of Lothal figures!

Tyrants of Lothal
The Rebel Alliance is growing. With a call to arms from Ezra Bridger, heroes across Lothal are standing up and fighting for freedom. Team up with the crew of the Ghost in any campaign with the missions found in Tyrants of Lothal, or go on a galactic adventure with a six-mission mini-campaign! And be sure to supplement the expansion with the four figure packs launching alongside it—you can find more information here.

Become a Rebel with Tyrants of Lothal, a new small box expansion for Imperial Assault.

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66.50 €
Star Wars Legion: Imperial Royal Guards Unit Expansion
Star Wars Legion: Imperial Royal Guards Unit Expansion

As the ruler of the Galactic Empire, Emperor Palpatine is the ultimate power in the galaxy. Wherever he goes, the Imperial Royal Guard is sure to follow, even onto the battlefields of Star Wars: Legion. Fantasy Flight Games is proud to announce the Imperial Royal Guards Unit Expansion!

Inscrutable behind their blood-red masks, the Imperial Royal Guard will face down anyone that dares threaten the Emperor. While little is known about these enigmatic warriors, one thing is certain: their sole directive is to protect the leader of the Galactic Empire, with their lives if necessary.

The Imperial Royal Guards Unit Expansion contains everything you need to add a unit of Emperor Palpatine’s personal bodyguards to your army. The squad of four unpainted, easily assembled miniatures stands ready to protect the Emperor or do his bidding on any planet across the galaxy. The Royal Guard is also accompanied by five distinct upgrade cards that invite you to outfit them with even more tools for protecting the Emperor.

Vigilant Protectors
The Imperial Royal Guards give every Galactic Empire commander a new option for the special forces that will play a pivotal role in their armies. Every Star Wars: Legion army can include up to three special forces units and the Imperial Royal Guards will soon join the Scout Troopers in offering their unique skills in service of the Empire. But where the Scout Troopers range far and wide across the battlefield to quickly secure vital objectives and sabotage enemy operations, the Royal Guards serve a different role altogether. These warriors are ideally suited for hanging back and dominating small sections of the battlefield. In other words, The Royal Guards are at their best when they’re protecting key points, whether they be Emperor Palpatine, another Imperial commander, or a mission critical objective.

No matter what enemies they face, the Royal Guard is most effective up close, their deft reflexes and exceptional combat awareness making them exceptionally deadly at close range. Every member of the Royal Guard carries an EC-17 Hold-out Blaster that contributes two black dice to the attack pool per miniature, but is limited by a shorter range than other blasters. However powerful these blasters may be, they’re still no match for the Royal Guards’ skill with a Force Pike.

These melee weapons allow the Imperial Royal guard to quickly cut through opposing forces and ensure they are one of the few units that wants to engage the enemy one-on-one. Adding an Electrostaff Guard only reinforces the Royal Guard’s reputation as fierce melee combatants. Not only does this heavy weapon miniature contribute even more dice to a melee attack pool, it also enhances their defensive capabilities beyond rolling red defense dice.

Their weapons and armor certainly set the Royal Guard apart from other units, but they truly distinguish themselves with their superior poise in battle. The Royal Guard represent the best that the Imperial military has to offer and are singular in their resolve to protect the Emperor at all costs. Their superior training makes the Royal Guard more disciplined than almost every other unit, granting them the ability to shake off up to two suppression tokens when they are issued an order.

Loyal to the Last
The Imperial Royal Guard are prepared to defend the Empire until their last breath. When joined by an powerful Sith lord like Emperor Palpatine, they become a true force to be reckoned with.

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39.10 €
Star Wars Legion: Imperial Shoretroopers Unit Expansion
Star Wars Legion: Imperial Shoretroopers Unit Expansion

The Empire has many secrets to protect. While an assignment to the tropical planet of Scarif may seem pleasant to soldiers stationed in harsher climes, protecting these countless secrets is a task that requires constant vigilance. Now, new Imperial troops are on their way to ensure no Rebel breaches Imperial security.

Specially trained to comb beaches and bunkers for any sign of Rebel infiltration, Shoretroopers are often assigned to important bases where secrecy is of the utmost importance. Within this expansion, you’ll find seven unique, unpainted Imperial Shoretrooper miniatures to add to your Star Wars: Legion collection. Five of these troopers are armed with E-22 blaster rifles, while a Shoretrooper equipped with a T-21B targeting rifle is ready to deal extra damage from long range.

