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D&D 5: Mythic Odysseys of Theros (HC)
D&D 5: Mythic Odysseys of Theros (HC)

Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game.

The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.

Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths.

Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.

What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars?

* Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness.
* Select one of the new races for your character—such mythic peoples as the leonin or a satyr.
* New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence.
* Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods.
* Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.

      heti saatavilla
49.50 €
D&D 5: Mythic Odysseys of Theros LIMITED EDITION Alternate Cover (HC)
D&D 5: Mythic Odysseys of Theros LIMITED EDITION Alternate Cover (HC)

Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game.

The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.

Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths.

Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.

What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars?

* Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness.
* Select one of the new races for your character—such mythic peoples as the leonin or a satyr.
* New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence.
* Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods.
* Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.

      loppu varastosta
55.00 €
D&D 5: Nightfell
D&D 5: Nightfell

Quickstart.

New monstrosity: Lunar Predator.

May the Moon lead thee through the silent lands of the continent

Nightfell is a Horror Fantasy setting, a grimdark world under the influence of the Moon, for 5th Edition, by Angelo Peluso & Mana Project Studio.

This manual will dive you into a dark world full of terror and despair. The Undeads come back from the afterlife, and eternal beings crave the nullification of reality. You will face ancient horrors, but you will also come to know superstition and occultism, and you will learn to follow the Moon as the only guide in this nocturnal world.

In this ruthless setting, players will play night explorers, resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings. In this ruthless setting, players will play night explorers: resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings.

World of Iùrmen
Nightfell takes place in the Known Lands of Iùrmen, during the dark times known as The Lunar Age.

The World you are going to face is cold and desolate. There are few inhabited settlements, and most races are now extinct. Nights are gloomy, but days show no sun nor Moon and are even more terrifying. Life in these lands persists only thanks to the faint breath of life left to the Primes, deities who are intrinsic to nature and still stand uncorrupted by the dark beings who have breached the Material Plane.

The prophecy of the Fourth Truth is now fulfilled, and the dark dimension of Ènferun now corrupts the World. Adventurers in the World of Iùrmen are usually those embracing the power of darkness to use it against the creatures of the night, or rising as a source of faith and hope for survivors. They will face a hostile environment and try not to let themselves be overwhelmed by entities that will try to enslave their spirit. Eventually, they will have to find a way to counter the destruction of reality.

The Moon, called Mirithlen, is a goddess who bestowed her radiance on the pale satellite, lighting the nights up without any aid from the sun (the fallen god, Hollon). You will learn to fear and respect her since she will influence many aspects of your journey. She can give you power and courage, assist you in exorcisms, or you can invoke her name through Lunar Divination to ask her for a blessing. Beware, though, since such blessings can also benefit the monstrous creatures that await in the darkness. Some are even more ruthless during some Lunar Phases and appear only during other ones, giving life to a monster-hunting system hinged on the superstition that concerns them.

Night and magic
The use of magic has radically changed over the ages. In the Lunar Age, the sources of eldritch power by which spellcasters thrive are now corrupted by darkness, and usage of magic is now a dangerous practice. The arcane balances scholars of magic used to study are vanishing, and the real power of magic can quickly wear out the souls of practitioners.

Endless winter
Decades of darkness and death drew the Material Plane closer to the Black Reflection from a morphological and a climatic perspective. The sun no longer warms beaches, mountains, valleys, and green plains are infrequent. Most woods died or became spectral, cloaked by mist and silence. The presence of the last Primes still grants some life, the cultivation of the most resistant plants, and the persistence of some woods and meadows.

Everything changed, and there is nothing more to smile about, if not the bright aurora that lights up the skies in those rare nights.

Here some of the new class options
* Lunar Cultist: Soldiers devoted to the worship of Mirithlen, experts in Lunar Divination, and in averting the perils of the night. You will be able to choose which Lunar Phase to be bound to, to gain powerful gameplay benefits.
* Master of Tradition: These scholars of the arcane and esotericism are masters of knowledge about creatures and legends, coming as invaluable members to parties of night adventurers.
* Tefillin: Characters who wish to have a closer connection to the Dark World can choose to let themselves be possessed voluntarily by a ghost, becoming Tefillin. Learn how to use your ghost's powers to increase your abilities.

