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Holler: An Appalachian Apocalypse RPG Core Book (HC)
Holler: An Appalachian Apocalypse RPG Core Book (HC)

Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia. It requires the Best Selling, multiple award-winning Savage Worlds rules (sold separately).

The pumpkin-headed, undead monster from Holler holding a pitchfork and lantern.In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives—subjecting them to extraordinary dangers on the job and crushing oppression outside of it.

The Big Boys have transformed the land of the Holler—rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight.

The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs.

No one is coming to save the people of Holler. They’ve got to take matters into their own hard-worked hands. It’ll take miners, granny women, gougers, moonshiners, bluegrass pickers, and holy rollers willing to fight and die to protect their culture, customs, and families. Folks who have the bravery to stare straight into the abyss and spit in its eye.

The Bluegrass Picker from Holler with a banjo and a revolver.

The goal of the resistance is to build a coalition, to bring together diverse factions—humble workers, roustabouts, mountain men, dirt track racers, cultists, and even strange creatures of myth and legend to raze the works of the Big Boys and drive them from the Holler forever.

Holler draws deeply on Appalachian history, mythic folklore, and culture to create a dark fantasy world of apocalypse and vengeance set in gothic locales such as Corn Cob Gap, Cussfoot Fens, Ghost Ridge Mountains, Great Craggy Mountains, Faefall, Hogback Hills, Piney Dirge Plateau, Sootstone Mountains, and the Stygian Mountains.

It contains new Edges & Hindrances, new Arcane Backgrounds, rules for the ever-present Blight, a passel of strange critters including the Mothman, the Sheepsquatch, and the nefarious Big Boys themselves, dozens of locations such as Mount Everlasting, Devil’s Den, and Fairy Flats, a fully-fleshed out Adventure Generator, AND a wild ride of a Plot Point Campaign called Blasted Beauty.

The Holler roleplaying game book is a 192 page, full-color hardcover in the same graphic novel size as all our Savage Settings.

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60.00 €
Savage Worlds: Accursed
Savage Worlds: Accursed

This tale begins with a world of dark fantasy and perilous adventure, where the forces of evil have triumphed.

In such a world, those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness. Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The remnants of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops.

These are the Accursed—the Witchmarks burned into their flesh and souls transformed these men and women into monstrous forms. Now, unable to return to their former lives, the Accursed wander the land, giving aid to those in need in an attempt to atone for past sins. Some have joined the Order of the Penitent, an organization devoted to ridding the world of the Witches and their evil influence. Others offer their skills as warriors, alchemists, and spies to the highest bidder. Yet others have succumbed to corruption, greed, or insanity.

Light has failed, darkness is ascendant—only those bearing the forms of monsters can stand against the tide of the Witches’ evil. The Accursed are this world’s only hope—they must learn to embrace their curse or to fight against it, and find some way to free themselves forever of their Witchmark.

This is the world of Accursed.

Accursed is a setting for the Savage Worlds RPG. I've created it with my two colleagues, John Dunn and Jason Marker. Between the three of us, we’ve designed games for many properties, including Star Wars: Edge of the Empire, Shadowrun, Warhammer 40,000 Roleplay, and Robotech. We have decades of experience working in the gaming industry and we’re very excited about bringing a new twist on dark fantasy RPGs to life. The three of us are bringing our combined creativity, experience, and passion to the project.

The fast, fun, and furious play of Savage Worlds is a perfect fit for the perils and triumphs of adventure in Accursed.In Accursed, Hammer Horror films meet Hellboy, and Solomon Kane meets Castlevania. The game world allows players to take on the roles of characters with curses; they are Dhampir (Half-vampire charming rogues), Golems (living creatures crafted from unliving materials, similar to Frankenstein’s monster), Vargr (werewolves), Mummies, Mongrels (men with bestial limbs and other body parts grafted onto their bodies), and Revenants (the living dead).

