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Mutants & Masterminds 3rd Edition: Hero High Sourcebook, Revised Edition
Mutants & Masterminds 3rd Edition: Hero High Sourcebook, Revised Edition

High-school heroes!

The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High!

Teenaged superheroes have hard lives... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers and a secret identity to the mix!

Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.

There’s even an interview with Marvel’s Executive Editor Tom Brevoort, who offers his insights on teen heroes and why they’re so fun and compelling!

Hero High is revised and expanded for Mutants & Masterminds, Third Edition and includes information on the students and faculty of the Claremont Academy, where the heroes of tomorrow receive their training! It also includes the villainous Shadow Academy and the troubled teens who call it home.

Plus, there are a dozen heroic archetypes so you and your friends can start playing right away!

Go to the head of the class with Hero High!

Format: 176-page, full-color, softback book

Authors: Lucien Soulban, Christopher McGlothlin, Jon Leitheusser, and Steve Kenson
Cover Artist: Conceptopolis

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39.60 €
Mutants & Masterminds 3rd Edition: Power Profiles
Mutants & Masterminds 3rd Edition: Power Profiles

Absolute Power!

The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more!

In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That's more than seven hundred different ready-to-use powers, all in one book!

Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill!

You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play.

Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play.

Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!
Format: 224-page

Author: Steve Kenson

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48.00 €
Mutants & Masterminds 3rd Edition: Superteam Handbook (HC)
Mutants & Masterminds 3rd Edition: Superteam Handbook (HC)

Champions Assemble!

No hero can stand up to every challenge alone; nor should they! Legendary heroics demand teamwork, and teamwork demands a team. Are you a super-powered minority fighting to protect a world that fears you? A family of gene-freaks trying to scrape by? Or super-powered ex-cons trying to do right? Whatever brings you together, your teammates are your friends, rivals, co-workers, and family all in one, with all the love and hate that implies. But together you can achieve incredible things none of you could alone. Whether a ragtag band of vigilantes falls in together by accident or Earth’s greatest protectors train to work as a single unit, heroes are always more than the sum of their parts!

The Superteam Handbook sourcebook for Mutants & Masterminds puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Understand what it means to be a team and form a common identity and responsibility, and when to buck the system and rebel. Learn the ins and outs of not just cooperation. Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options.

In addition to new game material, the Superteam Handbook presents eight pre-made hero teams, ranging from PL 5 to PL 12, to serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the urban jungle safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your giant robot as a member of MagnaForce? Whatever you choose, your friends stand by your side!

All for One. One for All.

Format: 160-page, full color hardback

Author: Crystal Frasier, Jennifer R. Dworschack-Kinter, Steve Kenson, Jack Norris, Lucien Soulban, Miranda Sparks, Fred Wan, and Jordan Wyn
Cover Artist: Conceptopolis

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42.00 €
Mutants & Masterminds 3rd Edition: Threat Report
Mutants & Masterminds 3rd Edition: Threat Report

The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job.

Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald City's streets to other dimensions and times, Threat Report gives you a plethora of villains to challenge your players.

This book compiles most of Green Ronin's Threat Report series of electronic villain profiles, along with new content created just for this collection. You'll find a variety of villains ready-made for your Mutants & Masterminds game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!

New in this collection:
* Arcanix: Keeper of occult secrets, so determined he will do anything to protect them.
* Dakuwanga: Aquatic beast from the dawn of time, rampaging across the seas towards shore!
* Hexenhammer: Hunter of all things magical, determined to send them to meet the Devil!
* Lady Vila & Treker: A former Russian spy and her enthralled companion. Who else will fall under her spell?
* Professor Jackanapes: Mystic cursed with a monkey's form by his dark eldritch masters, he seeks to unleash them on Earth to regain his rightful body.
* Redwood: Sequoia-sized avenger of the natural world.
* The Terror: Mysterious monster that haunts the streets, feeding on fear.
* Adventures! Plus additional adventure content, including "The Scrolls of the Secret Circle" involving Abracadaver and Arcanix, and "The Hammer and the Dragon" featuring Hexenhammer vs. Dracula!

Format: 176 pages, full color, softback

Authors: Glenn Hall, Steven Kenson, Jon Leitheusser, Christopher McGlothlin, Jack Norris, and Aaron Sullivan

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36.00 €
Mutants & Masterminds: Book of Magic
Mutants & Masterminds: Book of Magic

A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.

The focus is on magical characters and settings, but with an eye towards integrating these characters and elements into a more general superhero series. In the pages of the Book of Magic you'll find:
* Six new hero archetypes and seven new villain archetypes, along with numerous supporting cast, minion, and creature archetypes, all ready for use; a complete cast of characters!
* Eleven styles of magic and dozens of spells and magical items for mystic heroes and villains, from the All-Revealing Light of Abbridon to Yig's Inexorable Transformation, from the Abyssal Trident to the Wishing Ring.
* The mystic secrets of the Freedom City setting, including cosmology, history, heroes, villains, creatures, magical items, and more! Plus eight mystic series frameworks to give you starting points for your own magical M&M game!

Plus a history of magic in comics, mystical dimensions, character creation, adventure creation, series advice, and more! Learn the secrets of superheroic sorcery from the Book of Magic and...

Make your M&M magical!

Written by D.T. Butchino, Joseph Carriker, Steve Kenson, Steven Marsh, and Aaron Sullivan
Format: 128 pages, softback

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32.40 €

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