New content
The Nightfell manual comprehends a first ”Corebook”, useful for players and masters. Also, we will present 80 new spells dedicated to moon magic, new items and relics are just waiting to be discovered and inspected in the search for their hidden power, and several new game mechanics that will make Nightfell a one of its kind supplement!

Here some of the new mechanics:
* Grim Weapons: as you bring down creatures of the night, your weapons absorb their dark essence. When a weapon reaches its Grim Threshold, it will become formidable in fighting abominable creatures, yet a heavy burden to carry, slowly wearing out your soul.
* Soul Points: In addition to Hit Points, your characters will also have some degree of spiritual sanity to keep in check. When the horrors become too many to bear, when the strain of the night and the assaults of dark enemies will drop your Soul Points to 0, you will be easy prey to shadows and wraiths trying to take over your own body.
* Influence of the Moon: learn to practice Lunar Divination and learn about the many ways in which the Lunar Phases will affect your game, starting from the mood and powers of your characters, up to the peculiar characteristics of some creatures.

“Thou wilt tip the balance since, on thy conduct, fate lies for what is left of us all. Be steady in front of darkness, do not let thy heart cede, and may the Moon lead thee through the silent lands of the continent.”

Contains:
* Setting guide
* A chapter about the World with maps
* Several new, dark fantasy flavored playable races
* New archetypes for the classes of the most famous role-playing game in the World
* New backgrounds for your characters
* 4 new original classes
* New and legendary magical items
* 75 new spells dedicated to moon magic
* new game mechanics that will make Nightfell a one of its kind supplement (grim weapons, possessed condition, soul points...)

This project was born from the collaboration between Angelo Peluso, Italian author and illustrator (who worked as an artist for Pathfinder 2nd Edition, Starfinder, Numenera, Invisible Sun, Cypher System, Shadow of the Demon Lord and others) and Mana Project Studio.

      heti saatavilla
47.90 €
D&D 5: Occult Secrets of the Underworld
D&D 5: Occult Secrets of the Underworld

Mysterious Occult Traditions of the Underworld!

The untold vastness of the realms below beckons, and for the first time, we unearth the mysterious occult traditions of the Underworld. Surface-dwellers can finally lay their eyes upon the concepts of the Red River that binds all, attain amber enlightenment and transcend the bounds of the flesh with unique and potent magitech. Psychic poisons, mesmerizing spores and the damned of Hel await your command!

After the success of the critically-acclaimed Underworld Races and Classes, fans asked for more, and thus, we present you with a collection of complex and evocative class options for the subterranean races you know and love.

Within the pages of this massive expansion tome, you will find the means to play:

-Ahooling living vampires, seeking to understand the Red River that binds all through righteous bloodshed
-Heralds of the colloid, colliatur creating footholds for the strange entity
-Messiahs of Ashes, dødelig who seek to teach undead the bright side of death
-Draaki scoured by the Wind of Wasting, reincarnating upon death into other subraces
-Drow capable of poisoning the minds of others with their psychic might, with custom poison-creation
-Dvergr occult executioners of the grand void of the endtimes
-Speakers for the revered dweorg ancestors
-Mighty funglets capable of controlling their spores, mesmerizing their foes
-Perfidious gitwerc that drag the damned souls of Hel to the battlefield
-Hoyrall attempting to unify their sundered deity…using their very minds and bodies as a catalyst
-Kraidyl that channel the potential for the next evolutionary step for this race of apex predators
-Svirfneblin Transgnomamists, who transcend the limitations of their bodies with strange and potent svirftech
-Vestraadi singers of the deepest hymns, explorers of fathomless depths
-Zwerc that follow the path to amber enlightenment!

All this and more can be found within these pages!