They are investigators, using intuition and deductive skills to discern a witch's plans and ferret out her servants. They are knaves, social engineers using charm and deceit to succeed. They are Enochians, part of a devout order of faith and knowledge. They are alchemists, combining different materials to construct powerful mixtures to achieve a variety of effects. They are white witches, able to harness the magic of witchcraft but forever wary of falling prey to its foul nature. They are witch hunters, powerful warriors with blade and black-powder gun seeking to end the Witches’ threat once and for all.

The Accursed must not only fight evil from without; each character’s witchmark defines his curse and changes over time.

Of course, no discussion of Accursed would be complete without the setting itself – the continent of Morden. Here, the Accursed track man-eating wolves through the dark forests of Valkenholm, assist a caravan of much-needed supplies heading across the trackless deserts of Hyphrates, explore the mystery of the Weeping Colossus along the Repentance Road, and rescue a sacrificial maiden from the windswept moors of Cairn Kainen.

The Witches send out their Banes and their coven-kin to collect tithes and tighten their grip upon the conquered realms. In Steppengrad, the shadow of Baba Yaga looms over every hamlet and village, while the Blood Witch’s foul leech-men stalk forth from the Borderland swamps. Refugees have fled to the Morden’s only hope of freedom—the scattered islands of the Discordian Sea.

There are tons of details about the Accursed RPG that are just waiting to be revealed, so keep an eye on this space to learn more in the near future. We'll be launching a kickstarter for Accursed later this year, so we greatly appreciate your interest!

Experience a new dimension of dark fantasy roleplaying. Become one of the Accursed, and join the resistance. Fight alongside the Order against the minions of the Witches, and cleanse evil from the land of Morden. Wrestle with your own inner demons and conquer the curse that has twisted your body and mind.

This is what it means to be Accursed.

By Ross Watson, John Dunn, and Jason Marker

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48.00 €
Savage Worlds: Daring Tales of Adventure Compendium 1
Savage Worlds: Daring Tales of Adventure Compendium 1

TAKE A TRIP ON THE PULP TRAIN!

Daring Tales of Adventure Compendium 1 contains five two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game. Each adventure in this popular series sees you heroes globetrotting the world in search of ancient relics, long abandoned tombs and thwarting evil plots!

To End All Wars
Nazi agents, deadly Amazonian flesh eating insects, a kidnapped reporter, and a daring raid on Washington D.C. are all in a day’s work for heroes who want To End All Wars!

Chaos on Crete
A missing scientist, a villain with plans of becoming a king, ancient puzzles, a deadly maze, a mythical creature that is not all the legends say it is, and a book whose contents could spell the end of mankind all mean its Chaos on Crete.

Web of the Spider Cult
When you find a dead body in your house, especially one which belongs to a notable explorer, you know it’s not going to be an ordinary day.

Web of the Spider Cult takes the heroes from the corridors and galleries of the Boston Museum, to the bayou of Louisiana, and onto the dark jungles of Mexico. There, amid the ruins of a centuries old temple, the adventurers face their greatest enemy so far in their extraordinary adventures.

The Treasure of the Templars
From the streets of Washington to the baking sands of Egypt, onto a Crusader castle, and finally to a vast ice fortress in the frozen north, The Treasure of the Templars takes the characters on a whirlwind ride in search of a treasure men have killed to acquire and killed to protect.

The Talons of Lo-Peng
In 1935 the heroes uncovered part of an ancient Chinese artefact in the mountains of Tibet, an artefact sought by a Chinese mystic by the name of Lo-Peng. A year later someone has stolen the relic from the Boston Museum. A strange Chinese pictogram left at the crime scene leads the adventurers on rollercoaster ride from Boston to Afghanistan, onto Venice, and finally to China and the tomb of the first Emperor.

Martial artists, ancient Chinese warriors with supernatural powers, deadly traps, and fierce Afghan tribesmen stand between the heroes and victory. Can the heroes escape the Talons of Lo-Peng?

Size: 112 Pages, Softcover
Interior Art: Black & white
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 2
Savage Worlds: Daring Tales of Adventure Compendium 2

TAKE A TRIP ON THE PULP TRAIN!
Daring Tales of Adventure: Compendium 2 contains four two-fisted pulp adventures set in the 1930's for the award-winning Savage Worlds roleplaying game.

