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Haun tulokset 337 - 360 / 361



Making of Original D&D: 1970-1977 (HC)
Making of Original D&D: 1970-1977 (HC)

Here is the ultimate record of how Dungeons & Dragons came to be. The Making of Original D&D is an extraordinary collection of rare documents that shed light on D&D’s origin story. Uncover materials never released to the public, including Gary Gygax’s first draft of original D&D, and early published writings such as the 1974 original D&D “white box” booklets and supplements. Each document is featured alongside insightful commentary from one of the game’s foremost historians, Jon Peterson.

Disclaimer:

We (Wizards) recognize that some of the legacy content in this product does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudices that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

Contents:
Unearth the very first draft of original D&D, never released to the public until now. Crafted on Gygax’s home typewriter, this 1973 document contains handwritten notes by both Gygax and Arneson.
Discover approximately 30 early articles and rare documents that lay the foundation for modern D&D, including unpublished correspondence between Gygax and Arneson.
Peruse a remarkable collection of magazine and fanzine articles, many of which are no longer publicly available or remain undiscovered by D&D historians and fans of classic D&D.
Flip through facsimiles of all the first printings of Original D&D, compiled in a single book for the first time in D&D’s publishing history.
Explore the creation and development of the original 1974 game with insightful commentary by Jon Peterson, one of D&D’s foremost historians.
Commemorate our 50th anniversary with this homage to D&D's past. We invite you to look back on D&D’s history with a discerning eye as we celebrate how far D&D has come. Here’s to 50 years, and 50 more!

      ei vielä ilmestynyt odotettavissa 18. kesäkuuta 2024
9999 €
Original Adventures Reincarnated 1: Into the Borderlands (HC)
Original Adventures Reincarnated 1: Into the Borderlands (HC)

The Borderlands. An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay.

But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.

This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Frank Mentzer.

Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don’t forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!

Errata: Missing stats for the giant horsefly on page 276.

      loppu varastosta
60.00 €
Original Adventures Reincarnated 2: The Isle of Dread (HC)
Original Adventures Reincarnated 2: The Isle of Dread (HC)

Goodman Games expands its partnership with Wizards of the Coast with the second release in the Original Adventures Reincarnated line!

The first installment, Into the Borderlands, is already a best-seller, and this second release will transform a hit title into a hit product line. OAR 2: The Isle of Dread brings back the very first wilderness adventure ever published by Wizards of the Coast. This “tutorial adventure” by legendary designers Zeb Cook and Tom Moldvay was included in the D&D Expert Set and has been seen by millions of gamers.

Now the 1E edition is released in hardcover form, accompanied by a 5E conversion and expansion. This is your chance to revisit an iconic adventure from your youth – and play it in the newest rules set with the next generation!

Original Adventures Reincarnated #2: The Isle of Dreadcontinues the excitement that began with Into the Borderland, reprinting and updating classic Dungeons and Dragons modules for a new audience. As the title states, this volume reprints the classic module X1: The Isle of Dread that originally appeared in the D&D Expert Set published in 1981. There was a later printing in 1983 that featured a new cover, and changed a few of the encounters on the inside—including an infamous map glitch that made part of the dungeon inaccessible.

Like the first volume, Original Adventures Reincarnated #2: The Isle of Dread will reprint BOTH of those versions of the original module. So, yes, you have the option of never going to part of the adventure if you so choose. We’d prefer you to go through the whole thing, though, as we’ve put a lot of work into this new release.

Contents:
* A brand new piece of art by Erol Otus as the illustrated frontispiece!
* A foreword by Zeb Cook discussing how he designed a classic adventure, without meaning to do so.
* A retrospective by Paul Reiche III, developer of Isle of Dread, the guy responsible for the deranged ankylosaur.
* An article by Lawrence Schick recounting the origin of the Known World campaign setting as first introduced in X1: The Isle of Dread.
* Michael Curtis’ retrospective on reading X1 from the back of a mini-van as a youth.
* Harley Stroh’s retrospective about riding battle-tigers on the Isle of Dread as a sixth-grader.
* An interview with Zeb Cook, co-author of Isle of Dread.
* Full scans of the original publication, both the first and second printings!
* And, of course, a 5E conversion with plenty of new content as well.

      loppu varastosta
60.00 €
Original Adventures Reincarnated 3: Expedition to the Barrier Peaks (HC)
Original Adventures Reincarnated 3: Expedition to the Barrier Peaks (HC)

As with previous releases in the OAR series, this one will include scans of the original 1E editions, a conversion to 5E, and new 5E material filling in some gaps from the original 1E module.