  !   tilattava tuote
36.00 €
D&D 5: Path of the Planebreaker (HC)
D&D 5: Path of the Planebreaker (HC)

Preview.

A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker!

The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of previously uncatalogued planes is vast. The Planebreaker races through all of them, in time, and the Path that trails behind it creates a route that links them all.

Path of the Planebreaker for 5e introduces this enigmatic interplanar object that unlocks access to the planes for characters of all levels.

Think the planes are just for high-level characters? The Planebreaker opens the way to characters of all levels. You can even begin your campaign on the Planebreaker, with character species and subclasses from the Planebreaker itself and the many realities it has visited. Inkarnates, for example, are tied to another dimension of being. Unlike genasi and assimar, that connection isn’t to a specific extraplanar race, but rather to a particular concept, such as uncertainty, belief, or being. Inkarnate are winged, their wings literally formed by glyphs representing this concept—glyphs that power their special abilities.

Another example is the traveler, a character born of another species but somehow planetouched at birth. Travelers are marked by a fragment of a cosmic map, etched tattoo-like on their skin. This is a source of power, but also of an unending yearning to explore.

Characters of any species can adopt planar subclasses such as the defacer wizard (who calls upon nightmares to gain terrible powers and an aberrant familiar); the shadow-stitched rogue (who has traded their own shadow for that of an extraplanar creature); the chaos blade fighter (who wields a weapon drawn from elemental chaos); or the cosmic judge warlock (whose pact is made with the spirit of the multiverse itself!).

Path of the Planebreaker opens the full range of planar exploration to low-, mid-, and high-level characters.

This book includes:
* The Planebreaker and its fascinating city of Timeborne—home to refugees, planar travelers, and residents from across the planes. Base an entire campaign in Timeborne, or experience its intrigues as you pass through.
* Dozens of exotic planes to explore. Venture into the Citadel of the Fate Eater, get lost in the Grove of Crows, or find despair in the Tomb of Tomorrow. They’re all connected by the Path, a sort of interplanar road that trails behind the Planebreaker.
* New creatures, NPCs, magic items, and spells for the DM to introduce. Plus two exciting, plane-hopping adventures that make it easy to introduce PCs to the Planebreaker and planar travel.
* New playable species, feats, subclasses, and spells for players. Play a changeable chimeran, a Shadow-Stitched rogue, or a cleric of the Multiverse domain!

By Bruce R. Cordell, Sean K. Reynolds, and Monte Cook

240-page hardcover

      heti saatavilla
66.00 €
D&D 5: Planar Character Options (HC)
D&D 5: Planar Character Options (HC)

Create awesome characters altered, or formed, by the planes!

Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From the Way of the Amethyst Fist monk, who channels power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched feat, who can change objects at will—characters with ties to the planes are just a bit different.

This book is brimming with new material and new choices to create and advance 5E characters shaped by contact from beyond, including:

* Six new character species. Play a lava elf, born from dimensional warfare, or a machinelike surk—who wasn’t born at all!
* 16 new subclasses, such as the Unearthly Gleaner sorcerer, the Gun Jack rogue, and the Oath of the Angelic Perfection paladin.
* The cosmic rambler, crossplane refugee, and reformed fiend backgrounds.
* 14 new feats, nearly 50 new spells, and dozens of new magic items from, or related to, the planes

This is an inspiring companion to Path of the Planebreaker, but you don’t need that book to enjoy everything this tome offers. This book duplicates some material from Path of the Planebreaker (so players can find all character-related content in a single place), but most of this book’s content is new and not duplicated from that title.

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36.00 €
D&D 5: Planescape -Adventures in the Multiverse (HC)
D&D 5: Planescape -Adventures in the Multiverse (HC)

An adventure setting spanning the infinite realities of the world’s greatest roleplaying game.

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they’re all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination, as well as the secrets of celestials, fiends, gods, and the dead.

Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to create characters prepared to explore the planes.