Flying high above the cloud layer is a highly advanced flying airfield. It stays there using a variety of advanced engineering and weird science, it hovers undetected allowing the Sky Pirates to swoop on unsuspecting victims! Our heroes are thrust into the middle of this adventure. Once attacked by the Sky Pirates they discover the real reason for the missing ships and planes in Sky Pirates of the Caribbean.

In The Palladium Peril the mission is simple, prevent an ancient but powerful magical statue falling into the hands of the Third Riech. The magical Palladium was once the treasure of Troy and its magic was most evident during the Trojan War. Can the heroes prevent the Palladium falling into the Fuhrer’s hands making Berlin almost impregnable?

Apep, the demonic serpent of Egyptian mythology, stirs in the Underworld. On the surface world, his mortal minions work tirelessly to ensure the sun will never rise again! When the reporter Valerie

Braveheart visits the heroes with a strange story it starts them on a perilous journey taking them from Boston to the dusty streets of Cairo, onto an ancient, trapped tomb deep in the Egyptian desert, and finally into the Underworld itself. The heroes have mere days to complete their quest before mankind is plunged into eternal darkness!

The only way to ensure victory over darkness is to prevent Apep from sealing The Twelfth Gate.

A Christmas shopping break in New York City seems an ideal way to unwind, but the Nazis have other ideas. An attack by flying Nazi stormtroopers leads the heroes on an exciting chase through the streets of the Big Apple as they try to disable remote-controlled bombs, to the glittering lights of Paris and the famous Les Folies-Bergères nightclub, into Nazi Germany in search of clues, and finally to the ice-covered wastes of Antarctica on the trail of a secret Nazi base.

Get into the action and solve the Terror of the Z-Bomb.

Size: 128 Pages, Softcover, 6”x9”
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 3
Savage Worlds: Daring Tales of Adventure Compendium 3

DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!

Daring Tales of Adventure: Compendium 3 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.

When a scientific mission to a previously unexplored island off the South American coast goes missing, it is up to the brave and fearless heroes to come to the rescue!

But all does not go well, for the rescuers soon become stranded on the mysterious, jungle-swathed island. Exploration brings the heroes into contact with degenerate tribesmen, ferocious beasts from a bygone age, deadly traps, and vile Nazis plague our heroes every step of the way. In Island of Terror can our heroes thwart the Nazis’ dastardly plan?

Where under the world are they! When last we left our intrepid heroes they were plummeting down a mine shaft inside an erupting volcano. Where have they ended up?

With death lurking at every step of their journey, will the heroes have what it takes to survive the Kingdom of the Blood Gods?

It’s time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.

Can the heroes save the British Empire from a major embarrassment, or will The Hands of Kali prevail?

It’s getting hot in Siberia! Chasing mobsters over a frozen Alaskan lake might be fun, but when an airplane suddenly drops from the sky and the heroes are attacked by Nazi rocket troops you know it’s not a normal day! And when a Russian priest staggers into their lives with a tale of a holy relic from Tunguska being sought by the Nazis, it’s definitely a day to remember!

Can the adventurers uncover the Legacy of Tunguska?

Size: 128 pages, softcover, digest size
Interior Art: Black & White
Author: Paul 'Wiggy' Wade-Williams

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18.00 €
Savage Worlds: Daring Tales of Adventure Compendium 4
Savage Worlds: Daring Tales of Adventure Compendium 4

DARING TALES OF ADVENTURE TAKE YOU ON A WILD RIDE!

Daring Tales of Adventure: Compendium 4 contains four two-fisted pulp adventures for the award-winning Savage Worlds roleplaying game.

The discovery of a secret chamber embarks the heroes on a quest to locate the fabled sword of King Arthur—Excalibur! Whoever wields Excalibur, so the legends say, will be the rightful King of Britain. But what if it falls into the wrong hands! The heroes are on a desperate quest to retrieve the relic before Nazis, but are they the only villains seeking the Sword of Kings?