But if you’re truly looking to keep enemy units from escaping with the sensitive information, a DF-90 Mortar Trooper can be added to your army as a detachment from the rest of your Shoretroopers. Rounding out this expansion are two unit cards, five upgrade cards to fully kit out your Shoretroopers, and all the tokens you need to deploy them to any battle. Read on for more information on the Imperial Shoretroopers Unit Expansion!

Coastal Defense
Countless soldiers have enforced the Emperor’s will across the galaxy as Stormtroopers. Only an exceptional few, however, are selected for rotational duty as Imperial Shoretroopers. Trained not only in tropical environment operations, but also in entrenched warfare, these troops are often assigned to important bases such as the Imperial security facility on Scarif. No matter where they’re deployed, their expertise and equipment help them counter any Rebel incursion.

On the battlefields of Star Wars: Legion, Shoretroopers become the most elite option for filling out the corps units that make up the rank-and-file of your Imperial armies. In addition to their advanced training, Shoretroopers are the first Imperial unit to carry the upgraded E-22 blaster rifle, making them more dangerous than Stormtroopers or Snowtroopers based on their armament alone.

Beyond this, you’ll find Shoretroopers eager to carry out your orders, and they give you plenty of reasons to make them a major part of your strategy. Issuing orders to your Shoretroopers immediately puts them on the offensive and—once they’ve identified a new target—helps them fire with deadly accuracy. Spotting new targets is easier if you have a weapon with a bit more range, of course, which is exactly why select Shoretroopers choose to carry the T-21B targeting rifle. Not only does this powerful blaster rifle make the Shoretroopers a threat from long distance, it also allows you to hit the enemy where it hurts the most.

Whether they’re firing from a distance or have their blasters trained on close range targets, Shoretroopers are prepared to counter sudden Rebel ambushes. While the fire from their E-22 blaster rifles alone is sufficient to keep opposing forces hunkered down, Shoretroopers are also trained to work closely with emplacement troops to make sure no stray Rebels escape. The heavy fire from an E-Web Heavy Blaster Team can help the Shoretroopers cut down fleeing enemies, but that isn’t their only option.

In fact, small detachments of Shoretroopers often take it on themselves to man DF-90 mortar launchers that can provide even more suppressive fire. While these mortar troopers operate as independent units and are free to lend fire support to any unit, they can only be deployed if a corresponding Imperial Shoretroopers unit is included in your army.

Secure Your Secrets
The Rebel Alliance will stop at nothing to uncover as many Imperial secrets as they can. With units of Imperial Shoretroopers at your command, however, you can be sure no Rebels escape your clutches.

Safeguard Imperial secrets with the seven unique unpainted miniatures you'll find in this expansion! Five Shoretroopers carrying the powerful E-22 blaster rifle are ready to comb the beaches of Imperial occupied worlds in search of any intrusion. Meanwhile, a Shoretrooper with a T-21B targeting rifle can bring down enemies from a distance.

Ensure nothing escapes your grasp by adding a DF-90 Mortar Trooper to your army as a detachment from your Shoretroopers!

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45.80 €
Star Wars: Mandalorian -Imperial Death Trooper Action Figure
Star Wars: Mandalorian -Imperial Death Trooper Action Figure

Elite soldiers, death troopers are encased in specialized stormtrooper armor with a dark, ominous gleam. They serve as bodyguards and enforcers for figureheads like Moff Gideon

Kids and collectors alike can imagine the biggest battles and missions in the Star Wars saga with figures from Star Wars Retro Collection! With exquisite features and decoration, this series embodies the quality and realism that Star Wars devotees love. Star Wars Retro Collection includes figures from the 40-plus-year legacy of the Star Wars Galaxy, including movies and live-action series. (Additional products each sold separately. Subject to availability.)

The 3.75-inch-scale Retro Collection figure is detailed to look like the Imperial Death Trooper character from The Mandalorian live-action series on Disney Plus, featuring design and detailing inspired by 1970s Star Wars figures.

Includes: figure and 1 accessory.