Contents:
* Sigil and the Outlands (96-page hardcover setting book)—Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more
* Turn of Fortune’s Wheel (96-page hardcover adventure)—An adventure set in Sigil and the Outlands designed for characters levels 3–10 with a jump to level 17
* Morte’s Planar Parade (64-page hardcover bestiary)—Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons
* Poster Map—Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse
* DM Screen—Sturdy, four-panel Dungeon Master’s screen with art showcasing the Planescape setting

      loppu varastosta
92.70 €
D&D 5: Planescape -Adventures in the Multiverse LIMITED EDITION Alternate Cover (HC)
D&D 5: Planescape -Adventures in the Multiverse LIMITED EDITION Alternate Cover (HC)

An adventure setting spanning the infinite realities of the world’s greatest roleplaying game.

Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead—and they’re all just a step away. Enter a portal to Sigil, the City of Doors—an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination, as well as the secrets of celestials, fiends, gods, and the dead.

Planescape: Adventures in the Multiverse contains everything a Dungeon Master needs to run adventures and campaigns set in Sigil and the Outlands, as well as new options for players who want to create characters prepared to explore the planes.

Contents:
* Sigil and the Outlands (96-page hardcover setting book)—Includes planar character options, details on the fantastic City of Doors, descriptions of the Outlands and the gate-towns that lead to the Outer Planes, and more
* Turn of Fortune’s Wheel (96-page hardcover adventure)—An adventure set in Sigil and the Outlands designed for characters levels 3–10 with a jump to level 17
* Morte’s Planar Parade (64-page hardcover bestiary)—Presents game statistics and descriptions for inhabitants of the Outer Planes, including planar incarnates, hierarch modrons, and time dragons
* Poster Map—Double-sided poster map of Sigil and the Outlands, which can serve as both adventure locations and springboards to adventures across the multiverse
* DM Screen—Sturdy, four-panel Dungeon Master’s screen with art showcasing the Planescape setting

      loppu varastosta
92.70 €
D&D 5: Practically Complete Guide to Dragons (HC)
D&D 5: Practically Complete Guide to Dragons (HC)

This lavishly illustrated guide showcases the variety of fantastic dragons encountered in the worlds of DUNGEONS & DRAGONS. Extraordinary wizard Sindri Suncatcher shares his personal notebooks to divulge his knowledge of these magnificent creatures, from the life cycle of a kind copper dragon to the best way to counteract a red dragon’s fiery breath.

With tips on everything from fighting dragons to riding them, The Practically Complete Guide to Dragons offers abundant insight into the most awe-inspiring creatures in all the worlds. Detailing the appearance, capabilities, habits, lairs, and treasures of ten dragon kinds, and annotated with Sindri’s personal observations and experiences, this beautiful volume will inspire endless adventures in the imagination.

The Practically Complete Guide to Dragons combines the very best content from three classic bestsellers: A Practical Guide to Dragons, A Practical Guide to Dragon Riding, and A Practical Guide to Dragon Magic. Fully updated with all the latest lore, this indispensable volume contains everything new adventurers need to know about the most iconic monsters of fantasy!

Contents:
* THE ULTIMATE DRAGON LOVER’S GUIDE: Part field guide, part illustrated storybook, A Practically Complete Guide to Dragons is a trustworthy resource for dragon lovers of all ages, combining the best content from previous installments in the Practical Guide series.
* UNDISCOVERED LORE: Taken from the wizard Sindri Suncatcher’s personal notebooks, this book offers fans a deep dive into the majesty and lore of D&D’s most fantastical creatures.
* THE START OF A LIFELONG ADVENTURE: Your mystical journey begins here. Delight young dragon enthusiasts and inspire a lifelong love of adventure with this magical book.
* INSPIRATION FOR DUNGEON MASTERS: Both new and experienced Dungeon Masters will find a treasure trove of knowledge in this book. Every page is filled with extraordinary dragon lore that Dungeon Masters can use to enrich their D&D campaigns.
* LAVISHLY ILLUSTRATED: Behold majestic art on every page, drawn by some of the most beloved fantasy artists of today!

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39.60 €

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