A ship crashing into Boston Harbor and a botched attempt by the Nazis to kidnap a Romanian scholar embroil the heroes in a sinister plot which could have serious repercussions for the whole world! Hitler has dispatched his minions to hunt down an ancient relic—the chalice Dracula used to become an immortal vampire! The stakes are high as the hunt begins for The Devil’s Chalice.

Japan has invaded Manchuria, forcing the Chinese government to ransack ancient tombs before the invaders can loot the country’s ancestral heritage. Our heroes have been hired to help clear one such tomb. But the characters aren’t the only interested party—a rogue Japanese general hell bent on restoring his family to glory desires proves to be an indomitable and relentless foe. The race is on, but will The Muramasa Curse strike before the characters can complete their goal! Find out in this action-packed pulp tale!

Guarding a starlet on a movie set isn’t really heroic work, but the pay is good and it’s a free vacation. But what begins as a babysitting gig soon turns into something far more sinister, as villains equipped with weird science devices attack the starlet. Is her Egyptian style necklace the reason? From the dusty tombs of ancient Egypt to the Acropolis of Athens, the heroes are plagued by dastardly villains with strange powers whose master, the mysterious Black Pharaoh, intends to conquer the world by manipulating the flow of time.

Size: 128 Pages, Softcover
Author: Paul 'Wiggy' Wade-Williams
Interior Art: B&W

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18.00 €
Savage Worlds: Daring Tales of Chivalry Compendium
Savage Worlds: Daring Tales of Chivalry Compendium

RISE SIR KNIGHT & PREPARE FOR BATTLE!

Daring Tales of Chivalry Compendium is a set of five Savage Worlds adventures set in a medieval England full of mystery and where legends come to life!

A Knight's Tales
When two monks ask Sir David of Winchester and his entourage for help it seems like a righteous quest is beginning. But the monks of Muchelney Abbey lead a colorful and interesting life, and their problem is no earthly one.

To save the monks physical bodies, and maybe their eternal souls, the knights must deal with a divine servant who guards a holy weapon and a French raiding party attacking southern England before facing down the true monster.

Death at the Joust
Sir David and his illustrious band of heroic fighters enter the city of Wells. It seems the whole county of Somerset has come out to greet the Knights and Men-at-Arms who are soon to meet each other on the tournament field.

However, unknown to the heroes is that someone is going to be murdered! The heroes have to solve the mystery and figure out the murderer in this medieval who-dun-it!

The Danbury Curse
Our heroic retinue has arrived in the marshy land of East Anglia. It seems to be gripped by a permanent winter that has made the local marsh people turn to the pagan gods hoping they can return the true order of the seasons.

All is not what it seems as our heroes discover an oasis of good weather keeping the Danbury lands in permanent summer. They soon discover an ancient devilish pact with an ancient folk called the Fae has secured this false summer. Can they uncover the truth of the Fae and more importantly break the curse?

Castle Fairstone
Castle Fairstone puts the heroes between two feuding families locked in a castle. Soon they discover they aren't alone, and what starts, as a tense negotiation soon becomes a desperate fight for survival against strange unknown forces

The Madness of Sir Stephen
In The Madness of Sir Stephen the heroes are asked to investigate the strange affliction of a trusted lord. What follows will pitch them against brigands and a creature of legend which has haunted the land for centuries.

Daring Tales of Chivalry Compendium by Triple Ace Games uses the award winning Savage Worlds roleplaying system.

Size: 128 Pages, Softcover, 5.5" x 8.5"
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams & Dave Blewer

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18.00 €
Savage Worlds: Daring Tales of the Space Lanes Compendium 1
Savage Worlds: Daring Tales of the Space Lanes Compendium 1

Strap in and prepare for lift off, with the first adventure compendium of Daring Tales of the Space Lanes!

Triple Ace Games presents five epic space adventures where fighting evil crimelords, dodging bounty hunters, and evading asteroids while blasting at enemy fighters is all part of a day's work.

Waylaid on Wayland: When a senior political figure offered the heroes a tidy sum to deliver a small package it seemed like easy money, but that was before people started trying to kill them. What begins as a simple cargo run quickly has the heroes involved in a running battle over who gets to control a powerful political organization on the industrial world of Wayland. Trash incinerators, acid rain, high speed chases through chimney stacks, and a showdown where the scenery is just as dangerous as the opposition await!