Originally run was a tournament adventure at Origins II, the adventure was published by TSR in 1980. Expedition to the Barrier Peaks is a famous adventure module, because it mixes “science fiction” and “fantasy.” For this reason it is both well known, and an enduring favorite for those who played it during its heyday. The 5E conversion is consistent with the original design principles, and also offers new avenues for exploration.

In the adventure, characters come across a spaceship that has crash landed into your fantasy world, and have to deal with the consequences. Which include robots, plant people, and a zoo of alien creatures. And ray guns. It has ray guns.

The OAR volume will also include complete scans of the original 1E publication. This includes both the adventure booklet as well as the extensive book of handouts that was part of the original publication. Dedicated fans may already know that the handout art changed between printings. Three handout illustrations were changed between the first (1980) and second (1981) printings of Expedition to the Barrier Peaks, and most of the remaining handouts were renumbered. The OAR volume will include scans of both versions of the handout booklets. For those of you who have an old ragged copy of Expedition to the Barrier Peaks in your personal collection, you will be able to discover which set of handouts you never had the chance to see before!

OAR3: Expedition to the Barrier Peaks joins the first two books in the series, Into the Borderlands and Isle of Dread

      loppu varastosta
60.00 €
Original Adventures Reincarnated 4: The Lost City (HC)
Original Adventures Reincarnated 4: The Lost City (HC)

Lost in the sweeping dunes of an expansive desert!

Your band, separated from its caravan during a sandstorm, stumbles upon the ancient ruins of a city, mostly buried in the sands. One of the structures, a prominent step pyramid, juts above the sandy wastes, beckoning for exploration. There must be untold riches secluded inside its dusty halls and crypts.

But, more importantly, you desperately hope there is water, food, and relief from the unrelenting sun to be found therein. For without those basic necessities, your band will succumb not to some fell beast, but this harsh environment instead. Onward, as all heroes wish to meet their end while swinging a sword or unleashing arcane magic!

So, check your weapons, adjust your armor, and inventory your precious remaining food and water supplies. High adventure awaits in the underground chambers and tiers of a pyramid covered by the sands of time. But what of the peculiar masked humans who rule the upper levels of the pyramid? And what of the dark master that rules these humans from the lower levels of the forsaken halls?

An adventure inspired by the classic pulp stories such as Robert E. Howard’s famous Conan story Red Nails. This tome is an homage to the original dungeon crawl and sandbox setting first explored decades ago as B4: The Lost City.

Herein, you will find high-quality scans of the original Basic edition adventure module, plus commentary by a variety of gaming luminaries. This includes an interview with Harold Johnson, the module’s original developer, who also discusses his work on playtesting, Dragonlance, and other TSR titles.

Also, herein is a full fifth edition conversion of the original adventure as well as brand new additional dungeons, such as the fully developed lower pyramid, additional details on the Lost City itself, and the dreaded Lower Catacombs. Although converted for the most recent edition, this material is presented in a distinct early 1980s style, tone, and presentation.

This is the perfect setting for a fully playable fifth edition mini-campaign, starting at 1st level and reaching all the way up 7th level or beyond.

      loppu varastosta
60.00 €
Original Adventures Reincarnated 6: Temple of Elemental Evil
Original Adventures Reincarnated 6: Temple of Elemental Evil

Two hardbacks inside a custom slipcase!

The Village of Hommlet, a quaint village that once nearly fell prey to a great, neighboring evil some years ago, thrives again. The nearby Temple of Elemental Evil, a grand edifice of wickedness, was defeated after a great battle and thrown into ruin forever... or was it?

Bandits have started to ride the roads again, and there are other ominous signs afoot. It is whispered that the demonic evil at the heart of the Temple was not truly conquered but merely imprisoned, and even now agents of evil, malevolent beasts, and far worse creatures are conspiring to return the Temple to power and enslave the surrounding lands. Hommlet and the neighboring ruins may hold clues, but not everyone is to be trusted, and surely danger lies hidden in this idyllic region.

Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don’t forget at least one 10-foot pole. Great adventure awaits those that dare confront the Temple of Elemental Evil!

