Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 313 - 336 / 361



Fifth Edition Fantasy 23: The Sunless Garden
Fifth Edition Fantasy 23: The Sunless Garden

A level 7 adventure for 5E

After arriving at the seemingly abandoned trading post of Garland’s Fork, the heroes discover to their horror that all of the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant corrupted to unspeakable evil. Nockmort has been transformed by the strange radiation of a recently discovered meteorite that has fallen from the heavens. The once benign tree folk is now twisted and evil, a diabolical force to be reckoned with! In order to save the town of Garland’s Fork, the heroes must enter his sunless garden and do battle with other mutant creatures. And along the way, they might just discover fabulous treasure...

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back! This adventure doesn’t waste your time with long-winded speeches, convoluted backgrounds, weird campaign settings, or NPCs not designed to be defeated. This adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are concealed somewhere.

The Sunless Garden is a 5E conversion of Dungeon Crawl Classics #10 by Goodman Games. Originally published in 2004, this classic has been updated to the fifth edition of the world’s most popular tabletop role-playing game. Herein you will find all new monsters, player handouts, details on the trading post of Garland’s Fork plus all new interior artwork and maps.

Herein you will find all new monsters, player handouts, details on the trading post of Garland’s Fork plus all new interior artwork and maps.

Written by Brendan LaSalle and 5e conversion by Chris Doyle with cover artwork by David Griffith A classic dungeon crawl following getting stranded on a remote island.

  !   tilattava tuote
12.00 €
Game Master's Book of Astonishing Random Tables (HC)
Game Master's Book of Astonishing Random Tables (HC)

300+ Unique Roll Tables to Enhance Your Worldbuilding, Storytelling, Locations, Magic and More for 5th Edition RPG Adventures

More than 300 random tables designed to help you build a new world from scratch or take your existing RPG campaign to new levels of creativity and excitement.

While The Game Master's Book of Astonishing Random Tables is not a wondrous item, you'd be forgiven for assuming it has magical properties. That's because within these pages are countless adventure hooks - side quests and travel complications and chase sequences and skill challenges and other encounters suitable for any environment. And that's just one section.

These table results aren't just short line listings of random answers either. Inside, you'll find rich, fully examined results and supplemental pieces of text that provide you with all the information you need to use them effectively. With this book by your side, you can develop an entire campaign setting, its pantheon, its various continental forms and proclivities of its population. From the big questions ("Where does magic come from?," "Who's in charge?," "Why are we at war with our neighbors?") down to the most minute detail ("Can my party avoid paying property taxes on their new keep if it's actually an instant fortress?"), this book has you covered.

Develop a rich tapestry of trade and commerce by randomizing your realms economy or find out who's really pulling the strings by rolling on the Puppet Government table. Want more ideas? How about a table or curses or dreams or wild magic results or spell scroll side effects or a random potions generator or a list of things your party shouldn't tough (but probably will)? All those and much, much more are waiting within.

So relax, unwind and unleash the unknown. By letting this book spark your creativity and set the stage for each session, you can focus on the important things like how to properly destroy that instant fortress).

Sourcebook, HC, 8.5x10.8, 256pgs, FC

      heti saatavilla
32.50 €
Game Master's Book of Legendary Dragons (HC)
Game Master's Book of Legendary Dragons (HC)

Epic new dragons, dragon-kin and monsters, plus dragon cults, classes, combat and magic for 5th Edition RPG adventures

Game Masters and players alike are familiar with dragons and the threat they present in the world’s most popular tabletop roleplaying game. They’ve become so well-known, however, that some might say the magic has worn off them a bit. Even with the benefit of high-profile gaming supplements, they've become generic monsters, making the dragons in “Dungeons & Dragons” a shadow of their former imposing selves.

In The Game Master’s Book of Legendary Dragons, readers will find more than two dozen truly epic beasts, each of which comes with a complete backstory, a history, motivations, lair actions, legendary combat actions and more. These creatures are designed to be a worthy focus to any campaign, whether as a mind-blowing BBEG for an unforgettable, high-level climax, or as a motivating force that runs in the background of a lower level adventure.

Game Masters will also find new dragon-kin, wyverns, drakes, kobolds and dragon races, plus new dragon-related organizations, skills, classes and magic, including dragon riders, dragon hunters, enhanced spells, aerial combat and airship options, dragon cults, magic items and more.

The Game Master's Book of Legendary Dragons will provide endless ideas for Game Masters and countless hours of epic-level fun for adventurers willing to test their mettle against the baddest beasts the game has to offer.

Hardcover, 240p

      heti saatavilla
39.00 €
Game Master's Book of Random Encounters (HC)
Game Master's Book of Random Encounters (HC)

500+ customizable maps, tables and story hooks to create 5th edition adventures on demand

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location - whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore - has to be improvised on the fly by the Game Master.

As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared?

The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign.

As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players.

Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur.

Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure.

Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM.

The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls.

Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures.

No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy.

As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

By Jeff Ashworth
Hardcover, 256 pages

      loppu varastosta
29.90 €
Legacy of Mana (HC)
Legacy of Mana (HC)

Legacy of Mana is a 5e compatible setting guide infused with unique mechanic adjacent gameplay that will revitalize how you play Dungeons and Dragons at your gaming table.

Our world focuses on mystical new features such as the concept of anti-mana vs. mana, chronomancy, anthropomorphic cultures, gunpowder properties and airship technologies, godless realms and the intense connectivity between manipulating destiny and the promise of fate. Imagine a winged elven monk using chronomantic energies to enter a time dilation stance, or as we like to call it internally, ‘bullet time’ to try and dodge a bullet as a goblin desperado rogue invokes ""dumb luck"" to accidentally hit with her slinging repeating flint locks, even when she initially missed!

Imagine a lupine (bipedal wolf) sorcerer playing with the threads of karmic chance to achieve the greatest of spell manipulation only to have their magic absorbed by the mana drinking Renik steel sword of an Iltherian knight.

What would happen if an orcish dreadnaught barbarian slowly walked up to the wall of a fort and with a mighty swing crumple it, opening a path for her allies, only to have a time employing two-tailed fox touch the rubble and reverse it back into a wall? You can achieve all of this and so much more within the Veil of Imaria.

Grab your dice, record initiative (prepare to have it tampered with by a Bard of the College of Time) and get ready for an adventure worthy of time itself!

* Dungeons & Dragon's 5E Compatible
* 300 full color pages packed with lore and unique mechanics
* 8.5 by 11 hardcover
* Arthurian, Conan, and Final Fantasy inspired fantasy setting.
* Online sources for additional materials and convention organized play support.

      heti saatavilla
60.00 €

Hakusivu: 1 2 3 7 12 13 14 15 16

Uutuuksia