Gunboat Diplomacy: Sure, helping a guy being blasted at by an armoured goon was the right thing to do, but it's embroiled the characters in the start of a potentially nasty situation. When an entire space navy is trying to kill you, you know it's not a good day to take to the stars!

Space Dangers: A special appendix detailing numerous space hazards you can throw into your own space tales. From asteroids to gravity wells to wormholes, that cargo run just got a whole lot more dangerous.

Bad Debts: Life in the spacelanes is hard, and spacers have to go where the money is. In this case, that means tracking down the kidnapped daughter of a senior member of the powerful Galactic Trade Assembly. From the explosive energy crystal world of Kerexi IV to the gas processing spacestation known as Dante and onward to a secret starship controlled by a powerful criminal fraternity, the heroes are plagued by vicious bounty hunters led by the ruthless and cunning Pandit Morg, an alien psion armed with a very deadly weapon!

Robot Rumble: When your trip to Lux III hits "difficulties" your patron suggests a way you can repay him and avoid his lawyers. It's a simple enough task, on the surface; all you have to do is infiltrate a criminal gang, discover who their boss is, and put him out of business. But there's a drawback, and it's a big one. The gang operates in Tin Town,a robots-only slum, and fleshies just aren't welcome there. But fear not, for your patron has a solution; you're going to enter Tin Town disguised as robots!

The Last Journey of the Exodus: A man condemned to a terrible fate for his crimes possesses a long forgotten secret: to repay the heroes for an act of kindness, he reveals to them the location of the Exodus, one of the legendary "Lost Ships" with which the Human race began the colonization of the universe thousands of years ago. But strange things, a ruthless madman, and a race against time await the heroes within the hull of the ancient ship.

Daring Tales of the Space Lanes are a pulp space adventure line for the award-winning Savage Worlds by Triple Ace Games.

Size: 128 Pages, 5.5" x 8.5", Softcover
Interior Art: B&W
Author: Paul 'Wiggy' Wade-Williams

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24.00 €
Savage Worlds: Daring Tales of the Sprawl Compendium 1
Savage Worlds: Daring Tales of the Sprawl Compendium 1

Put on those shades, run a self-diagnostic on your implanted chrome and prepare to hit the mean streets!

The Daring Tales of the Sprawl Compendium contains five cyberpunk adventures.

Family Affair: A new patron contacts the heroes and pays them a retainer to perform a few odd jobs on a tight schedule: Tampering with food deliveries, “rescuing” a middle-aged couple from an ambulance,keeping them safe and delivering them to the airport are hardly standard missions, but the patron is paying well.

Extraction 101: An almost textbook corporate extraction is required. What could possibly go wrong? Quite a lot actually, and the heroes are going to be busy trying to ensure it doesn’t. Their mission takes them from the sterile corridors of a corporate tower, to a crosstown race against time, and finally to the ruins of the deregulated zone.

Tail Chasing: From a missing broker’s junkyard, to a mercenary haunt, to the ruins of the deregulated zone and a commune that has opted out of the sprawl, the heroes must follow a twisted trail to find the prototype they seek. And when they find it—is it what they expected?

Band on the Run: Someone wants to put an old rock band back together, easy right? Wrong! What should be a simple investigative case has the characters scouring the Conurbation, the deregulated zone, the Amazon rainforest and the Gobi Desert. This tale pits the heroes against kidnappers, eco-terrorists and a biker gang, not to mention pitching them into the midst of a corporate war!

Escape Clause: What does a hostile extraction that goes awry have to do with a clandestine meeting at the Eiffel Tower or a massively multiplayer online roleplaying game? They do all have something to do with the mysterious “Achilles Protocols” but can the heroes survive long enough to find out what this all means?

Daring Tales of the Sprawl are gritty cyberpunk adventures by Triple Ace Games for the award-winning Savage Worlds Roleplaying Game.

Size: 128 Pages, 5.5" x 8.5", Softcover
Interior Art: B&W
Author: Kevin Anderson

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18.00 €

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