This book collection is an homage to the origins of an adventure that began decades ago with T1: The Village of Hommlet and T1-4: The Temple of Elemental Evil. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by gaming legends. Full fifth edition conversions of both adventure books are included, as well as brand new adventure material that adds new wilderness encounters, expands the Village of Nulb, fully details the evil Elemental Nodes, and provides fifth edition updates of many original magic items, monsters, and spells.

This is a fully playable mega-dungeon and mini-campaign—many hours of classic-style adventure await you!

      loppu varastosta
120.00 €
Ruins of Symbaroum 5E RPG: Bestiary (HC)
Ruins of Symbaroum 5E RPG: Bestiary (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
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"Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare!"

With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This 236-page Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset!

Contents:
* More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum.
* Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks.
* A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls.
* Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players.
* Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.

      ei vielä ilmestynyt odotettavissa kesäkuu 2022
54.00 €
Ruins of Symbaroum 5E RPG: Call of the Dark (HC)
Ruins of Symbaroum 5E RPG: Call of the Dark (HC)

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In this book you will find two adventures that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family. The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region. Naturally, the player characters have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending.

Contents:
* Two full-length adventures that will expose the player characters to great challenges
* The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes
* A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the local authorities
* Full color maps of the barony and the city
* Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land

Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

      heti saatavilla
42.00 €
Ruins of Symbaroum 5E RPG: Gamemaster's Guide (HC)
Ruins of Symbaroum 5E RPG: Gamemaster's Guide (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Time to prep and plan! Have your players uncover the secrets of Thistle Hold, Yndaros and Karvosti, or develop your own adventure sites in the Symbaroum setting. Send the player characters into the forest of Davokar on treasure hunts, holy missions or to establish an outpost, while facing pre-planned or randomly generated challenges. Determine what type of rewards to bestow on the adventurers – be it traditional treasure, mystical artifacts, new feats, pacts with creatures or factions, or even a domain of their own to govern. The Symbaroum setting can be the staging ground for many kinds of adventures, and this book helps you make the world your own!

With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This beautifully illustrated, 200-page Gamemaster’s Guide offers inspiration, guidelines and optional rules that will help you when designing adventures and running game sessions in the world of Symbaroum using the 5th Edition OGL ruleset!

Contents:
* Extensive information on the capital city of Yndaros, the fortune hunter’s town of Thistle Hold, and Karvosti, the cliff of the High Chieftain and the Huldra.
* Guidelines and tables for placing adventures in the Underworld, Yonderworld and Spirit World.
* Advanced rules regarding expeditions into the forest of Davokar, to be used when designing or randomly creating thrilling treasure hunts, journeys of exploration and other kinds of wilderness adventures.
* Informed instructions and guidelines regarding the design of game worlds, adventures, and epic campaigns.
* A chapter on how to make in-game rewards more interesting and tailored to different player types, also including twenty-seven mystical artifacts, each with its own adventure setup.
* A long list of optional rules, regarding advanced traps, troupe play, ceremonial magic, managing domains, pitched battles, pact making, social challenges, and more.
* The one-shot adventure Blight Night, set at the edge of Davokar Forest, as an example of how adventure landscapes in Symbaroum can be built.

      ei vielä ilmestynyt odotettavissa kesäkuu 2022
54.00 €
Ruins of Symbaroum 5E RPG: Player's Guide (HC)
Ruins of Symbaroum 5E RPG: Player's Guide (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

Ruins of Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasure, lost wisdom and fame. Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with arch trolls, dark-minded blight beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the darkness of Davokar is about to awaken...

With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This richly illustrated, 236-page Player’s Guide introduces setting specific rules and provides guidelines on how to create player characters for adventures in the world of Symbaroum using the 5th Edition OGL ruleset!

Contents:
* A player facing introduction to the lore, settlements and factions of the game setting.
* Setting specific rules on travelling, rests, social challenges, and the blight of corruption.
* Nine player character origins with custom backgrounds.
* Five new character classes with a total of 32 new approaches (sub-classes).
* New equipment in the form of weapons, armor, alchemical elixirs, mystical artifacts, and more.
* Spell lists for the mystical traditions sorcerer, theurg, troll singer, witch and wizard, including 24 new spells.

      ei vielä ilmestynyt odotettavissa kesäkuu 2022
54.00 €

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