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Haun tulokset 97 - 115 / 115



Star Wars: Luke Skywalker and the Shadows of Mindor
Star Wars: Luke Skywalker and the Shadows of Mindor

Emperor Palpatine and Darth Vader are dead. The Empire has been toppled by the triumphant Rebel Alliance, and the New Republic is ascendant. But the struggle against the dark side and the Sith Order is not over. Luke Skywalker, Princess Leia, Han Solo, Lando Calrissian, and their faithful comrades have had little time to savor victory before being called on to defend the newly liberated galaxy.

Powerful remnants of the vanquished Empire, hungry for retaliation, are still at large, committing acts of piracy, terrorism, and wholesale slaughter against the worlds of the fledgling New Republic. The most deadly of these, a ruthless legion of black-armored Stormtroopers, do the brutal bidding of the newly risen warlord Shadowspawn. Striking from a strategically advantageous base on the planet Mindor, they are waging a campaign of plunder and destruction, demolishing order and security across the galaxy–and breeding fears of an Imperial resurgence. Another reign of darkness beneath the boot-heel of Sith despotism is something General Luke Skywalker cannot, and will not, risk.

Mobilizing the ace fighters of Rogue Squadron–along with the trusty Chewbacca, See-Threepio, and Artoo-Detoo–Luke, Han, and Leia set out to take the battle to the enemy and neutralize the threat before it’s too late. But their imminent attack on Mindor will be playing directly into the hands of their cunning new adversary. Lord Shadowspawn is no freshly anointed Sith Chieftain but in fact a vicious former Imperial Intelligence officer–and Prophet of the Dark Side. The Emperor’s death has paved the way for Shadowspawn’s return from exile in the Outer Rim, andmastery of ancient Sith knowledge and modern technology has given him the capability to mount the ultimate power play for galaxy wide dominion. Dark prophecy has foretold that only one obstacle stands in his way, and he is ready–even eager–for the confrontation.

All the classic heroes, all the explosive action and adventure, all the unparalleled excitement of Star Wars come breathlessly alive as the adventures of Luke Skywalker continue.

400p

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11.70 €
Starfinder 23: Attack of the Swarm! -Hive of Minds
Starfinder 23: Attack of the Swarm! -Hive of Minds

The monks of the Forever Reliquary send the heroes into a psychic projection of the Swarm's hive mind, a hostile and alien landscape. They must establish a beachhead on this mental front and discover how to empower and use the artifact given to them by their Hylaxian allies. However, this mindscape fights back at every possible turn until the heroes face off against the embodiment of the Swarm's interconnected minds! If they can defeat this entity, it will give the heroes a powerful advantage back in the real world!

"Hive of Minds" is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless alien invasion. This volume also includes an explanation of the psychic constructs called mindscapes, an exploration of psychic magic, and a selection of new Swarm monsters and other mind-rending threats.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges.

Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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27.60 €
Tour de Lovecraft: The Destinations
Tour de Lovecraft: The Destinations

“Searchers after horror,” wrote H.P. Lovecraft, “haunt strange, far places.” Tour de Lovecraft: The Destinations gives you a guidebook to those places, and to places still stranger and farther yet … places shudderingly close to home.

Kenneth Hite guided readers through Lovecraft’s plots and themes in his earlier book Tour de Lovecraft: The Tales. Now, expanding on his “Lost in Lovecraft” essay series in Weird Tales magazine, he takes you on a sight-seeing tour of Lovecraft’s settings: from Arkham to Antarctica, and from New York City to Hyperspace. For Lovecraft the setting was everything, and his legendary locations still hold meanings and secrets for today’s readers. Tour de Lovecraft: The Destinations drives the hidden routes connecting seemingly unrelated tales. It follows the tracks of Lovecraft’s predecessors and models, stops to get its bearings in the real world, then plunges back into mystery, deciphering and explaining the symbols and signs on the Master’s map.

Kenneth Hite climbs the crags of Kingsport with you, and shines a light in the shadows of Innsmouth. Don’t stray far from the group in the Dreamlands, and while in Vermont, please keep your head and hands inside the bus. With Hite as your guide and Tour de Lovecraft: The Destinations as your guidebook, you can’t get lost in Lovecraft even in the loneliest parts of the planet... unless you want to...

So that's what Tour de Lovecraft: The Destinations is all about. Now let's talk about the content.

Modern Cthulhu Mythos master Nick Mamatas provides a Foreword to start the tour. As part of his "Lost in Lovecraft" series for Weird Tales magazine, Ken has already written 14 of the 19 essays that will comprise the basic version of Tour de Lovecraft: The Destinations.

Those are:
* The Woods, Arabia, Arkham, the Dreamlands, The Pacific, New York, Antarctica, Antiquity, Dunwich, Pnakotus, Kingsport, Boston, Hyperspace, and Vermont.

A further 5 essays are still to be written, but Ken already has them plotted out. They are:
* The British Isles, Underground, Innsmouth, the Apocalypse, and Providence.

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32.50 €
ZoxSo -The New Ancient Game
ZoxSo -The New Ancient Game

Capture the Throne!

"The New Ancient Game" from Mindspan Labs, ZoxSo is a fast-paced mix of fierce placement and clash of forces for two players, ages 10 to 99.

To win a game of ZoxSo you must Capture the Throne; and once you've played you'll realize that it's all about... all or nothing!

In the first phase of the game, players alternate placing pieces on the board, simultaneously strengthening their own positions while cutting into their opponent's plans. In the second phase, players maneuver their forces: moving around the board, capturing, blocking, and threatening their opponent's pieces -- with the goal of either getting their own Xing onto the Golden Throne in the center of the board, or alternatively, capturing their opponent's Xing.

This game set's contents:
* One full-color 20" x 20" board
* twenty colored, double-sided 1.5" diameter plastic game-pieces (ten per player)
* one complete full-color rules pamphlet with clear diagrams and descriptions
* a high-quality compact set-up box for easy storage and transport. p> One player's pieces are dark and the other player's pieces are light (specific color of the dark pieces vary from set to set). The game set features a compact, heavy duty six-panel tri-fold game board.

Oh, we should warn you: The games are very fast, incredibly explosive, and all decisive!

Yes, there are no draws in ZoxSo. So, do you think that you have what it will take to become a ZoxSo master?

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32.50 €

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