The Star Wars Retro Collection features design and detailing inspired by the original 1970s Star Wars figures The Star Wars Retro Collection 3.75-inch-scale figures feature classic Kenner branding and packaging treated with a weathered look (Each sold separately. Subject to availability.) Fans can imagine scenes from the Star Wars Galaxy with this premium Imperial Death Trooper toy, inspired by Star Wars: The Mandalorian, the live-action series on Disney Plus This Star Wars Retro Collection Imperial Death Trooper figure comes with 1 entertainment-inspired accessory; a great addition to any Star Wars collection Star Wars fans and collectors can display this figure, featuring five points of articulation, in their action figure and vehicle collection Ages 4 and up

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21.30 €
Warpaints Fanatic: Imperial Navy
Warpaints Fanatic: Imperial Navy

Warpaints Fanatic paints are an easy to use, high-quality acrylic paint with unsurpassed coverage and intense pigmentation. It is set in a premium resin base with proprietary stabilizers, making it possible to thin it down to extreme levels while retaining pigment dispersion.

Each paint is part of a Flexible Colour Triad System: a segment, or family, of paint colours that are made using the same root colour. Inside each Flexible Colour Triad are six colours that range from dark to light with a consistent hue. With this system, you can easily select paints that create a natural colour progression on your miniatures.

Conforms to ASTM D-4236. © The Army Painter 2023. Made in Norway.
WPF (UFI: T630-40ST-F00Y-A60U)

Suomi:
Varoitus: Sisältää oktilinoni (ISO), 1,2-bentsisotiatsol-3(2H)-oni, reaktiomassa 5-kloori-2 metyyli-2H-isotiatsol-3-onin ja 2-metyyli-2H-isotiatsol-3-onin (3:1). Voi aiheuttaa allergisen ihoreaktion. Ärsyttää voimakkaasti silmiä. Käytä suojakäsineitä. JOS KEMIKAALIA JOUTUU IHOLLE: Pese runsaalla vedellä. Hävitä sisältö paikallisten määräysten mukaisesti.

Ruotsi:
Varning: Innehåller oktilinon (ISO), 1,2-benzisotiazol-3(2H)-on, reaktionsblandning av 5-klor-2 metyl-2H-isotiazol-3-on och 2-metyl-2H-isotiazol-3-on (3:1). Kan orsaka allergisk hudreaktion. Orsakar allvarlig ögonirritation. Använd skyddshanskar. VID HUDKONTAKT: Tvätta medmycket vatten. Innehållet lämnas enligt lokalaföresrifter.

UK:
Warning: contains octhilinone (ISO), 1,2-benzisothiazol-3(2H)-one, reaction mass of 5-chloro-2-methyl-2H-isothiazol-3-one & 2-methyl-2H-isothiazol-3-one (3:1). May cause an allergic skin reaction. Causes serious eye irritation. Wear protective gloves. IF ON SKIN: Wash with plenty of water. Dispose of contents according to local regulations.

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3.90 €
WHFRP 4: Imperial Zoo (HC)
WHFRP 4: Imperial Zoo (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
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"Frau Vera Warnicke — It is with great pleasure that I write to inform you that I have at last received funding to commission the expeditions of which we lately spoke. Indeed, I expect that our patron should extend his largess to pay for not one, but three trips into the wild places of the Empire and beyond in pursuit of knowledge. I trust that those individuals you spoke of are available, and that they should be just as competent as you promised. I mean no mere foray into the hinterlands, to be back in time for supper in the University. These shall be true explorations of the deepest depths there are, for only the most impressive specimens could hope to excite those jaded academics of the Imperial Zoo."

The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers.

Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World.

The Imperial Zoo includes:
* A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories.
* Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire.
* New creature traits to ensure every group finds a challenge in these pages.
* Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic.
* A quick reference chart of creature traits, to keep gameplay flowing during combat.
* Six pregenerated characters, giving you everything you need to kick off your adventures right away.

The Imperial Zoo is a novel mix of bestiary and narrative, packed with ideas and in character commentary that illustrates how horrors such as Araknaroks, Chimeras, and Cockatrice are viewed by the denizens of the Old World. It is ideal to drop in to any ongoing campaign that could use some fresh encounters, or as a starting point for a group interested in tackling the horrendous beasts of the Old World for profit.

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48.00 €

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